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Version 0.15.2 -- Tier 4 Rival Hires
Added Xander, Jean and Edward to the Rival Hire System (200 Million Plat to hire)
Added Xander, Jean and Edward to the Co-Founder system (requires 3 Million total fame)
Balance Changes:
- Sigmund's Lead Researcher changed to Spiritual Leader and Wisdom Knowledge changed to Meditation Knowledge.
- Made some changes to Erik, Marshall and Sigmund's 3rd unique skill (the 'Form' skills)
Bug Fixes:
- Greater Ambition's bonus should now work correctly while offline
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Version 0.15.2.1 -- Bug Fixes and Simple Training Room QOL update
Bug Fixes:
- Players dueling Jean may have Last Stand active regardless of Vigilance Skill level
- Partial fix for Stamina Recovery issue (neither character would attack for 30 seconds or more)
- Fixed a Battle System bug that would cause a Rival Duel or Special Training to continue after loading a save game file (several serious exploits were made possible due to this error.)
- Fixed some minor text errors and typos
QOL:
- Holding down the Training Room's + and - buttons will cycle through the levels faster
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Version 0.15.2.2 - Stamina and Critical Attack Balance
Stamina System Changes:
- Hit% and Def% now drops as a character loses stamina, starting at 75% (orange on the stamina bar)
- Stamina Penalty for using Gear changed from -1 to -1% stamina per level of strength under the recommended
- Red in the stamina bar now represents when Attack Failure starts
- Stamina of Fighters increases by 1 per level instead of 2 per level
Critical Attack Changes:
- Critical attacks deal 25% damage based on Opponent's Current HP now
- Critical attacks deal a minimum of 5% damage based on Opponent's Max HP
Other Changes
- Sword & Shield 20 Ability now gets +4 Hit% if the next attack is a counter attack
New Award Added (low difficulty)
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Version 0.15.2.3 -- Stamina Fix
Stamina Balance Changes:
- 75% to 25% Stamina now lowers Hit and Def% relative to stats (so no change against very high level enemies)
- 25% to 0% stamina lowers Hit/Def % reguardless of stats (so after all other calculations)
- Hit/Def % loss from Stamina is now 1% for every 2.5% stamina (was 1% for every 2% stamina)
Added 4th color to the stamina bar: Green
- Green stamina represents a healthy fighter: No changes to stats in this range
- Yellow is where Hit/Def% loss starts (I'm calling this Fatigue for now)
- Orange is Attack Failure and where resting may occur
- Red is where Hit/Def% is lost reguardless of stats (I'm calling this Exhaustion for now)
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Version 0.15.3: Amateur Rival Event!
Challenge Four new Rival Schools, upgrade unique abilities and earn some extra Lineage Coins!
(The new Rivals will be added to the Rivals tab. You can switch Event Rivals by building a new school. Event will run
for at least 3 weeks)
Bug Fixes:
-Jean was not getting +100 Def if his HP < 30%
-Enemies were getting most of the Skill Archive bonuses
-Enemies where getting the Double Crit bonus effect if Player has a Co-Founder with Favored Sword
-Enemies where getting the bonus from the 'Precision' award if the player has it unlocked.
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Version 0.15.3.1: Quality of Life Upgrades and Equip Menu Overhaul
Equip Menu Overhaul:
- Simplified the Equip Menu (just 1 tab for all styles instead of 1 for each Style.)
- Uniform Tab added to Equip Menu (set default Style and Gear for Advanced Students. Note that more expensive gear requires a higher level Training Room)
QOL:
- Added 'Fighting Skills First' and 'Mastery Skills First' to Auto-Scroll Lineage
- Changelog added to Settings Page (click version number button to open)
- Rival Hire Sparring can now go up to the Rival Hire's Level (in increments of 25)
- Sparring added to the Co-Founder (increments by 25 up to the Co-Founder's Level)
Balance:
- Sleeping Quarters can now be upgraded up to level 20, Training Room to level 15 and Forge to level 12.
- Starting Levels of Advanced Disciples Increased for all Training Rooms after level 6.
Bug Fixes:
- Enemies could start fights with less than full Stamina: This was related to animations - fixed by resetting Animations properly when a new fight starts
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Version 0.15.3.1.1: Bug fixes
- Event Bugs:
- Amateur Stars were counting towards Rival Star Awards
- Event Menu could open before Rival Tab for new players
- Uniform Bug: Novice Disicples (level 1) were statring with the wrong gear
- Fixed issues with the new version pop-ups
- Fixed some typos
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Version 0.15.3.1.2
- Bombard wasn't working correctly in Barrage stance: Changed it so Combo Attacks take priority in any stance for 1 round after a power attack
- Added 'right' and 'left' helper text to the equip menu (some weapon special abilities require right or left-hand weapons)
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Version 0.15.4: Tier 4 Lineage
Added 3 New Lineage Abilities! (Tier 4 costs 240 Silver Lineage Coins to unlock)
- The new Nobility Ability was inserted into Rank 3 (pushing the previous ability up to Rank 4)
- The new Military Ability was inserted into Rank 2 (pushing the previous ability to Rank 3)
- 'Auto-Chance Stance' upgraded to 'Fighting Tactics' and was moved to Rank 4.
1 New Award: Monumental Influence
Other Lineage Changes:
- Tier 2 price changed to 80 Silver Lineage Coins (was 100)
- Secret Training's timer no longer resets when you Reset Lineage (it stays paused behind the scenes until Secret Training is unlocked and charges aren't maxed)
Bug Fixes:
- First-time purchase of Nobility Rank 1 was not giving a free Secret Training charge in some cases
- Fixed an issue with Crit 10's Ability (Vulnerability)
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Bug Fixes 0.15.4.0.1 - 0.15.4.0.3:
- Auto-Admin was upgrading buildings without checking level maximums: This meant newer players could upgrade buildings as much as they wanted and it also granted early access to Lib level 6
- Attack and Defend buttons could not be clicked if the Mastery Menu was open
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Version 0.15.5: Halloween Event and Armor Upgrade
Halloween Event has Started!
- The Haunted Castle from last year has returned! The map has been extended and several new skills have been added!
- Skill Set buttons have been added to let players quickly change event skill levels (they are also supported in Fighting Tactics)
- Event starts when Schools are unlocked but progress will be very slow until Cofounders are unlocked.
- I have removed the hidden boss from last years event: Nothing is hidden this time.
- The event will end Nov 19at 11am EST (Subject to change)
Armor and Shields Upgrade
- New Deflect stat has been added to armor: If the Attacker's Hit attempt is higher then the defender's Def % but not higher than Def % plus Deflect % then the attack is Deflected and All Damage is reduced by 50%. The attacker always has a 1% chance to hit without the attack being deflected.
- Armor and Shields have been given Special Abilities
- Rapier and Arming Sword's Special Abilities have been changed
- Claymores Special Ability changed to Primary Hand only
Other Changes:
- New Fighting Tactics Added: Changed '0% special attack chance' to 'never special attack.' 'Normal Attacks only' no longer deals critical damage or launches counter attacks. Added Disciple Counter Attacking, Disciple Not Counter Attacking and several related to the Event.
- Auto-Influence now reassigns influence points as needed whenever jobs update (at least once a second)
- Help Buttons have been added to the Stats Page
Bug Fixes
- Auto-Influence was leveling a job every time the game was loaded or Secret Admin was used.
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Version 0.15.6: Tier 6 Rivals
Tier 6 Rivals are finally here!
- 3 new rivals with 8 new awards (They require 100,000 Total Fame to challenge)
- Note: The rivals won't be much of a challenge for late/end-game players
Other Changes:
- The Halloween Event is has ended
- Removed the Double Crit effect from Favored Sword (the Yellow Cofounder ability)
- Adjusted when some higher-cost buildings are unlocked (they unlock based on the main school building's level)
- Build New School Button unlocked at 5,000 fame (was 1,000 fame)
- Head Masters can't be challenged until you have 50,000 Total Fame
Bug Fixes:
- Fixed reposition bug with Auto-Gear Upgrade and Auto-Building Upgrade pop-ups
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Ver 0.15.7: Holiday Event
The Rival War Event has started and will run for at least 3 weeks.
The event has been rebalanced from last year and a couple of new mechanics have been added.
Ver 0.15.7.0.1 - Hot Fix #1
- Fixed problems with the Rival Duel button and Rival Special Training
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Ver 0.15.7.1: Sword and Shield Stats
Rival War/Holiday Event has ended
Swords gain +2 stats per level (which stats depends on the type of sword)
Shields gain +2 Def per level
Fencing gets +2 Hit (to make up for only having a single sword)
Two-Handed gets +1 Hit, +1 Atk (like fencing this is to make up for only having a single sword)
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Ver 0.16 - Area 2: The Holy Lands
-- You can now open a school in the 'Holy Lands' after earning 54 Rival Stars! (you'll also need to have hired a Co-founder at least once)
-- Gain access to new Awards and Gear and fight new Enemies and Rivals
-- Only Archives and Awards carry over at first. Fame and Influence Archives are separate for each area
-- Rivals from the other Area can be used but at an increased cost and Special Training is restricted
-- Balance Changes
-- Enemy Stats Overhauled: Enemies are a little stronger at lower levels but are weaker on average. Rival growth has been fixed (stronger at higher levels)
-- Rival Hire's first 4 trainings are at 25 level increments instead of 50 level increments.
-- Co-Founders unlocked at 50k total fame instead of 100k and Rivals only need +150 levels instead of 250.
-- Fame requirements for Co-Founders changed (lower for tier 1 and 2 Rivals, higher for tier 4)
-- Mechanic Changes
-- Stamina needed for blocking changed to 6 (to match dodge's cost)
-- All Special Attack Chances now drop when Winded (Orange Stamina Bar and lower - drop to 0 by 0 Stamina)
-- Attacks to the head happen 50% of the time (Vertical attack anim can trigger for both but only 1 is targeted)
-- Dual Swords Style: Dual attacks happen 35% of the time, Right hand attacks 45%, Left hand attacks 20%
-- Skill Changes
-- Attack 10 Ability changed to "Use 50% less Stamina when Attacking (works for all stances)"
-- Technique 10 got Attack 10's old ability but at reduced effect (+2 Atk for each 1% of Power Strike, etc…)
-- Technique: Removed "Attack and Defend get bonuses against each other"
-- Defend: Attack drops to 1 and Attacks cost 5% Stamina
-- Gear Changes:
-- Side Sword replaces Rapier in Area 1 (same ability but stats are slightly different)
-- Rapier added to Area 2 with slightly altered stats and a new special ability
-- Chain Mail HP reduced from 300% to 250%
-- Added Half Plate Armor to Area 1 with Plate Mail's ability ('reduce deflect damage by 50%')
-- Plate Mail's price increased with slightly altered stats and a new special ability
-- Plate Mail renamed Full Plate
-- Shield renamed Targe
-- Award Changes
-- Award Page moved to Stats Menu and Unlock Conditions are now hidden until it is possible to unlock.
-- Rival Star 1: 5 minute tournaments removed
-- Research Facility Award is a little easier to unlock
-- Mercenary Guild Award's bonus has been changed
-- Simplified Blitz 10 and Guard 10 (Removed +100 stat points from the requirements)
-- Two-Handed Level 20 Award renamed 'Leverage' (was 'Two-Handed Sword Master')
-- Other Changes
-- Stat menu upgraded to display more stats and now shows the Enemy's Armor
-- Mastery Menu Tabs rearranged to fit the most common order they are unlocked
-- Major Bug Fixes
-- Fixed most of the issues with the Rival "Can't Duel" pop-ups opening at the wrong time
-- Minor Bug Fixes
-- Load error could activate the +2 Unique Skill Point Award bonus while the Award is Locked
-- Attack speed changes to 1 when a character's HP drops to 0
-- Leveling-up no longer fills the Disciples HP
-- Update HP correctly when Rival Hires or their Skill levels change (Skills that affect HP could be exploited)
-- Fixed Issues when Scrolls are at a higher than any of the Master's or Hired Rivals Max Skill Level
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Version 0.16.0.3: Bug Fixes (Nov 5th, 2019)
- Fixed some typos (including wrong Rival names in Observation and Triple Reversal Awards)
- Some Area 2 Rivals were wearing the wrong armor (the 2 Duelists, Rashid and Darius)
- Improved Rival Star Tests for > 50% Cut and > 50% Thrust
- Disarm 10 fixed so it gives +5% disarm when enemy's stamina is < 50% as expected
- Fixed Disarm's < 100% HP test so any hit counts (very low damage wasn't counting before)
- Mastery Skill Multi-Upgrade Buttons should show the correct total cost now
- Fixed Mastery Skill Upgrade bug that could result in negative Mastery Skill points
- Fighting Tactics: Cut some Stat triggers so I could add = 0% and > 0%**
Version 0.16.0.4: Bug Fixes & Uniform Imports (Nov 8th, 2019)
- Imports added to Uniforms (they require +1 Rank)
- Foreign Cofounder Sparring was based on Original Level instead of Adjusted Level
- Foreign Cofs and Rival Hires were using their Original Levels to calculate exp earned (its now based on Adjusted Level. Exp still goes to their Original Level but at an adjusted rate)
- New fix for < 100% HP issues when damage is very low that should work for all cases
- Fixed some problems unlocking Tahir's 2nd star
- Fixed some typos and the School 7 Upgrade displays 'Unlocks Advisor' as intended
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Version 0.16.0.5: Bug Fixes (Nov 16th, 2019)
- The Attack Level 10 ability was incorrectly cutting enemy parry stamina damage in half
- Fixed Rival and Cofounder Sparring for Foreign Rivals (wasn't working correctly for Area 2 Rivals in Area 1)
- Offline Exp of Foreign Rivals/Cofounders was based on their Original Level instead of their Adjusted Level
- Fame stats should now update correctly after hiring a Foreign Advisor
- Taking damage in Assault stance while Rush is active now resets Rush's timer.
- Last Stand (Jean's and Vig 20) was preventing attack-based Disarms (Hp would reduce to 1 instead)
- Sword & Shield 20 bonus was being given its bonus against Feints (and Roland's version of the Ability)
- Minor Uniform bug: Imported gear was showing the wrong rank requirement in the data window
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Version 0.16.1: Area 2's Tier 4 Rivals
3 New Rivals added to Area 2:
- You can now Duel Tier 4 Rivals in Area 2 (Note that they won't be a challenge for high levels players)
- 8 New Awards
Defend Stance Changes:
- Defend now has an Attack Modifier (-100 and -10 per level) instead of reducing Attack to 1
- Atk% is halved with a Max Atk% of 50%
Balance Changes:
- Disciple Level is now capped at 2000 and fixed an infinite leveling bug
- Foreign Rival Special Training no longer boosts fame
- Crit 10 (Stamina Damage) and Crit 20 (Double Crit) now only work if Not Deflected
- Combo Attacks end at 0 Stamina, 25% chance to end when Winded (Orange Segment)
- Small correction to Foreign Rival exp multipliers (.44 for A2 Rivals, 2.25 for A1 rivals)
- Raymond gets 20 Def for each point player has in Concentrate instead of 10
- Lowered Fredrick's requirement to 2 successful Reversals
- Increased Critical Skill of most A2 Opponents and Rivals
- Increased starting stats of all fighters by 100 (should have no effect on balance)
Bug Fixes:
- Improved unlock tests for Research Facility and similar Awards (may still have issues)
- Embassy bonuses reducing Cofounder Fame Reqs weren't always applied correctly
- The Embassy's Fame bonus was not reset when loading a save with no Embassy
- Strength 30's speed bonus wasn't working correctly
- Rush FT Triggers unlocked when Assault Skill is Unlocked, Falter triggers with Cunning
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Version 0.16.2 - Area 2's Tier 2 Hires
Rashid, Darius and Tahir can be hired as Master, Cofounder and/or Advisor!
Other Changes:
- Area 1 'Knowledge' founder skills now combo with Area 2's 'Noble' founder skills
- Thrusting Swords Master improved (the Duelist Founder skill -- +8% Attack except 1 round after a cut)
- Tier 1 rivals had the wrong fighting skill in their second slot (stance skills when they should have had special attack skills to match their primary skill - the skill that gets bonuses from completing cofounder training)
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Version 0.16.2a - Bug Fixes
* Fixed Cofounder's Unique Mastery Skill icons (they sometimes wouldn't update after changing Cofounders)
* Disarm's Description was incorrect after earning the 'Familiar Form' award (Disarm's Level 20 ability)
* Fixed some minor spelling and description mistakes
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Darius's Pious Wisdom, is not acting as intended. I should be getting a 210% speed boost from it, but am only getting 57%.
Two levels in it, all master with 1 - 40 unspent mastery points, 70 in total.
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At high levels, dealing high damage is completely impossible, because enemies' HP is too high. This makes completely useless Strength, Power, Claymore and any modifier to the damage. Only Critical works.
The same for HP. At high levels, enemies' damage is too high. This make completely useless leveling up any Armor, and Forge. Only Endurance 30, Full Plate (at level 1...) and Vigilance 20 are effective.
Not yet tested Assault + Resolve, but I don't think it can reach level 1200, since the difference between disciple HP and enemy Damage, and viceversa, are about 30 orders of magnitude...
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