|
metadata
If the rush effect from Assault is supposed to increase Atk/Hit% after all other calculations, the way various cofounder skills do, then something's not working - I'm still seeing my floor value of 4% Atk when I'm Rushing, instead of the 29% I'd expect to see if this is how it works.
If it's supposed to be directly boosting the disciple's stats (like, Assault 30 making rush increase a regular Atk/Hit of 10k to a rushing value of 12.5k), then something still isn't adding up - there was no observable change in my Atk/Hit stats between Barrage with and without Rush.
Are the Rush bonuses just not shown at all on the stats page?
|
|
metadata
rush doesn't actually have the "after all other calculations" part
i think only cofounder skills, sword and shield 20, and dual swords 20 have the "after all other calculations" modifier.
|
|
metadata
Rush applies before the floor value is applied. The formula for your stat% is 50 +/- 0.7 * x^0.64 where 'x' is the difference between opposed stats (Your Attack - Their Attack, Your Hit - Their Defense). So lets say the 'x' for Attack is 500 and your is higher. 50 + 0.7 * 500^0.64 ~= 87.36; you'd have a 87% Attack rate and opponent would have 13%. If your opponent gets +25% rush bonus, that would bring them up to 38% and you down to 62%. But lets say you are fairly deep in the hole, 1000 for the 'x' value at your disadvantage. 50 - 0.7 * 1000^0.64 ~= -8.22. Normally, this would just get floored to 2%. But if you had +25% rush bonus, -8.22% + 25% ~= 17% so you'll have 17% Atk. And if your 'x' is 1424 or greater, then you won't see any improvement because even +25% from Rush wouldn't be enough to get your pre-floor value up above 2%.
|