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> *Originally posted by **[AGodAwakens](/forums/951337/topics/893448?page=5#13333186)**:*
> the speed upgrade claims to boost hit but doesnt actually change it at all, unless the stats page is glitched
It boosts hit for Combo Attacks only.
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Equip: Player stats: Stamina penalty was unaffected by the level 10 strength bonus you get from 2nd star Erik (dual wield claymores only). With less than 20 strength, I have the same penalty as before the bonus was unlocked right-hand wielding a Claymore. Either it doesn't seem to work or the penalty is being reported incorrectly. I've tried swapping weapons around etc.
After discussing with chat, it does work but the tooltip could be improved as to what it affects. It doesn't reduce the H.E. stamina penalty. It reduces "attack, defence and hit penalty of H.E. by 10". And that H.E. includes leather etc.
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Haven't noticed an increase in attack from Greg's co-founder skill Max Aggression checking the player's stats. With 3000 attack, pumping from 15 to 30 aggression should result in an increase of >300 attack (150 attack +5% attack) but I don't see the 5% increase only gaining 150. - After asking chat it's apparently "attack chance", not the Attack stat. Tooltip stating "+5% attack chance" instead could be easier to understand.
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It looks like the Embassy fame bonus is being applied before both locks have been broken on it: https://imgur.com/a/fH5VR3S
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Yeah I recall something similar to Pleio. At least it was shown beforehand.
For combo, when you enter a combo, the player stats registers a +50 hit increase no matter whether you have a level 1 in Speed or level 30 (where it should be 350). However apparently according to chat the % hit change corresponds to the correct number so it might be just a visual error.
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Just started Area 2, reached training level 83 or so, then beat the master tournament and skipped to TL 100. Got 1 gold lineage coin, but no additional silver coins.
*edit* I was wrong, wasn't counting my coins from Area 1 properly.
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I don't see the expected stats change in Rush, there is some %attack and %hit improvement, but it seems smaller than it sounds. It is neither buff% on original atck / hit stats nor atck / hit chance % after all calculations
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> *Originally posted by **[evilcarcara](/forums/951337/topics/893448?page=6#13416516)**:*
> I don't see the expected stats change in Rush, there is some %attack and %hit improvement, but it seems smaller than it sounds. It is neither buff% on original atck / hit stats nor atck / hit chance % after all calculations
It is a attack / hit chance % bonus applied BEFORE flooring stats. It increases the % chance of both stats by a set amount without increasing the minimum % chance of either stat.
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New bug: Grandmaster Kyle doesn't give Dedication bonus.
Kyle's bonus should start after going above the level of Masters, but seems to give less. I noticed this issue after upgrading to the level 6 school and replacing Greg with Jean and Kyle, and outleveling all masters. I checked the xp gain via the new increases in the gold and the amount was 10x less on those defeated after outleveling all others. This seems to be the opposite of the intended effect and may be applying the wrong Rival's bonus.
Edit: Seems to be due to the new rival slot as the bonus from Wallace also did not properly add. This is my 3rd school and there's no co-founder.
Edit2: And after making a new disciple Wallace seems to be giving the right bonus again, as seen by removing the points and checking the top gold duels.
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