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> _Originally posted by **[Hollow__](/forums/941638/topics/1859398?page=1#13232628):**_
> > *Originally posted by **[CarmenM128](/forums/955764/topics/1859398?page=1#13232588)**:*
> > Brawl is doable, the economy change is the problem. If they messed up from the beggining wit the FS exchange they cant fix the problem destroying the economy.
>
> It's not
But if it wasn't for the economy change removing fs exchange it wouldn't matter whether Brawl was doable or not.
With current eco it could sit quietly in the corner being a fun, silly game mode where you pay some coins and get a few cards and other things, and we all laugh at the ludicrous price of the high end rewards.
With revised eco it becomes the major component of the core game loop and its massive cost becomes a massive issue.

> _Originally posted by **[AranoJ](/forums/941638/topics/1859398?page=1#13232258):**_
> * All books are renamed, **have updated drop chances**, and guaranteed rarities are removed
> * Classic Tome gives 6 common+ cards for 20 rubies
> * Heroic Tome gives 6 rare+ cards for 40 rubies
> * Mythic Tome gives 6 epic+ cards for 80 rubies
What are the new drop chances for Mythics? Actually it is 63% epic 37% legendary. Does it change?

> _Originally posted by **[Serqet](/forums/941638/topics/1859398?page=2#13232771):**_
> > _Originally posted by **[AranoJ](/forums/941638/topics/1859398?page=1#13232258):**_
>
> > * All books are renamed, **have updated drop chances**, and guaranteed rarities are removed
> > * Classic Tome gives 6 common+ cards for 20 rubies
> > * Heroic Tome gives 6 rare+ cards for 40 rubies
> > * Mythic Tome gives 6 epic+ cards for 80 rubies
>
> What are the new drop chances for Mythics? Actually it is 63% epic 37% legendary. Does it change?
I have the same question. Would like to know the updated drop chances for Mythics.

> *Originally posted by **[CN_ff344ever](/forums/955764/topics/1859398?page=2#13232818)**:*
> > _Originally posted by **[Serqet](/forums/941638/topics/1859398?page=2#13232771):**_
> > > _Originally posted by **[AranoJ](/forums/941638/topics/1859398?page=1#13232258):**_
> >
> > > * All books are renamed, **have updated drop chances**, and guaranteed rarities are removed
> > > * Classic Tome gives 6 common+ cards for 20 rubies
> > > * Heroic Tome gives 6 rare+ cards for 40 rubies
> > > * Mythic Tome gives 6 epic+ cards for 80 rubies
> >
> > What are the new drop chances for Mythics? Actually it is 63% epic 37% legendary. Does it change?
>
> I have the same question. Would like to know the updated drop chances for Mythics.
Legendary guaranteed drop is removed, you won't find always the legendary in the book, it might be less than now
Btw hi Fever :)

Thanks for the explanation. There are still problems though. Essentially by removing the fusion stone exchange for duplicate cards, what you are saying is that Legendaries and Epics will basically never be level 5. And by reducing the number of daily cards that can be bought, that slows the progress of commons and rares.
Essentially what the new economy does is to slow player progress towards level 5 and increase the tedium of the grind, which in turn will mean a higher player dropout level around Gold.
It seems to me that the alternative is really simple. Increase the number of levels for a card. Continue increasing the requirements to level up cards, but make the maximum level say level 8. A level 8 common card might require 100 card copies or 300 fusions to upgrade from level 7.
This change would not affect game mechanics at bronze/silver/gold league because few players in those leagues will have had the time to invest in taking cards past level 3-4. But it will inject some additional challenges at plat/dia level.
Another option would be to add another league above diamond. Call it the Plutonium league or something. Even if you retain the current card level max at 5, players in plutonium league are likely to ALSO have to have sound deck structures and tactics.
At the moment all you will be doing is making the grind worse, and implementing a new game mode which nobody will play due to the cost.

Glorious book gives 10 common+ for 25 gem which means, as a f2p player i have to be _lucky_for 5 times to get the quests that rewards gems instead of 120 gold. With the update it will be cheaper a little and gives far more less cards.
And as one of the casual players i won't aim to and even doesn't have the freetime to win numerous times to reach the daily win-gold limit!
This update is a greedy bad joke.

> _Originally posted by **[MrTopHatToad](/forums/941638/topics/1859398?page=1#13232320):**_
> https://docs.google.com/spreadsheets/d/17U-VJ_rUyaL1xSK3sdcGPqpXccBLHpkANqmVtzvtVUY/edit?usp=drivesdk
> this is a simple spreadsheet that talks about everything Brawl, about how it costs, how much it _should_ cost, how long it takes to get those rewards and how much its actually doable. Don't consider this final because there might me mistakes, and please report them if you see any
> I'm not a dev, just a mod in the Discord server
>
>
That's disgusting... Seriously. Sounds like 100% unfair, how players are supposed to even reach last milestone???

> *Originally posted by **[PlacekMajestatu](/forums/955764/topics/1859398?page=2#13233038)**:*
> > _Originally posted by **[MrTopHatToad](/forums/941638/topics/1859398?page=1#13232320):**_
> > https://docs.google.com/spreadsheets/d/17U-VJ_rUyaL1xSK3sdcGPqpXccBLHpkANqmVtzvtVUY/edit?usp=drivesdk
> > this is a simple spreadsheet that talks about everything Brawl, about how it costs, how much it _should_ cost, how long it takes to get those rewards and how much its actually doable. Don't consider this final because there might me mistakes, and please report them if you see any
> > I'm not a dev, just a mod in the Discord server
> >
> >
>
> That's disgusting... Seriously. Sounds like 100% unfair, how players are supposed to even reach last milestone???
150 FS as final milestone aren't worth the loss of all your entry fees, so none, not even fully maxed pros that can manage to get a 90-100% WR
So none unless people is really eager of FS but it still isn't worth the case
The worst part is that people can't save rescources anymore, to get epics and legs to 5 you have to grind years now without saving anything, plus imagine all the future cards getting released (And the Elders of course, 13 new cards, probably will contain Epics and more than 1 legendary too so expect the grind being tangent to infinity)
It's a bait made for reducing resources obtainable for free, what should scare people is that they are convinced of the fact they see that as an "Issue" as Arano stated on the post

> _Originally posted by **[anjfrk1118](/forums/941638/topics/1859398?page=1#13232498):**_
> Amount of Coin from excess card is too small
>
> I think **commom 20 / rare 40 / epic 100 / legendary 200** would be more reasonable.
I think the cards should be purchasable for slightly more gold then. So 150 to sell, 200 or 250 gold to buy a legendary.

> _Originally posted by **[SHADES_BELZE](/forums/941638/topics/1859398?page=2#13232854):**_
> > *Originally posted by **[CN_ff344ever](/forums/955764/topics/1859398?page=2#13232818)**:*
> > > _Originally posted by **[Serqet](/forums/941638/topics/1859398?page=2#13232771):**_
> > > > _Originally posted by **[AranoJ](/forums/941638/topics/1859398?page=1#13232258):**_
> > >
> > > > * All books are renamed, **have updated drop chances**, and guaranteed rarities are removed
> > > > * Classic Tome gives 6 common+ cards for 20 rubies
> > > > * Heroic Tome gives 6 rare+ cards for 40 rubies
> > > > * Mythic Tome gives 6 epic+ cards for 80 rubies
> > >
> > > What are the new drop chances for Mythics? Actually it is 63% epic 37% legendary. Does it change?
> >
> > I have the same question. Would like to know the updated drop chances for Mythics.
>
> Legendary guaranteed drop is removed, you won't find always the legendary in the book, it might be less than now
>
> Btw hi Fever :)
I can read my quote too. That does not answer the question. Shades xD

At face value the update looks awful but after doing the maths there are significant improvements, unless I'm missing something.
Let's look at a monthly basis, assuming we max our coin gains and get the 120 coin quest every time, we're obtaining 15,000 coins per month with the new update, not including season chests. The current system is 13,500 coins.
If we spent those 15,000 coins we'd get 150 books or 450 cards. Additionally we get 30 free cards from daily ads and 4 weeks worth of brawl for the free humble book, giving us a further 12 cards for a total of 492 cards per month. The old system would get us 112.5 books or 450 cards. In the new update then every month you gain an extra 42 cards.
As for the FS to coin exchange then assuming all commons are maxed and then at the current drop rates we would gain 310 commons which would exchange to 4,650 coins allowing an additional 46 humble books, then those extra commons become another 1,305 coins for a further 13 books, then a further 360 coins for another 3 books giving us a total of an extra 186 cards, this is almost an extra 2 legendaries, 7-8 epics and 59 rares, that's a value of around 580 FS. The current system would give us 283 FS. Of course the current system allows us to spend the FS whereever we want, but the new system gives us around double the value whilst removing the freedom of choice.
As for brawl then at a 100% win rate you can obtain 5 rubies, a classic book for 6 cards and 10 FS for 490 coins. At an average 50% win rate it's 735 coins. Since brawl can be done weekly then you can easily earn 10 FS per week. Now here's where it gets interesting, the 50 FS milestone can be earned at 3,590 coins at a 100% win rate, we can earn 3500 coins per week, so including season chest rewards then a player with 100% win rate can play to the 50 FS milestone and earn 60 FS, 5 rubies, a classic book, a mythic book and 1 of the new cards every week. At a 50% win rate it would cost 5,385 coins, so if you alternated each week between the 10 FS then the 50 FS milestone, you could be spending 5,385 per fortnight whilst earning 70 FS on top of the other rewards and still have 1,615 coins left over, so those coins can be spent on books, upgrading or saved up to go towards another 50 FS milestone in the future.
The FS rates for upgrading cards are:
L4 C: 57 R: 112 E: 165 L: 240
L5 C: 147 R: 280 E: 435 L: 600
For the average player then if you played brawl to 10 FS then the 50 FS milestone every fortnight you could be earning 140 FS per month which would allow you to upgrade a common from lvl 1 to 5 in a month, a rare from lvl 1 to 5 in 2 months, and epic from 1 to 4 in 5 weeks, a legendary from 1 to 4 in 8 weeks, you could even have a lvl 1 to 5 legendary in just over 4 months. Better players could be playing to the 50 FS milestone 3 times per month giving them 190 FS per month. And this is just the FS reward, at a 50% win rate you're also gaining 20 rubies, 4 classic books (24 cards), 2 mythic books (12 epic+ cards) and 2 of the new cards per month, you're also gaining the 4 free humble books for 12 extra cards and the 30 cards from ads so you're still gaining 78 cards and have 3,230 coins leftover. So playing brawl your progress will be around 35% of what it would be if you bought humble books, but the FS gains allows you to focus on what you need for your deck.
So you can focus on maximising your collection through humble books or play brawl to get the new cards and FS to focus on upgrading what you want to an even more significant extent to what we currently can unless you already have like every common and rare maxed out, but for most players the update is beneficial. The only loss of the update is people who want to maximise their collections whilst also gaining FS to upgrade what they want, you can only really go one way or the other now.
Hopefully I didn't miss anything or mess up anywhere as there's a lot to take into account!

I just came up with an idea: Can we get a small amount of FS for climbing the ladder fast in the season? For instance 15 FS for day 1 advance that decreases until it becomes 0 in the second half of the month (10 FS at day 6, 1 FS at day 1 etc). To be clear these are the numbers from the top of my head, it could be less say 10 FS that expire on day 11. Some more studies would be needed here for sure.
Thanks to that we solve two issues:
- new and old players have an equal level playing field in upgrading cards that are important to them and the amount is so small it doesn't break the economy
- ladders are not congested because people are motivated to climb where they belong with their card power
What do you think? Doable?

> _Originally posted by **[Vlax](/forums/941638/topics/1859398?page=2#13233299):**_
> At face value the update looks awful but after doing the maths there are significant improvements, unless I'm missing something.
>
> Let's look at a monthly basis, assuming we max our coin gains and get the 120 coin quest every time, we're obtaining 15,000 coins per month with the new update, not including season chests. The current system is 13,500 coins.
>
> If we spent those 15,000 coins we'd get 150 books or 450 cards. Additionally we get 30 free cards from daily ads and 4 weeks worth of brawl for the free humble book, giving us a further 12 cards for a total of 492 cards per month. The old system would get us 112.5 books or 450 cards. In the new update then every month you gain an extra 42 cards.
>
> As for the FS to coin exchange then assuming all commons are maxed and then at the current drop rates we would gain 310 commons which would exchange to 4,650 coins allowing an additional 46 humble books, then those extra commons become another 1,305 coins for a further 13 books, then a further 360 coins for another 3 books giving us a total of an extra 186 cards, this is almost an extra 2 legendaries, 7-8 epics and 59 rares, that's a value of around 580 FS. The current system would give us 283 FS. Of course the current system allows us to spend the FS whereever we want, but the new system gives us around double the value whilst removing the freedom of choice.
>
> As for brawl then at a 100% win rate you can obtain 5 rubies, a classic book for 6 cards and 10 FS for 490 coins. At an average 50% win rate it's 735 coins. Since brawl can be done weekly then you can easily earn 10 FS per week. Now here's where it gets interesting, the 50 FS milestone can be earned at 3,590 coins at a 100% win rate, we can earn 3500 coins per week, so including season chest rewards then a player with 100% win rate can play to the 50 FS milestone and earn 60 FS, 5 rubies, a classic book, a mythic book and 1 of the new cards every week. At a 50% win rate it would cost 5,385 coins, so if you alternated each week between the 10 FS then the 50 FS milestone, you could be spending 5,385 per fortnight whilst earning 70 FS on top of the other rewards and still have 1,615 coins left over, so those coins can be spent on books, upgrading or saved up to go towards another 50 FS milestone in the future.
>
> The FS rates for upgrading cards are:
> L4 C: 57 R: 112 E: 165 L: 240
> L5 C: 147 R: 280 E: 435 L: 600
>
> For the average player then if you played brawl to 10 FS then the 50 FS milestone every fortnight you could be earning 140 FS per month which would allow you to upgrade a common from lvl 1 to 5 in a month, a rare from lvl 1 to 5 in 2 months, and epic from 1 to 4 in 5 weeks, a legendary from 1 to 4 in 8 weeks, you could even have a lvl 1 to 5 legendary in just over 4 months. Better players could be playing to the 50 FS milestone 3 times per month giving them 190 FS per month. And this is just the FS reward, at a 50% win rate you're also gaining 20 rubies, 4 classic books (24 cards), 2 mythic books (12 epic+ cards) and 2 of the new cards per month, you're also gaining the 4 free humble books for 12 extra cards and the 30 cards from ads so you're still gaining 78 cards and have 3,230 coins leftover. So playing brawl your progress will be around 35% of what it would be if you bought humble books, but the FS gains allows you to focus on what you need for your deck.
>
> So you can focus on maximising your collection through humble books or play brawl to get the new cards and FS to focus on upgrading what you want to an even more significant extent to what we currently can unless you already have like every common and rare maxed out, but for most players the update is beneficial. The only loss of the update is people who want to maximise their collections whilst also gaining FS to upgrade what they want, you can only really go one way or the other now.
>
> Hopefully I didn't miss anything or mess up anywhere as there's a lot to take into account!
Hey, great post, thank you for the work.
Yes the economy looks great if you are an average player on your way to d1. The veteran players have 80% of their common/rare collection already on l5 and focus on l3->l5 epics and legendaries. And that part looks very bad, to epic l3->l5 is 2ca. months. The grind is bad.

> *Originally posted by **[Vlax](/forums/955764/topics/1859398?page=2#13233299)**:*
> At face value the update looks awful but after doing the maths there are significant improvements, unless I'm missing something.
>
> Let's look at a monthly basis, assuming we max our coin gains and get the 120 coin quest every time, we're obtaining 15,000 coins per month with the new update, not including season chests. The current system is 13,500 coins.
>
> If we spent those 15,000 coins we'd get 150 books or 450 cards. Additionally we get 30 free cards from daily ads and 4 weeks worth of brawl for the free humble book, giving us a further 12 cards for a total of 492 cards per month. The old system would get us 112.5 books or 450 cards. In the new update then every month you gain an extra 42 cards.
>
> As for the FS to coin exchange then assuming all commons are maxed and then at the current drop rates we would gain 310 commons which would exchange to 4,650 coins allowing an additional 46 humble books, then those extra commons become another 1,305 coins for a further 13 books, then a further 360 coins for another 3 books giving us a total of an extra 186 cards, this is almost an extra 2 legendaries, 7-8 epics and 59 rares, that's a value of around 580 FS. The current system would give us 283 FS. Of course the current system allows us to spend the FS whereever we want, but the new system gives us around double the value whilst removing the freedom of choice.
>
> As for brawl then at a 100% win rate you can obtain 5 rubies, a classic book for 6 cards and 10 FS for 490 coins. At an average 50% win rate it's 735 coins. Since brawl can be done weekly then you can easily earn 10 FS per week. Now here's where it gets interesting, the 50 FS milestone can be earned at 3,590 coins at a 100% win rate, we can earn 3500 coins per week, so including season chest rewards then a player with 100% win rate can play to the 50 FS milestone and earn 60 FS, 5 rubies, a classic book, a mythic book and 1 of the new cards every week. At a 50% win rate it would cost 5,385 coins, so if you alternated each week between the 10 FS then the 50 FS milestone, you could be spending 5,385 per fortnight whilst earning 70 FS on top of the other rewards and still have 1,615 coins left over, so those coins can be spent on books, upgrading or saved up to go towards another 50 FS milestone in the future.
>
> The FS rates for upgrading cards are:
> L4 C: 57 R: 112 E: 165 L: 240
> L5 C: 147 R: 280 E: 435 L: 600
>
> For the average player then if you played brawl to 10 FS then the 50 FS milestone every fortnight you could be earning 140 FS per month which would allow you to upgrade a common from lvl 1 to 5 in a month, a rare from lvl 1 to 5 in 2 months, and epic from 1 to 4 in 5 weeks, a legendary from 1 to 4 in 8 weeks, you could even have a lvl 1 to 5 legendary in just over 4 months. Better players could be playing to the 50 FS milestone 3 times per month giving them 190 FS per month. And this is just the FS reward, at a 50% win rate you're also gaining 20 rubies, 4 classic books (24 cards), 2 mythic books (12 epic+ cards) and 2 of the new cards per month, you're also gaining the 4 free humble books for 12 extra cards and the 30 cards from ads so you're still gaining 78 cards and have 3,230 coins leftover. So playing brawl your progress will be around 35% of what it would be if you bought humble books, but the FS gains allows you to focus on what you need for your deck.
>
> So you can focus on maximising your collection through humble books or play brawl to get the new cards and FS to focus on upgrading what you want to an even more significant extent to what we currently can unless you already have like every common and rare maxed out, but for most players the update is beneficial. The only loss of the update is people who want to maximise their collections whilst also gaining FS to upgrade what they want, you can only really go one way or the other now.
>
> Hopefully I didn't miss anything or mess up anywhere as there's a lot to take into account!
If we spent those 15,000 coins we'd get 150 books or 450 cards. Additionally we get 30 free cards from daily ads and 4 weeks worth of brawl for the free humble book, giving us a further 12 cards for a total of 492 cards per month. The old system would get us 112.5 books or 450 cards. In the new update then every month you gain an extra 42 cards.
See I could even read your explanation of spin because it feels like a clown show of an argument try to ignore blatant increase grind that these changes will have on players.
Old System with 450 coins per day = 3150 coins per week
4.5 books per day = 16(18) card per day
1 fusion for each level 5 common.
4 cards per Splendid (3100~*3150* coins per week/100 coins per Splendid) = 124(*126*) cards per week
16 fusion stones per day
480 fusion stone per month (*via commons*) from excess cards
New System with 500 coins per day = 3500 coins per week
5 books per day = 15 cards per day (+ Free Humble Book = 16 card per day.)
15 coin from each level 5 common.
3 cards per Noble (3500 coins per week /100 coins per Noble ) +7 Humble = 112 cards per week
225 coins per day from Noble Books (240 coins per day from Noble Books + Humble) = 1680 coins per week
**7200 coins per month (*via commons*) from excess cards** DON'T SPEND BUY PACK AFTER THIS IS ONLY DIMINISHING RETURNS
7200->3240->1440->710->315->155-> 65 coins (387 cards useless cards)
![](https://i.ibb.co/D9CbQ60/brawl-values-2.png)
![](https://media.discordapp.net/attachments/616895306390306817/619518951914995732/unknown.png?width=424&height=198)
![](https://cdn.discordapp.com/attachments/616895306390306817/622113829832359979/unknown.png)
Mind you getting coins back every time means you are not making progress to the next set of cards. It just diminishing returns at that point. So now its either you get the cards you want for progress or just get a fraction of the coins you spend just to spend again.
Now go to brawl, 15,000 coins used to complete 1 weekly brawl in totality. THAT 1 MONTH+ WORTH OF GRINDING AND ZERO-COLLECTION PROGRESS TO GET THROUGH 1 WEEK OF BRAWL.
Let's Revaluate these rewards, say you did complete a brawl
6-11 new cards + 260 fusion stones + 255 rubies + Mythic Tome (80 rubies)+ Classic Tome (20 rubies)+ Humble Book
6-11 new cards + 260 fusion stones + 3990 coins *(rubies and tome value)* + Humble Book
We get all that for 13890 coins
This whole mode is that was inspired by players suggestion of modifying has been turned into a shitstorm of long term grinding. There no redeeming factor in this at all. Take into account that playing the game for a long time results in periods that player feel as if no progress is being made. Now your collection
LAST MIN: I could be wrong so someone could double-check. So I just said fuck it and how much money would it take to do a week of a brawl. For best value, $100 of rubies give the coins to play 1 TOTAL BRAWL with some remaining resources to use afterward. Shocking the original cost of the brawl was almost dead-on the cost of $100.

Some quick maths:
Since the point of the economy is for one to complete one's collection, and legendaries and epics are way harder to get than commons and rares, let us assume that completing one's collection is the same as getting all legendaries and epics maxed. For this reason, we will value every resources by the amount of legendaries or epics that could be gotten with those resources. Therefore, the conversion rates should be:
OLD SYSTEM:
1 common = 1 FS = 1/30 legendary
1 rare = 2 FS = 1/15 legendary
25 coins = 1 splendid card pull = 63% common, 32% rare, 4% epic, 1% legendary
= 0.63 x 1(FS) + 0.32 x 2(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
= 1.27(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
= 0.0423(legendary) + 0.04(epic) + 0.01(legendary)
= 0.04(epic) + 0.0523(legendary)
We get 450 coins per day, which means 450 x 30 = 13500 coins per month, which translates to 540 splendid card pulls.
Therefore each month we get 540 x 0.04 = **21.6 (epic)**
and 540 x 0.0523 = **28.26 (legendary)**
NEW SYSTEM
1 common = 15 coins
1 rare = 30 coins
100 coins = 1 splendid = 3 card pulls = 3 x (63% common 32% rare 4% epic 1% legendary)
= 3 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
= 28.35(coins) + 28.8(coins) + 0.12(epic) + 0.03(legendary)
= 57.15(coins) + 0.12(epic) + 0.03(legendary)
**=> 0.12(epic)+ 0.03(legendary) = 100 - 57.15 = 42.85(coins)**
Under the new system we get 15000 coins per month so the amount of epics and legendaries should be
(15000/42.85) x 0.12 = **42.007(epic)**
and (15000/42.85) x 0.03 = **10.502(legendary)**
EDIT: I forgot to add the pulls from the free books under the new system. There are 34 pulls per month, which nets you a total of
34 x (63% common 32% rare 4% epic 1% legendary)
= 34 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
= 321.3(coins) + 326.4(coins) + 1.36(epic) + 0.34(legendary)
= 647.7(coins) + 1.36(epic) + 0.34(legendary)
Using the conversion rate calculated above 0.12(epic) + 0.03(legendary) = 42.85(coins):
647.7(coins) + 1.36(epic) + 0.34(legendary)
= (647.7/42.85) x (0.12(epic) + 0.03(legendary)) + 1.36(epic) + 0.34(legendary)
= 1.814(epic) + 0.453(legendary) + 1.36(epic) + 0.34(legendary)
= 3.174(epic) + 0.793(legendary)
Adding this to the epics and legendaries you get from the 15000 coins and you have **45.181(epic)** and **11.295(legendary)** per month with the new system.

> _Originally posted by **[Zombie_Elvis](/forums/941638/topics/1859398?page=2#13234174):**_
> Some quick maths:
Do you compare random cards with pics? That's a big difference.

> _Originally posted by **[Zombie_Elvis](/forums/941638/topics/1859398?page=2#13234174):**_
> Some quick maths:
>
> Since the point of the economy is for one to complete one's collection, and legendaries and epics are way harder to get than commons and rares, let us assume that completing one's collection is the same as getting all legendaries and epics maxed. For this reason, we will value every resources by the amount of legendaries or epics that could be gotten with those resources. Therefore, the conversion rates should be:
>
> OLD SYSTEM:
>
> 1 common = 1 FS = 1/30 legendary
> 1 rare = 2 FS = 1/15 legendary
> 25 coins = 1 splendid card pull = 63% common, 32% rare, 4% epic, 1% legendary
> = 0.63 x 1(FS) + 0.32 x 2(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
> = 1.27(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
> = 0.0423(legendary) + 0.04(epic) + 0.01(legendary)
> = 0.04(epic) + 0.0523(legendary)
> We get 450 coins per day, which means 450 x 30 = 13500 coins per month, which translates to 540 splendid card pulls.
> Therefore each month we get 540 x 0.04 = **21.6 (epic)**
> and 540 x 0.0523 = **28.26 (legendary)**
>
> NEW SYSTEM
> 1 common = 15 coins
> 1 rare = 30 coins
> 100 coins = 1 splendid = 3 card pulls = 3 x (63% common 32% rare 4% epic 1% legendary)
> = 3 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
> = 28.35(coins) + 28.8(coins) + 0.12(epic) + 0.03(legendary)
> = 57.15(coins) + 0.12(epic) + 0.03(legendary)
> **=> 0.12(epic)+ 0.03(legendary) = 100 - 57.15 = 42.85(coins)**
> Under the new system we get 15000 coins per month so the amount of epics and legendaries should be
> (15000/42.85) x 0.12 = **42.007(epic)**
> and (15000/42.85) x 0.03 = **10.502(legendary)**
>
> EDIT: I forgot to add the pulls from the free books under the new system. There are 34 pulls per month, which nets you a total of
> 34 x (63% common 32% rare 4% epic 1% legendary)
> = 34 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
> = 321.3(coins) + 326.4(coins) + 1.36(epic) + 0.34(legendary)
> = 647.7(coins) + 1.36(epic) + 0.34(legendary)
> Using the conversion rate calculated above 0.12(epic) + 0.03(legendary) = 42.85(coins):
> 647.7(coins) + 1.36(epic) + 0.34(legendary)
> = (647.7/42.85) x (0.12(epic) + 0.03(legendary)) + 1.36(epic) + 0.34(legendary)
> = 1.814(epic) + 0.453(legendary) + 1.36(epic) + 0.34(legendary)
> = 3.174(epic) + 0.793(legendary)
>
> Adding this to the epics and legendaries you get from the 15000 coins and you have **45.181(epic)** and **11.295(legendary)** per month with the new system.
In reality the %draw rate from splendids is per book not per card..
With no upgrades and other spending we (guys with 70% upgraded collection) get ca. 100 book draws / month and that equals to <1 legendary, couple of epics, some recent cards and ca. 300fs.
Before the last update it was possible to fast upgrade cards because the cost of l5 was lower then 1000cons and the total amount of cards required was lower too.
These days, that 300fs allows for 1x l4-l5 epic upgrade / month. More or less.
The new update will decrease the amount of available FS / month extending the time to l4-l5 epic by a factor of 3.
Now, the new update may improve the total no of epics collected / month from books and rewards but the cards pool is getting diluted too forcing you to play for months before a meaningful l4-l5 is available.

Economy aside I must say I really like the new mechanics. The idea of the brawl itself: recurrent events, modifiers, milestones etc. It has potential.
Say I am a d1 sf player: every so often I enter a competition, just the one related to my deck. Like every 4 weeks. But the milestones do no reset. I can attack my max milestone every full brawl cycle. All brawls reset after 3rd / 4th cycle. This keeps me hooked for a long time, but no too long with the reward.

> *Originally posted by **[Zombie_Elvis](/forums/955764/topics/1859398?page=2#13234174)**:*
> Some quick maths:
>
> Since the point of the economy is for one to complete one's collection, and legendaries and epics are way harder to get than commons and rares, let us assume that completing one's collection is the same as getting all legendaries and epics maxed. For this reason, we will value every resources by the amount of legendaries or epics that could be gotten with those resources. Therefore, the conversion rates should be:
>
> OLD SYSTEM:
>
> 1 common = 1 FS = 1/30 legendary
> 1 rare = 2 FS = 1/15 legendary
> 25 coins = 1 splendid card pull = 63% common, 32% rare, 4% epic, 1% legendary
> = 0.63 x 1(FS) + 0.32 x 2(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
> = 1.27(FS) + 0.04 x 1(epic) + 0.01 x 1(legendary)
> = 0.0423(legendary) + 0.04(epic) + 0.01(legendary)
> = 0.04(epic) + 0.0523(legendary)
> We get 450 coins per day, which means 450 x 30 = 13500 coins per month, which translates to 540 splendid card pulls.
> Therefore each month we get 540 x 0.04 = **21.6 (epic)**
> and 540 x 0.0523 = **28.26 (legendary)**
>
> NEW SYSTEM
> 1 common = 15 coins
> 1 rare = 30 coins
> 100 coins = 1 splendid = 3 card pulls = 3 x (63% common 32% rare 4% epic 1% legendary)
> = 3 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
> = 28.35(coins) + 28.8(coins) + 0.12(epic) + 0.03(legendary)
> = 57.15(coins) + 0.12(epic) + 0.03(legendary)
> **=> 0.12(epic)+ 0.03(legendary) = 100 - 57.15 = 42.85(coins)**
> Under the new system we get 15000 coins per month so the amount of epics and legendaries should be
> (15000/42.85) x 0.12 = **42.007(epic)**
> and (15000/42.85) x 0.03 = **10.502(legendary)**
>
> EDIT: I forgot to add the pulls from the free books under the new system. There are 34 pulls per month, which nets you a total of
> 34 x (63% common 32% rare 4% epic 1% legendary)
> = 34 x (0.63 x 15(coins) + 0.32 x 30(coins) + 0.04(epic) + 0.01(legendary))
> = 321.3(coins) + 326.4(coins) + 1.36(epic) + 0.34(legendary)
> = 647.7(coins) + 1.36(epic) + 0.34(legendary)
> Using the conversion rate calculated above 0.12(epic) + 0.03(legendary) = 42.85(coins):
> 647.7(coins) + 1.36(epic) + 0.34(legendary)
> = (647.7/42.85) x (0.12(epic) + 0.03(legendary)) + 1.36(epic) + 0.34(legendary)
> = 1.814(epic) + 0.453(legendary) + 1.36(epic) + 0.34(legendary)
> = 3.174(epic) + 0.793(legendary)
>
> Adding this to the epics and legendaries you get from the 15000 coins and you have **45.181(epic)** and **11.295(legendary)** per month with the new system.
The new system is a **chance** at getting an epic or legendary it not definite. If people were actually get 45 epic and 11 legendaries per month then we will be a legendaries in every deck then.

@Hollow_
I didn't like the changes so I decided to do the maths and now I see that the update is better than the current, at least for me. I did the maths based on the steam version which is 120 coins for the splendid book though so the results will be different on the other versions.
Where do you get 16 FS per day? If you get 18 cards per day with a 63% chance of commons then you're getting 11.34 FS daily which is 340 per month, and based on the maths I did of the new version you're earning 580 FS worth of rares, epics and legendaries which is still better than the current mobile version, you're just losing out on more freedom of what to upgrade from gaining more cards instead of getting FS. I was 8 cards off in my post because I mixed the books up but it barely changes the numbers. It may be different for anyone with maxed rares, I can't be bothered doing the maths there, but most players will never reach that stage. It seems that including rares the new system is worse off, but still not by much.
Here's why the update will be beneficial to me, maxing out my collection is a secondary goal, my main goal is to max out the cards I use or want to use, so that I can compete on a more even level against the higher leveled decks. There are 24 faction cards and 69 neutral cards, out of those 93 cards only 12 are used in your deck so the majority of cards won't ever be used, and looking at all the decks out there everyone plays the same cards, it's very rare to see many of the cards because they aren't as useful in most situations, so that's why I would focus on maxing the cards I need or may use before worrying about all the useless cards that I know for sure that I would never use in my decks.
My main deck is comprised of 5 commons, 6 rares and 1 epic. At 140 FS per month from brawl that's 1680 in a year (I've been playing a year), which could get this deck to all lvl 4's for 1,122 FS, and the remaining FS could go into all lvl 5 commons, that would be better that what my deck currently is and that doesn't include rewards from any other source, just FS. You can easily see how this can benefit players who don't have maxed commons and rares, which takes well over a year to achieve. Also saving up to do brawl for the 10th milestone is the best option, which is even more beneficial.
And even using Zombie_Elvis' maths including maxed rares the current system is 1172 FS worth of epics/legendaries compared to the new system of 1,017, that's a 13.2% difference, and we get more epics at the expense of less legendaries. I'm pretty sure we've had far bigger economy changes in the past, the changes to the amount of cards required to upgrade for example, which hurt newer players the most, the amount of new cards added increasing the card pool, which also only mainly hurts newer players and I heard that legendaries used to be much easier to obtain a long time back, which also hurts newer players that never got that chance. I've been hit update after update and had my main deck nerfed, and this update in my current situation is the only update that will be beneficial to me. Also the developers stated that they're altering drop rates (could be beneficial) and may add FS back into season chests so that could help balance things out a little more.
The main problems with the update is that the veteran players can't focus on what cards to upgrade as easily, it seems harder to get every legendary maxed out and when you have most cards maxed out, you'd be opening thousands of books just to get the copies of the last few cards you need and it will feel like a massive coin sink, as well as a massive time sink, so at the very least they'd have to add ways to open multiple books, instantly exchange duplicates back into coins, and allow us to skip the opening animations, or add new ways to get FS/legendaries for such players. Maybe have epics and legendaries maintain their FS exchange rates.

@Vlax it has already been pointed out that zombies math is based on wrong assumptions. And then how do you get 140 FS from brawl per month?? You'll be getting 40 and some epics while now we, players with maxed commons and almost maxed all rares, are unpacking 3 books per day = 12 cards = 12FS (not countung the rares which are worth more than 1) (and yes, I know some people maximize victories and get more books, but not everyone does that).
This results in 336 FS every 4 weeks.
How can you compare 40FS + a few epics to 336??
Now let's assume you only have maxed 50% of the commons, then you'd still be getting 168 FS per month AND useful copies of cards you don't already have.
With the new system you either unpack splendid and get the same amount of cards you did before, OR you play brawl and get almost nothing. All of that without considering the hugely increased amount of ads you have to watch. Basically you'll be playing triple the time to get from 3x to 8x less..

I decided to brawl at the beginning not to much since I have 3-4 Months grinding a head to upgrade all cards after this month excessive splendid book purchase. I made since update announcement already 500 FS