|
metadata
Trust me, this will increse the chances of your enemy winning dramatically because it will cause one tile to be completely alone and if your enemy place troops there. Boom, game over, you can do nothing to them...
|
|
metadata
But if you have broken truce...
|
|
metadata
|
|
metadata
> _Originally posted by **[berkaydd](/forums/941638/topics/919724?page=1#11648700):**_
> But if you have broken truce...
Yeah I know but I am just saying and there is only 1 out of 12 chance to get in
|
|
metadata
I know I know people say that you can use spell like broken truce to solve this situation, but what are the chances of you having it in your hand? 1out of 12? 2 out of 12? 3out of 12? Just think
|
|
metadata
There's flaming stream, armed schemers, destructobots (if you have no other units), trueshot post, execution, felflares, frostlings, curse of strings, blood ministers, and a whole lot of other cards that could possibly be used to counter, but none except for ironclad cards+ heavy troops can kill a strong unit in that area.
|
|
metadata
If you randomly draw 4 cards out of 12, then the probability of drawing a particular card is 1/3. Replacing a card in a hand of 4 is the same as drawing a new hand given that atleast 3 cards are the same. If you randomly replace a card out of a hand of 4 non-particular cards with a total of 12 cards, then the conditional probability of drawing a particular card is 4/33. Now the probability of randomly drawing a particular card out of a total of 12 cards in a hand of 4 cards and replacing 1 card if the initial hand does not contain the particular card is 41/99 or roughly 41%.
Clearly the defense of broken truce alone is much more viable than discussed above, but I'd still rather deny my opponent the chance to force my hand in such an extreme manner.
|
|
metadata
I've just realized that the game's card cycling mechanics fulfill next to none of the assumptions made in my previous post.
|
|
metadata
> _Originally posted by **[TheLastShura](/forums/941638/topics/919724?page=1#11648526):**_
> Trust me, this will increse the chances of your enemy winning dramatically because it will cause one tile to be completely alone and if your enemy place troops there. Boom, game over, you can do nothing to them...
Shhhhhhhhhhhhhh....
|