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# QUALITY OF LIFE UPDATE OUT NOW!

# TL;DR
**The Quality of Life update is focused on addressing the long list of suggestions, tackling bug reports, and polishing things.**
It is not a content update, but has **TONS** of fixes and polish based on feedback and bug reports.
If you find something weird, or something doesn't quite work like it did in the past, chances are it's covered in the patchnotes. This is one of the most comprehensive updates in MaD2 history changes-wise (with over 200 individual things tweaked or polished), such as:
* Individual blood colour for dolls via [Spawn > Settings].
* Various new builder-focused features and improvements.
* Detail Tool has been given multiple new features, a makeover, and a lot of polish.
* Pause Settings have been added to the toolbox for quick access.
* Press [Enter] to quickspawn items.
* Tons of fixes, polish, and tweaks.
Please report any issues you might find that are not covered by the patchnotes directly.
# FAQ
Q: **Triggering/Detail Tool isn't working any more while paused?**
A: Default mouse buttons have been split by play/pause modes, and rebound based on common usage.
RMB is bound to Detail Tool by default while paused, and MMB to camera.
Rebind them in [Settings > Keymap > Mouse].
Q: **Items disappear while paused/after unpausing?**
A: I've received a few reports about the culling system permanently hiding items, but can't reproduce it myself, and nobody has been able to provide a video of it happening so I can't analyze it either. If you want to disable culling, you can do so at [Settings > Performance > Camera Culling].
Q: **My game is pausing randomly?**
A: Opt-in anti-freeze measures were added, making the game pause when your FPS drops below the threshold. Lower it or disable it to stop the game from pausing automatically.
Q: **I found a bug!!!!!!!!!?**
A: Report it following the Bug Reports thread with exact steps to reproduce.
Patchnotes to follow.
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# Gameplay

Add **blood colour spawn setting** for dolls and items with the Alive property, and modify various features to respect blood colour better
Add **multi-spawning** on [Right Click] while an item is being spawned
Add **quickspawning** on [Enter] (opens a simplified spawn menu, focuses the search field, and spawns the item when [Enter] is pressed again, for very fast item spawning.)
Add "**Right Mouse (Pause)**" under [Settings > Keymapping] (allows mapping separate keys to RMB for Play and Pause modes. Default is Trigger while playing, and Detail tool while paused. May require reseting your keymap.)
Add **Fast Motion** (opposite of Slow Motion) to modifier hotkey [Shift+[SlowMotion]], default [Shift+G] (its speed depends on the Slow Motion % setting.)
Add **Muted property** (forces items to generate no sound effects. Global sounds such as collisions will still apply.)
Add **Static property** in the Spawn menu (does exactly the same thing as setting %weight to 0)
Add **Spreading property** under Triggers (variant of Transferring that also transfers itself)
**Increase maximum velocity** setting on the physics engine's end (please report if this causes any issues on fast-moving items)
**Modify saving precision to be better** (previously integer precision, now two decimals. Affects item position and angle.)
Add "integerScaling [0/1]" console command to toggle integer scaling for the session while paused (allows you to use the previous integer precision if you don't like decimals)
Modify Reset to automatically select Drag tool
Modify joint widths while zoomed in (thinner for general visibility)
Modify pause blueprint to use selection hull instead of glow for legibility
# Items:

Add **Sentry Turret** (a turret variant **in collaboration with People Playground**) under [Library > Technology]
Add **Projectile Replacer** under [Library > Firearms > Attachments] (When shot with a projectile, replaces the default projectile the attached firearm shoots with that projectile instead.)
Add **Alpha-o-Matic** under [Library > Technology] (Door-o-Matic variant that only affects graphic, not collisions)
Add **Timer Untrigger** under [Library > Triggers]
Add **Cord Untrigger** under [Library > Triggers]
Add **Timer Order Trigger** and **Timer Order Untrigger** under [Library > Triggers] (a variant of Timer that periodically un/triggers linked items one by one in linking order)
Modify **Door-o-Matic** to use trigger force for linked item transparency % (previously static 20%)
Modify **Cord Plug** to also trigger other linked Cord Plugs (causing a feedback loop)
Modify **Cord Plug** to use trigger force to set target cord's trigger duration
Modify **Turret**'s scanning beam to be skinnable and affected by trigger force
Modify **Smoke Grenade** to spawn more persistent smoke particles
Modify **Phone** to trigger linked items
Modify various container items to spawn on layer 2 by default
Modify Weld Joints to rejoint on respawn (May cause joint instability especially when cutting complex custom items. If you're having issues, see if tweaking Physics Settings helps.)
Modify item maximum scale (900% -> 1000%)
Modify item minimum scale (10% -> 5%)
Fix fog particles not being marked unsaveable
Fix Timer Switch not using its own coloured model
Fix links+ignores reseting on respawn
Tag Vault Gate as "door" so it's easier to find via search
Rename various items for consistency, clarity, and search optimization
# Dolls

Add **Armour Healthbars** toggle under [Settings > Dolls]
Modify dragging attached Armour pieces to drag the bodypart instead for joint stability
Modify bodypart healthbars to be thicker (1px -> 2px)
Modify total healthbar not to drop to zero when the doll's head is dead (because it was mostly confusing)
Modify **dolls to unequip things on concuss**
Modify **dolls to unequip things on death** (this is only checked on-damage instead of constantly for performance, so not all things cause unequip)
(Settings/properties for the above might be added later.)
Modify status icons for legibility
Modify pause velocity to display on doll heads
Modify Death (power and some items) to deal full damage instead of setting health to zero (allows various on-damage things to trigger)
# Tools

Modify Detail Tool to be bound to [Right Click] while paused by default.
Modify Camera Tool to be bound to [Middle Click] by default.
(You can bind them under [Settings > Keymapping > Mouse] if you prefer something else.)
Add [Del] as static quickdelete hotkey (may require reseting your keymap to get it)
Add quickdelete to Delete Tool by pressing hotkey twice while hovering an item (and if on top of a selected item, delete all selected items)
Modify maximum zoom (500% -> 1000%)
Modify camera to snap to 100% zoom more reliably
Modify camera to work better when bound to mouse
Modify various tool graphics to work better when zoomed
Modify all selection tools to toggle selection when area selecting instead of clearing it every time (allowing modifying original selection more comfortably than clicking one by one)
Fix area selection tools beginning selection when dragging sliders
# Detail Tool:

Add **Sounds** tab (allows overriding the sound effect and volume of sounds directly generated by the item. Doesn't affect global sounds, or sounds of items spawned by the item.)
Add **Selection** tab (lists all selected items whenever more than one selected, allowing picking one of them, to help with picking overlapping items)
Add **Focus** button under [Selection] (hides and locks all unselected items)
Add **Back to Selection** (after picking a single item from a list, returning to previous selection)
**Improve skinning** workflow significantly
Modify skinning not to require respawning the item
Add **Clone** under [Skin] (focuses all items with the same name, allowing clicking them to apply the current item's skin)
Promote **Custom Item** button from under Functionality to the main view of the Detail Tool
Add **Stop Following** button under Functionality when following an item with the camera
Add unsaveable **Locked property** (makes it so the item can't be targeted, except by Detail Tool.)
Add various new icons to Detail Tool
Uncenter texts for legibility when combined with new icons
Modify Clone to work similarly for single items as it does for multiple items (meaning joints and settings will also be cloned properly. Previously only properties were cloned.)
Modify Detail Tool to be able to select two overlapping items when clicking multiple times
Modify various Detail tool functionalities to work when multiple items are selected
Modify title to display amount of items selected instead of "Multiple Items"
Modify [Move to Bottom] to be able to move already-moved items for further reordering
Fix X & Y position not updating periodically like other dynamic settings
Fix unticking Debug for multiple items not removing textfields properly
Fix Detail Menu not opening after Effect menu was opened
Rename "Respawn" as "Move to Top" (it still reapplies spawn settings just like before)
Rename "Mark as Behind" as "Move to Bottom"
# UI:

Add **pause settings in the toolbox** for quick access (only visible while paused)
Add **Window Scale** under [Settings > Menus] (directly scales menus, open positioning and tooltips may be offset)
Modify Spawn Menu prev/next buttons to display the items in question instead of boring arrows
Modify Spawn Menu item preview to use vectors instead of a bitmap (better quality when scaled)
Modify Spawn Menu icons, and their placements
Modify Spawn Menu icons to be buttons
Modify Power Menu icons to be buttons
Remove redundant Power Menu prev/next buttons
Modify Custom Item loading popup+tooltips for clarity
Modify Custom Item icon to open Manage menu instead of Remove
Modify quicksaving to say "Saved." to communicate that it did in fact do something
Modify various tooltips
Modify colour spectrum to be a square for more colours (previously 16:9ish)
Fix spectrum rendering leaving gaps when scaling stage
Modify Effect menu to display current item name in its title
Rename "Vert. PingPong" as "PingPong Vert." (same for horizontal)
Modify grid to draw faster (horizontal and vertical at the same time)
Fix grid being clickable, eating inputs
Fix grid not obeying zoom accurately enough
Add Grid Size (in pixels) to pause settings
Add search to power menu (so you don't have to go back to the list to search every time)
# Performance
Add **Anti Freeze FPS** under [Settings > Performance] (whenever 20-sample average fps falls below the threshold, the game will automatically pause.)
Add **Camera Culling** under [Settings > Camera + Performance] (while paused, whenever an item is offscreen, its graphic will not be drawn.)
Modify wall graphics to be cached as bitmap since they're static
Modify Physics Blood to spawn 50% of the particles as physics and rest as particles for performance (it's still unrecommended to be used overall)
# Miscellaneous
Rename "Action" to "Trigger Tool" in keymap
Fix tools doing their thing when closing a menu or sliding sliders (caused click passthrough previously, potentially deleting items etc)
Fix various decomposed parts being saveable (e.g. health vial)
Optimize canvas drawing slightly
Refactor sound playing
Refactor item spawning
Refactor UI management
Refactor particles
Refactor bullets
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# PUMPKIN DEFENCE NOW OUT!

**In a huge double-whammy, the Quality of Life Update also landed on Halloween, so it's accompanied by a small alien-shooting minigame narrated by the beloved, if a bit excited, Speaker Drone.**

# 1) Shoot aliens.
# 2) Don't let them steal your pumpkins.
# Easy. Or is it?

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# Post-Update Patch
Fix culling not applying properly on unpause in certain situations
Modify blood colour to save for all alive items, not just ones with modified colours
Modify welds not to recreate when cutting if the item centre is not accessible (causing them to weld to the background)
Modify Spawn settings to update when blood colour window is closed
Fix spawn settings reset not reseting blood colour
Fix Alpha-o-Matic not using its force to set the alpha (doesn't affect saves)
Fix Door-o-Matic not using its force on negative group items properly
Fix new menu buttons being highlightable with Tab
Pumpkin Defence:
Modify [A]/[D] and [J]/[K] to shoot left/right guns in Pumpkin Defence
Fix entering Pumpkin Defence from another environment not reseting properly
Fix Pumpkin Defence storing itself as latest save on exit
Fix environment menu not updating after Pumpkin Defence
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# Post-Update Patch 2
Merge Summer Update items into the existing Library categories
Remove Pumpkin Defence banner from main menu (it can still be accessed via Environments)
Add Crystal Staff under [Library > Staves]
Add Tree Trunk (S) under [Library > Nature]
Modify maximum selected shapes physics setting
Modify invisible status effect to reset on trigger reset
Modify various firearm shooting positions
Modify plain bullet model
Fix workflow when creating Custom Items via Library and selecting nothing
Fix pause settings opening when toggling Grid via performance settings
Fix respawning attached armour pieces not working
Fix gravity slider not being rounded properly
Fix skinning not applying scale properly
Fix modifying X/Y Pos via Detail Tool not applying it properly
Fix loading certain local models
Fix prev/next preview failing if no item is selected
Fix powers not being sorted properly by default
Fix powers occasionally appearing twice
Fix Silencer detaching failing occasionally
Delete various duplicate models (doesn't affect any existing ones)
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# Post-Update Patch 3
Add Flamebeard promo items
Modify armour to resist concussions
Modify armour that allows overlaps to also be able to attach after another armour piece
Fix reset while spawning not reseting spawn scale
Fix weld joints attaching to background when trying to reattach overlapping items
Fix Saber Drone skinning not colouring the blade correctly
Fix Gem Sceptre invisible layer not being invisible enough
Fix Crayon description being unacceptable
Fix snowman projectiles not being allowed to spawn inside items
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idea for pumpkin defence:
more enemy
a shop that can buy weapon
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> *Originally posted by **[0rava](/forums/9794/topics/1869497?page=1#13267417)**:*
> Reserved
i found a bug:
when i load a level the item go invisible plz fix
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i found a new bug
sentry turret break down when shooting
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