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This forum contains just what the title says – Tips, hints, and other stuff. You can add on anything that’s missing.
### Customizing/Combining Items
Players often want to make item combinations in the game, of just make the items look better. Here are some tips to improve that.
**Skinning**
Often, the starting color of the items doesn’t look good in the level you’re trying to make – So there’s an option to change the colors. On the bottom of the spawn menu is a button with the word “Skin” on it – Click it, choose a color on the object you want to change, and make it whatever color you think would look best.
**Welding**
Items have a joint limit, but to keep other items attached well, you often need a lot of joints. If you add less, the item will move around a lot instead of keeping in place. However, you can use welds (P) to reduce the amount of joints used and keep it still. If you need to overlap items, welding also helps – When using joints, the item glitches, but welded items don’t collide and won’t glitch.
okay, i think i wanna write some stuff in here too! (judging by what para wrote, this is a list for complete noobs)
**Elementalizing**
want a normal sword to burn, freeze or apply other status effects to the doll? no problem. just click on the “spawn” icon and find whatever weapon it is you want. under the weapon’s picture, there will be a “properties” button. click that. once you do, a menu will pop up. scroll to the bottom of the menu and you will see some elements. for example: burning, freezing,healing,dispelling and more. simply click whatever effect you would like and spawn your weapon.
**Properly making dolls bigger**
trying to make your doll bigger and having some difficulty? well here’s how you “properly” do it. now some people might use the size tool and just try using it on each and every body part of the doll. this is wrong (unless you’re planning to make a mutant or something) the way to properly do this is to press the “spawn” button and choose the ragdoll. then you click “settings” and a menu should pop up. there will be a box with “%scale” written next to it. click the box. originally, the scale is set to 100%. if you want to make the doll bigger, erase the 100 and type in a larger number. for instance: 120, or 200. the highest number of scale you can put in is 600%. also, if you want to make the doll smaller, do the same thing, but put in a smaller number than 100.
The tutorial briefly mentions this but I might as well put it here:
**Quickjointing**
Double tapping on any of the Joint hotkeys will start jointing on the mouse position, and releasing the key will finish jointing.
For example [U] + [U](Hold) + [Move Mouse] + [U](Release) will create a joint.
Very useful for quick-Pinning as well, just tap [I] + [I] to pin the thing you’re holding.
IDK how to make the letters big but some newbies dont know this proskill
**Quickshot** (how i call it)
To use Quickshot (how i call it) grab an item using the drag tool (hotkey **Q** ) Then while holding press **F** to shoot or use an item/gun.
I might just add more
**Static objects**
Making an Item have 0 Weight makes them static, making them have 0 weight and ghost property makes them usable as a background as I will cover in the next one.
**Backgrounds**
One of the major things is layering, If you’re going to be complicated with the designs but let’s start with the basics. I covered how you need to make the items for the background static and ghost yes? If you want something to be above and on top a certain piece of the background then tap it once with the size tool so it would be on top and the other piece will go to the bottom.
I want to cover armors but I think SuperSimple would be best at tutoring Armor making
Supersimple would be best, but I think I can give some tips.
### Armors and Clothes (basic)
We’re now delving in advanced territory, so try to keep up. The thing you most need to know when making armors is a sense of scale, things can’t be too big but they can’t be too small either. Now, let’s start. For the purposes of this tutorial, I will just teach you how to make a guy with blue jeans, a white sleveless shirt, a black jacket, black gloves and dark brown boots. Before doing anything, find the ragdoll, color it’s torso to anything you want (white in this example), it’s legs to anything you want (blue, in this example), and it’s arms to anything you want (FFCC99, default skin color, in this example). You can also color it’s head to another color if you want a different skin tone or if you just want to make an alien.
Now, let’s start by the gloves and boots, since these are the easiest parts. To make the gloves/boots, get 2 squares for gloves and 2 for boots, color them to whatever you want (black/dark brown in this example), make them have the ghost property, spawn them in, resize them to a reasonable size (I would say 24/25), and then weld them to each of the ragdoll’s hands/feet. Try to keep it right on the end of the hand/foot tho, to avoid any piece of the hand/foot clipping throught. Be careful, however, if you let too much space and the foot doesn’t touch the ground because of the boot, the ragdoll won’t be able to stand.
Now, let’s move up a bit, and let’s make the jacket. Easiest way would be to get 4 crumblers or 2 breakable (I think crumblers look better), color them to whatever you want (black in this example), make them have the ghost property, spawn them in, resize them to a reasonable size (25/26), drag them to the side of the torsos, and then weld them to the torsos, or just the top one.
And… we’re done. Yep, there’s more complicated stuff out there, but these are the basics. If you want, publish your results to the roleplays section.
### Advanced Ragdoll Customizing (A.R.C)
This is a bit easier because it goes directly side by side with the last tutorial, but in this example, we will be taking the guy from the last example and giving him black hair, 2 green eyes, and blood scratchs around his arms, like he’s in a zombie apocalypse or something like that.
So, for the eyes, there are two options: Square eyes or Dodecagon eyes. Dodecagon eyes work better for human beings, but for aliens the square eyes also work greatly. Now, in this example, we will be using dodecagon eyes. Get 2 dodecagons, color them white, make them ghost, and spawn them in. Then, resize them to a reasonable size (I would say 17/15, but i’m not too sure), and spawn them in. Drag them to the ragdolls face and weld them there. Try to make them parallel to each other. Then, get another 2 dodecagons, color them green this time, make them ghost (probably will already be), and spawn them in. Then resize them to a reasonable size (really not sure on this one, but I would guess 12/13) and then drag them to around the middle of the already there white dodecagon eyes, and weld them to both the white dodecagon eyes and to the ragdoll’s head.
Now, for the scratch marks, you get a breakable or dodecagon (or both, if you want variety), color them to red or something like that, make them ghost, spawn lots of them in, resize them to a reasonable size (around 10, I guess), and them drag them to both of the arms and weld them in. Remember there’s a joint limit, so don’t exaggerate. This one doesn’t really have complex instructions, so let’s leave it at that for now.
Now, the hair is a bit more complicated, but not too much. The items who work the best for making hair are: Breakables, crumblers, triangles, and party hats. There’s not much to say either, it’s complicated because it’s a bit hard to get it looking okay, but there’s still not much to say. Get the shape you want, color it to whatever you want (black in this example), make it ghost, and spawn lots of them in. Resize them to a reasonable size (no idea this time), reposition the shapes to make your hair, and them weld all of them in. It’s not rocket science, but it’s a bit hard to get it look good.
Well, that’s it. There is not alot of ragdoll customizing compared to clothing making, so that’s why it’s not written (basic) there. These tips are probably the only major ones you will find on it. And, again, feel free to post your results on the roleplays section.
Well, this thread grew a bit…
> *Originally posted by **[phoenixbasher](/forums/9794/topics/508091?page=1#posts-9372879):***
>
> **Properly making dolls bigger**
>
> trying to make your doll bigger and having some difficulty? well here’s how you “properly” do it. now some people might use the size tool and just try using it on each and every body part of the doll. this is wrong (unless you’re planning to make a mutant or something) the way to properly do this is to press the “spawn” button and choose the ragdoll. then you click “settings” and a menu should pop up. there will be a box with “%scale” written next to it. click the box. originally, the scale is set to 100%. if you want to make the doll bigger, erase the 100 and type in a larger number. for instance: 120, or 200. the highest number of scale you can put in is 600%. also, if you want to make the doll smaller, do the same thing, but put in a smaller number than 100.
Another option for this is to use the up and down arrow keys while dragging the doll from the spawn menu. Don’t release until you’re done. This works with any other items as well.
**Layering**
When overlapping objects, the layering will reverse when publishing – This can completely mess up the level. To prevent this, save the level like you did before publishing, and load (V). This will reverse the layering like publishing does – When you publish, it’ll be reversed again, making it be layered the way it was supposed to.
**Making levels takeable**
Often players make interesting things for others to use in their levels, but they aren’t takeable even if the description/title says it is. To make levels actually takeable, press “back” after checking the takeable box and save again – If you don’t, the game will use the non-takeable save. There’s a message that appears saying you should do this after clicking the box, but most people move the mouse off right away, and don’t pay any attention to it.
> *Originally posted by **[XSpeedDemon](/forums/9794/topics/508091?page=1#posts-9373261):***
>
> I’ll add more.
>
> **Exploding**
>
> Go to a level with XSpeedDemon in it, place C4 next to him, and activate it.
>
> Lol.
There are more options!
Go to a level with XSpeedDemon and give him cake. Then put a bomb in the cake. Make the cake (and Speed) blow up!
You can also go to a level with XSpeed in it and use the down arrow key on his top torso until he explodes.
okay, so, lets cover up some static tips. and of course, in much more detail
as aeru said earlier, making an object weight=0 makes them static. so they cannot move and nor can they be destroyed. now the “static” trick can be used for making works of art. you can put a static item in front of a static item and nuthin happens. so you can do stuff like:

(make sure you get the layering right) also, you can make static items attached to the walls. so you can make your own floor! yay! for example:

okay, so, once you got the floor done with, you might want larger customization to your lab to make it unique. so heres what you do, take some weight 0 objects and make them ghost. put them around the map. some ideas for background items are trees. so you can make stuff like:

OMG YES! NO MORE BUGGING 0RAVA FOR MAKING MORE SCENERY! but always keep in mind this one word when working: LAYERING
okay, time for some more fun stuff.
have you made a really cool fight level and thought: “man, it would be cool if this doll could shoot without me making it shoot. then i could get an epicer battle” but sadly that would need AI which 0rava said a strict N.O to. but no problemo, you can make your own battle AI!
**MAKING YOUR OWN AI (simple)**
now, making an AI can go through very high detail and complexitivity, so i am going to give information for creating a very simple one. and yeah, keep in mind this AI will only be there for making dolls shoot by themselves when an enemy comes in range. this is not some epic swordfighting/dancing AI. okay, enough chit chat. lets start by spawning your average doll. after this, chose a nice weapon which does NOT have a high recoil, because that will just spoil the whole thing. now that you have spawned a wep and a doll, weld the wep to the ragdoll. then, go spawn a “tripwire” which is basically a little gadget shooting out a laser, (which does not do damage) so you spawn it, and if you want, resize it. then, weld it to the gun which the doll is holding. but keep this in mind:
the laser must be pointing where the gun is pointing. so it needs to be pointing where the gun shoots.
make sure not to put your tripwire in front of the gun, otherwise the gun will literally shoot and break the tripwire. put it under the gun and a bit towards the end and as close to the gun as possible. make sure that the laser of the tripwire can aim around with ease. okay, so now that that’s done, switch to the link tool. then, link the tripwire with the gun. done? great! now for the test.
1. spawn a second ragdoll
2. make the tripwire laser touch the second ragdoll
3. watch your gun fire the ragdoll and be like: “woah! that actually worked!”
if the test fails, repeat this and do it more carefully this time. if you think there is too much recoil, do it again with a new gun.
if the test was successful: HOLY CRAB APPLES! NO MORE BUGGING 0RAVA FOR AI! OMG OMG NOW YOU CAN MAKE IT YOURSELF!
Tomorrow’s update should make the “Save Twice” point obsolete, as I’ve flipped the save order so things should spawn in the correct order without having to re-save.
(Old levels will obviously remain intact, I’ve tested it with a dozen or so shared levels.)
> *Originally posted by **[0rava](/forums/9794/topics/508091?page=1#posts-9484550):***
>
> Tomorrow’s update should make the “Save Twice” point obsolete, as I’ve flipped the save order so things should spawn in the correct order without having to re-save.
>
> (Old levels will obviously remain intact, I’ve tested it with a dozen or so shared levels.)
Well…
While this will be useful, I’ve actually found that the save flip gets useful after you’ve gotten used to double-saving. (Well, I can use flipping instead…)
> *Originally posted by **[phoenixbasher](/forums/9794/topics/508091?page=1#posts-9375754):***
>
> okay, so, lets cover up some static tips. and of course, in much more detail
>
> as aeru said earlier, making an object weight=0 makes them static. so they cannot move and nor can they be destroyed. now the “static” trick can be used for making works of art. you can put a static item in front of a static item and nuthin happens. so you can do stuff like:
>
> 
>
> (make sure you get the layering right) also, you can make static items attached to the walls. so you can make your own floor! yay! for example:
>
> 
>
> okay, so, once you got the floor done with, you might want larger customization to your lab to make it unique. so heres what you do, take some weight 0 objects and make them ghost. put them around the map. some ideas for background items are trees. so you can make stuff like:
>
> 
>
> OMG YES! NO MORE BUGGING 0RAVA FOR MAKING MORE SCENERY! but always keep in mind this one word when working: LAYERINGgimmie credit for the last picture
**flies away with credit**
> *Originally posted by **[0rava](/forums/9794/topics/508091?page=1#posts-9484550):***
>
> Tomorrow’s update should make the “Save Twice” point obsolete, as I’ve flipped the save order so things should spawn in the correct order without having to re-save.
>
> (Old levels will obviously remain intact, I’ve tested it with a dozen or so shared levels.)
please add it back. after a while of being frustrated because of this, now i use it to my advantage. for example, my EOO levels. i need to make an entirely different background (that blue grid thingy) in the back. i used to flip the stuff, make the grid, and unflip it. now its a lot harder. i use around 40 of those in each level. so its very frustrating to press EVERY SINGLE ONE OF THEM and move them back.
actually, make it optional, say, a button in the menu with “flip layering” written on it. PLEASE! I BEG YOU!
> *Originally posted by **[0rava](/forums/9794/topics/508091?page=1#posts-9484550):***
>
> Tomorrow’s update should make the “Save Twice” point obsolete, as I’ve flipped the save order so things should spawn in the correct order without having to re-save.
>
> (Old levels will obviously remain intact, I’ve tested it with a dozen or so shared levels.) I Still thing that’s really crap Orava
> *Originally posted by **[AERUNNALLADO](/forums/9794/topics/508091?page=1#posts-9558926):***
> > *Originally posted by **[0rava](/forums/9794/topics/508091?page=1#posts-9484550):***
> >
> > Tomorrow’s update should make the “Save Twice” point obsolete, as I’ve flipped the save order so things should spawn in the correct order without having to re-save.
> >
> > (Old levels will obviously remain intact, I’ve tested it with a dozen or so shared levels.) I Still thing that’s really crap Orava
Well, at least nearly every existing riot helmet isn’t layered below the head.
its about time we updated this thread…
**DOLL MAKES AN EXPLOSION!**
basic stuff… get a tripwire and make it point upwards. spawn some c4. link the c4 to the tripwire. get a doll. make the doll walk into the tripwire laser. watch the c4 automatically blow up.
**PREVENTING DOLLS FROM BREAKING**
this is a problem which will happen. you see, sometimes, when sharing a level, you will realize that the dolls body parts are a bit out of place… a few levels and the doll wont be able to stand anymore…
this is fixable, thing is, dont unpause the level. never. this way, the dolls wont break. now, there are still ways to unpause. press c and then press v. then, unpause it, see whatever it is you wanted to and then press v. the game will return to its unpaused state and you can continue making the level…
can you guys, like, **PLEASE** keep this thread active? its actually REALLY handy for new players, but they dont see it since its burried…
> *Originally posted by **[phoenixbasher](/forums/9794/topics/508091?page=1#posts-9610290):**
>
> **PLEASE** keep this thread active? its actually REALLY handy for new players, but they don’t see it since its buried…*
okay.