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so i saw people making ragdollls with both hands on the same side, how do ppl do that?
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^ I won't go into much detail, but back when I used to create stuff in MaD2 I used collision layers (I think that's what they are called) or the ghost property and then I revolute jointed the hands/bodyparts/whatever to the body. I also gave them a darker look so they will look like they are behind the body.
If the dolls you mentioned have thinner bodies (as if you looked at it from the side), it was most likely done using basic shapes (crumblers, squares, etc.). The shapes aren't actually the bodypart, the whole ragdoll is most likely made invisible and the shapes are welded onto the invisible body. Usually the shapes have the ghost property and the invisible body collides with objects like normal.
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> *Originally posted by **[cooldoodle7900](/forums/9794/topics/508091?page=5#10385761)**:*
> I has a problem. I want to make a pass code, I want to make it so the pass code is 1342, and that if I trigger one that’s wrong, it resets, i.e all the long beams fall down. How would I do that?
> 
>
>
**Here's the exact solution**
http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=978572
*Correct code is bottom left, top right, bottom right, top left.*


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The Conveyor Belt's surface is pretty grippy and can do quite extreme angles if you land the item properly.

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I'm not sure if I posted these already, but eh.
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-When welding details/items to a bodypart, you must weld all the details with eachother and the bodypart to prevent joint issues.
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-You can load previous quicksaves like this:
1.Click on the floppy disk icon.
2.Go to load content.
3.Go to save history.
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-When you're making a doll and (for example) you want the doll to have a gun instead of a hand, do it like this:
1.The gun must have the ghost property.
2.The hand should be invisible.
3.Weld the gun with the hand.
4.Done!
Sometimes the hand may start spazzing out or just staying in place. In this case, just mark the gun as behind.
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-Edit everything only while paused. You also must keep dolls in their starting pose, the T-pose, to prevent joint issues and make future editing much easier. It also makes your dolls look more professionally made.
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-You can change the length and location of joints even after you joint stuff! Just pause the game, move the jointed item wherever you want, and then quicksave and quickload.
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You can make hands rotate upwards (they can't do this normally) using revolute joints. Just go to the details menu, click on remove joints, and then revolute joint the hand to the arm.
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When revolute jointing, the middle of the line that's between the 2 circles is where the two objects will rotate around.
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-If you're struggling with your creativity, don't worry. If you keep making things, you'll eventually become more creative. If you still want to make something more complicated and don't have the creativity to do so, then just make dolls based off of videogame characters, real people, etc.
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Tell This To the Kongregate.com Team, we need HTTPS on all of the page
(OFF TOPIC)
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I need help. When I load a custom item it doesent appear in the items menu PLZZZ HELP
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How to Make the Game Kid-Friendly:
Method 1: No Blood
Step 1: Disable blood and gore.
Method 2: Different Liquid
Step 1: Look up hex code for the liquid you want. Example: #40a4df for water.
Step 2: Change hex code for blood to hex code for the liquid.
Method 3: Alien Blood
Step 1: Randomize blood color.
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Buffdoll?? what you need: a memorial tombstone and a candlestick burn up the candle and then follow the thing at your keyboard or something and the buffdoll can't be saved! :O
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While playing the game, hold down the N key of your keyboard for the definition of insanity
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# How to make in-game counter.
Here is shown how to make a counter that counts passing items, in this particular example up to 5 entities.
The counter detects an item and after sending a signal it blocks itself from outputting more signal until the object that entered the field of detection has passed through.
As usuall, things get complicated due to various inconvieniences in the ways that items interact with each other in the game, as opposed to dry theory.
Could be resettable.
Could be coupled with the BCD 7-segment display decoder.
Could be coupled with codelock.


Link to the solution: http://www.kongregate.com/games/0rava/mutilate-a-doll-2?level=1002999
**Unfortunately things got complicated because there is no more trigger-set item that would stay triggered even after button is not pressed :(**
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^ can we get an english version?
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^^^ I'm pretty sure there's a simpler way to make all of this
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^ If you start to implement the simple schematic into the game, you run into many problems and the way parts interact with each other is often times a pain in the ass, you would wind up with no less of a mess than I did.
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Hmm... Let me revive this thread for absolutely no reason. **stabs thread with defibrilator**
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how do you make cookies into gods?
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how do u make swords able to rotate in the dolls hand so it can perform stabs too.
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Is there any use at all for the new unuseable items? (secrets i cannot find)
Carton of Milk (0rava made it more suspicious by saying non-suspicious)
Chemical Barrel
Sprite
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