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I just slayed two red dragons while trying to lose. I had 4 health potions left, +3 sword, +5 bow, and +6 shield. The last hour or so I've been just rushing straight to the dragons and winning. Not even bothering to pick up easy health potions and equipment on the way. In fact, the times I've almost lost were to ghouls.
The dragons seem fairly easy when only facing low numbers because of focus. When you have +3-4 focus and haste scrolls you get so many attacks that you are practically guarnteed to win. Basically I blitz the lair use vanishing scroll to pick up all loot in lair with 100% stealth and slay the dragons with ease.
The game needs an option to ramp up the difficulity, unless this is the best possible stragetgy I stumbled upon.
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It's pretty random. I'm up to 7 dragons at the moment and most of the time it's still pretty easy. Occasionally though, I will get to the dragons with very little life, or few of a specific potion (e.g. haste), and have to think things through. Then again, occasionally I die on the first room of the first level, if I have terrible rolls.
I got a free try as the elf for one round (I think I had 5 or 6 dragons at that point), and completed it starting with her at level 1. In the dungeon that I had, she seemed very powerful compared to the human. I haven't been offered the dwarf yet.
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Dwarf is heavily reliant on melee; they have a skill that rushes them to a mob one tile away and hit it for melee, Of course the other two races are more powerful compared to humans, cuz they're paid races, and the human's skills are reactionary/situational.
Example:
1. Punt, one of the starter abilities, is near useless, cuz: 1. Need to take damage, 2. Affects only small mobs(Aka the weaker mobs), 3. Usually, pushes them back... that if you're surrouned gives other mobs room to get into. -- Only really viable if you're surrounded, and the punted mob doesn't have anywhere to go, in which case they'll take damage instead, or to open up room(that can be taken up again, if you're surrounded; tack on human's bow skills are weak unless you get a good bow early.
2. Full Swing and Press depends on surroundings (Full Swing = only 1 mob, and Press = They can't run(Aka only ranged mobs)
3. Parry needs you to be guarding.
4. Riposte depends on the roll
IF you look at the skills the other races have/can learn, there is at least one or two that can be useful right away.
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well the elf has a built in jump skill, you can always jump 2 spaces away and 3 with scrolls. one on one, elf can beat most things without taking damage by going back and shooting.
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