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i gave the game 3 stars because of this. i like supporting games, i bought the 2 characters because of this. but i heavily dislike introducing features, which you can use only with spending real money (except the first 10 mana), without any way to have some way to earn the ressource ingame too. also i dislike to get this premium feature as a reward for earning a level, when it is basically useless without spending.
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Thanks for posting this because it's something that needs to be clarified.
The only feature that uses mana is the Enhanced Training option. (Undo Turn used to require mana, but we took that out because we didn't want any in-game options to involve mana. We failed to update the description of Undo Turn in the unlock dialog, so it still mentions mana, but that will be fixed in the next release. If you've unlocked Undo Turn, you can see that it can be used once per game for free and has nothing to do with mana.)
"Enhanced Training" (doubling the XP from the prior game) is not a game feature. You can obtain the same XP just by playing more - so it's "a resource you can earn in-game too." In other words, rather than playing more to earn mana to pay for the XP boost, you can just play more to earn the XP.
What do you think? Does that strike the right balance?
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I seems acceptable to me.
The pay-to-progress instead of pay-to-win is a good choice, I think we can all agree. While gameplay affecting paid features are not as much of an issue in singleplayer game, in multiplayer or competitive (tournaments?) games it's very hard to balance and it's easy to go horribly wrong.
That's why I believe that paid features should only affect cosmetic functions or game elements that do not affect gameplay directly. The character training is perfectly fine in the current form.
That being said, a small income of mana as a tournament reward, or for finishing a successfull campaign would be nice, not gonna lie :)
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"A small income of mana as a tournament reward, or for finishing a successfull campaign would be nice"
I second that. Maybe give one mana for finishing in the top half of a tournament, for completing a high enough campaign (each camp is 5 times dragonslaying, a small reward in addition to the 5% would increase the attraction), and for certain higher fame level milestones above 50 a bit more mana (maybe give 5 mana for reaching fame 75 and 10 for reaching full 100 fame)?
Another thing I thought of: achievements. Nothing game changing, only a small one-time XP reward for achieving some things for the first time (or the hundredth time as well) starting from a first kill, say 5XP, to a first thousand kills, a bit more XP. Also for things like getting your first +9 gear or killing certain things like say 100 trolls or 10 liches. So different achievement levels for the feats like a wooden trophy of monster slaying for the 1st kill to copper, iron, bronze, silver, gold, platinum, mithril, silmaril trophies for all the things you do while dungeoneering. Finding or using scrolls of different types, looting chests, even getting beaten by something. You would have a counter for the things you've done to keep track of your progress.towards the next level. Also the highest achievements might give a small amount of mana as a reward.
If achievements are included, maybe make everyone start them from zero so that older players won't find themselves on gold levels or something. And be creative with the achievement texts like you have done with the monster descriptions. Yes, we all should know Weathertop.
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