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> *Originally posted by **[Artydent](/forums/979845/topics/1786968?page=1#12997197)**:*
> I just sent an ingame bug report about a free slime turn, but that seems to have been prematurely, because apparently the slimes generelly move again upon hero detection (but without that double movement). I guess that's okay, even though it still feels a bit weird to have them move in the middle of my turn between casting a spell and the rest.
>
> > > > *Originally posted by **[Tandu](/forums/979845/topics/1786968?page=1#12996958)**:*
> > > *Originally posted by **[RogueSword](/forums/979845/topics/1786968?page=1#12996451)**:*
> > > So a dragon move towards the worm, then did a melee attack against it on the same turn?
> >
> > Dragon is already next to the purple worm. Worm attacks the dragon, either hitting or missing. Now the dragon first moves towards the hero then immediately melee attacks the purple worm.
> > Previously dragons have struck back at purple worms that attacked them that turn but now they seem to have both movement and melee attack at the same turn.
>
> I tried to reproduce that a few times last night, but without success.
Now the dragon/worm interactions have returned back the way they were before. I just wish they told us about these changes when they do them.
Edit: Again I saw a dragon first move toward my dwarf and then attack the purple worm on the same turn. Either they keep changing/experimenting with this or there's some other variable I've yet to discover.
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Not a bug but suggestion concerning stats/statistics:
When you click on the name in the rankings, it's possible to see the stats like winrate, kills and so on.
Is it possible to make it easier to see your own stats aswell without going through the tournament rankings?
Clicking your own name on the top right only brings to the edit name page.
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With the dragon/worm interactions, I have see them use the dragon breath on me, and then attack the worm afterwords in the same turn.
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> *Originally posted by **[Tandu](/forums/979845/topics/1786968?page=2#12997557)**:*
> Now the dragon/worm interactions have returned back the way they were before. I just wish they told us about these changes when they do them.
> Edit: Again I saw a dragon first move toward my dwarf and then attack the purple worm on the same turn. Either they keep changing/experimenting with this or there's some other variable I've yet to discover.
What were the relative positions of the monsters? I notice the Worm tends to choose target clockwise, starting from the upper left hex. This may apply to any creature that targets not just the Hero, unless they kill/hit by moving into the hex itself (Reapers/Slimes). Maybe the Dragons were behaving under this rule? I always thought they favoured the Hero unless first attacked by the Worm...
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> *Originally posted by **[shift244](/forums/979845/topics/1786968?page=2#12997787)**:*
> > *Originally posted by **[Tandu](/forums/979845/topics/1786968?page=2#12997557)**:*
> > Now the dragon/worm interactions have returned back the way they were before. I just wish they told us about these changes when they do them.
> > Edit: Again I saw a dragon first move toward my dwarf and then attack the purple worm on the same turn. Either they keep changing/experimenting with this or there's some other variable I've yet to discover.
>
> What were the relative positions of the monsters? I notice the Worm tends to choose target clockwise, starting from the upper left hex. This may apply to any creature that targets not just the Hero, unless they kill/hit by moving into the hex itself (Reapers/Slimes). Maybe the Dragons were behaving under this rule? I always thought they favoured the Hero unless first attacked by the Worm...
I've observed purple worms targeting monsters from every direction, can't confirm they start from top left. Dragons sometimes move and then attack the worm that attacked it, sometimes they don't move and attack the worm that attacked it. One thing seems to be certain: if they can use their breath weapon (on the hero) they will use it, either before or after moving. That's why it's better to get dragon to attack a worm and waste its' breath before coming in range yourself.
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> *Originally posted by **[Tandu](/forums/979845/topics/1786968?page=2#12998063)**:*
> I've observed purple worms targeting monsters from every direction, can't confirm they start from top left. Dragons sometimes move and then attack the worm that attacked it, sometimes they don't move and attack the worm that attacked it. One thing seems to be certain: if they can use their breath weapon (on the hero) they will use it, either before or after moving. That's why it's better to get dragon to attack a worm and waste its' breath before coming in range yourself.
I would like to correct my point. The clockwise sequence was an earlier behaviour (or my imagined fancy). The current one seems to be directionally random.
Yes, Dragon Breaths are a free action that triggers if the Dragon has it ready and at exactly 2 hex tiles distance.
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> *Originally posted by **[outofnameideas](/forums/979845/topics/1786968?page=2#12997558)**:*
> Not a bug but suggestion concerning stats/statistics:
>
> When you click on the name in the rankings, it's possible to see the stats like winrate, kills and so on.
> Is it possible to make it easier to see your own stats aswell without going through the tournament rankings?
> Clicking your own name on the top right only brings to the edit name page.
Yeah, the page with your stats is really hard to get to right now. We do plan to fix it, but it will be part of some major changes to the start page, so it won't be soon.
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Not really a bug, maybe, but what kind of creature is a "Mana Shaft"? Saw some player stats that listed killed by a Mana Shaft. I assume it's not available in the current game?
Personally I'd love to see some more monsters and new areas too. Places like Beholder city (may look like gas spores but tougher, not flammable and cast spells like crazy. Illithid lair with mind flayers and their large mental slaves like ogres etc. Illithids might stun you from a small distance away. Some drow, (you already have driders) and their holy beasts the spiders. Maybe include a temple of Lolth with a drow high priestess complete with her snake-headed flail. A temple of Ghaunadaur with a lot of slimes (I'd love to see an exploding slime that ignites when next to a flame). A myconid grove with an elder mushroom man (myconid king?) ruling it. Perhaps a mine shaft that went too deep and awoke a demon? (Like a Balrog. Yes, you should know what a Balrog is.) And of course the mother dragon lair(s), one for each dragon type (where else are those endless dragons coming from?). And the ultimate encounter (unlocked after you have cleared everything else and have a truly great fame level) facing a dragon deity, presumably an avatar of Tiamat. It has 5 heads with different chromatic powers each and can use all breath weapon types.
What do other people think?
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Great game! When you get Feat in self defense, you don't get usual benefits of it (since rules state something similar), but you also don't get oportunity to use scrolls on next move.
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I just played the first round of the tournament. somehow the lair had 2 dragons but the counter said there was only one left. when one of them died the game ended normally
https://imgur.com/t3BaM9H
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A suggestion. What this game needs is princesses. What's a game with dragons without a princess/es to save. It could work something like this. When you first finish off 3 white dragons in your career run, you save the human princess and she grants you one extra haste each consecutive run. When five black dragons are beaten you save the sorcerer princess and she gives you one extra hide spell and so on. Each color has a princess to save and they all grant you one relatively small bonus. What do you think?
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Spectre remains enlarged after caster dies.
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> *Originally posted by **[Tandu](/forums/979845/topics/1786968?page=2#12998974)**:*
> Not really a bug, maybe, but what kind of creature is a "Mana Shaft"? Saw some player stats that listed killed by a Mana Shaft. I assume it's not available in the current game?
The game used to have a mana shaft, which is too difficult to explain, which is one reason we took it out. It may reappear in a different form ...
We are working a on new mode, coming soon, that will include many new regions. New monsters will eventually arrive, by they are farther down the road.
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> *Originally posted by **[troll123](/forums/979845/topics/1786968?page=2#12999550)**:*
> I just played the first round of the tournament. somehow the lair had 2 dragons but the counter said there was only one left. when one of them died the game ended normally
> https://imgur.com/t3BaM9H
Thank you for posting the image. It would have been difficult to believe!
We have a theory as to went wrong. With last release, we changed the minimum number of dragons in a multi-room lair room to be at least 2. It probably messed up the other 1 dragon rooms. Should be easy to fix.
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> *Originally posted by **[Lucullusmaximus](/forums/979845/topics/1786968?page=2#12999697)**:*
> A suggestion. What this game needs is princesses. What's a game with dragons without a princess/es to save. It could work something like this. When you first finish off 3 white dragons in your career run, you save the human princess and she grants you one extra haste each consecutive run. When five black dragons are beaten you save the sorcerer princess and she gives you one extra hide spell and so on. Each color has a princess to save and they all grant you one relatively small bonus. What do you think?
Who cares about a princess?! You get fame and mucho phat lewt... which for some reason you ditch - I just re-imagine it as some villager stole it while you're drunk at the party, sell it for gold to repair his barn, then uses the spare change you some cheap knockoff he claims to find in his cellar (how convinient!) for your next forage. While the damsel obviously gets stricken with you as you rise in fame, I don't buy that shifty looking guy. I got my eyes on you... at least, until ale starts flowing.. aww now where's my +9 Sword of Massive Cleavage?
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it seems you lose your turn when getting spotted by the lich queen now. it wasn't like that before
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> *Originally posted by **[Lucullusmaximus](/forums/979845/topics/1786968?page=2#12999697)**:*
> A suggestion. What this game needs is princesses. What's a game with dragons without a princess/es to save. It could work something like this. When you first finish off 3 white dragons in your career run, you save the human princess and she grants you one extra haste each consecutive run. When five black dragons are beaten you save the sorcerer princess and she gives you one extra hide spell and so on. Each color has a princess to save and they all grant you one relatively small bonus. What do you think?
I actually don't think it's such a bad idea. Past 20-25 dragons, most runs seem impossible to win currently. Just not for every successful ron. Maybe a princess comes at intervals of 5 maybe even 10 dragons.
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> *Originally posted by **[troll123](/forums/979845/topics/1786968?page=2#13000038)**:*
> it seems you lose your turn when getting spotted by the lich queen now. it wasn't like that before
I just tried, and I correctly kept my turn after the Lich stirred. But if it happens again, click the in-room feedback button on the bottom right and leave a message immediately after it happens. (Please do that for any bug.)
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> *Originally posted by **[RogueSword](/forums/979845/topics/1786968?page=2#13000063)**:*
> > *Originally posted by **[troll123](/forums/979845/topics/1786968?page=2#13000038)**:*
> > it seems you lose your turn when getting spotted by the lich queen now. it wasn't like that before
>
> I just tried, and I correctly kept my turn after the Lich stirred. But if it happens again, click the in-room feedback button on the bottom right and leave a message immediately after it happens. (Please do that for any bug.)
I seem to remember (or dismember?) sometimes that when returning to the lich chamber again stealthed, having withdrawn to avoid a readied fireball, a dwarf charge may have triggered both the lich stirring and the fireball being cast before the melee charge attack. But it was ages ago so it might have been a human who quite correctly learned that you can't sneak attack a lich. Then the stealthed human would have ended one turn adjacent to the lich which would have ended the stealth and allowed the lich to resume spellcasting and other monsters start moving again.
I still dislike the new slime free turn when the hero is spotted. Please limit slimes to one move per turn. You already gave them immunity from uppercut and made impossible focused 100+ attacks that could have killed them without fire.
About princesses, this is just a simple farming (and mining?) village, why would there be royality? Maybe rescue a barmaid or the mayor's daughter occasionally?
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Just pretend that the magic from leap and haste scrolls is so potent it affects the slimes too.
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@Tandu, Dragons always abduct pricesses and they don't have to have any connection to the village:-). The idea is partly humour but with a hint of a suggestion that maybe some kind of reward for killing dragons during career would be in place.
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Jumping with Elven Huntress in tunnels loses turn and invisibility.
Maybe intentional, but if a hero doesn't participate in any combat, he gets shared exp in gray color (doesn't get it actually?).
Killed a firebug with Swordsman, thus making fire. Returned right away to same spot with dwarf, no fire.
Sometimes i have 2 (or 3) places to enter certain area, and i use it to move a creature. Sometimes it works, sometimes it doesn't.
Also care to explain how exactly does shield work on Elf? Since if she defends, it won't affect her, but she'll rather have 2 armor i think, while after hitting something in melee, she'll have full armor i think. Also she seems to be unable to retaliate occasionally, not sure about this last thing.
Got to last room in tournament, 8 dragons, still no vanish scroll. Maybe have always one available on map, to be able to sneak around at least first room at dragons? This is more like suggestion than bug i guess :)
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I personally believe that the better your shield is, the worse the elf becomes if she defends herself. Since if she defends herself, it means that she HAS to get 4 or higher to dodge. At least the human and dwarf get a shield bonus if they defend, in addition to either +2 or +4. If my elf gets trapped, then it is usually better she try to physically hit the enemy with the sword, than actually defending.
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> *Originally posted by **[Dijotrija](/forums/979845/topics/1786968?page=2#13001580)**:*
> Jumping with Elven Huntress in tunnels loses turn and invisibility.
What do you mean? Her regular jump in sneak mode works normally, i.e., whether she is spotted depends on the die roll.
If you meant using a Leap scroll, using scrolls always results in being spotted.
She also dosn't lose her turn when being spotted, but since recently Slimes kind of get an extra turn then. (In the hidden "wake up" turn that is used for visuals, i.e., mosters turning towards the hero, the slimes now move regularly.)
> Killed a firebug with Swordsman, thus making fire. Returned right away to same spot with dwarf, no fire.
That's a new feature. Flames now vanish when you swap heroes. Think of it as time lapse while one hero leaves the dungeon and the other comes in. (The other heroes don't just stand outside the room, because there is only ever one hero in the whole dungeon. The dungeon bouncer is enforcing this very strictly.) For Mines and Ruins this behaviour is basically as before, because swapping heroes had required switching dungeon levels upon which flames vanished.
> Sometimes i have 2 (or 3) places to enter certain area, and i use it to move a creature. Sometimes it works, sometimes it doesn't.
Not quite sure what you mean. Are you talking about the fact that monsters are moved away from entrance tiles? I haven't checked if that has changed already but so far those entrance tiles were only cleared when you move into another room or dungeon level, not when you only move from one entrance to the room to the next. (With exception of the tile you enter, that one is obviously cleared even in that case.) The planned behaviour though (maybe already implemented, haven't checked) is that entrance tiles will only be automatically cleared when a hero enters there, so no force-clearing unrelated entrance tiles anymore.
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Well i noticed slimes get extra turn on Elf being spotted and thought it was a bug, but guess it's a new feature then.
Didn't know about new feature of fire-extinguishing. Nice explanation, guess it makes sense.
About entrance tile clearing, i think we're talking about the same thing. I was suggesting that hero can be used to "push away" creatures. In case of having 2 entrance tiles available, and some creature being on one of those, hero can enter that tile and push creature away. I recogn from your explanation that reentering same area from another entrance won't actually move creature away (would return it to previous position). I only remember i was able in some instances to push creatures, while in others i wasn't.
Thanks for good explanations Artydent.
Tyca i also use other heroes (dwarf mostly) when i have higher armor, and i don't like to rely on dodgy dodge. I think when Elf attacks with sword, it keeps full armor, and dodge skill along with it. In other instances it gets 0 armor i think, and dodge skill. In defense it gets 0 + bonus 2 for defense (2 total), and bonus for dodge based on her evade skill level.
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