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Trigger: Being the dwarf, charging a monster, but getting scared by a Spector.
Behavior: The dwarf moves back a square, and then hits the attacked monster two squares away.
Wanted behavior: The dwarf hits the attacked monster before he gets scared by the Spector.
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> FRENZY: Gain +2 to sword attack if you are next to 3 or more monsters.
Trigger: *Charging* into a 3+ horde of monsters, with the dwarf, doesn't trigger Frenzy.
Behavior: Frenzy is only triggered if the dwarf is *starting the turn* adjecent to 3+ monsters.
Wanted behavior: Frenzy should be triggered if the dwarf is close to 3+ monsters *before* an attack roll.
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This goes the other way around. If I start my turn adjecent to 3+ monsters, and then charging away to be adjecent to a single monster, I will still have the +2 Frenzy bonus. I haven't tried leaping away, but I think the bug is the same, no matter if the dwarf charges or leaps.
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To summarize this set of bug reports and link to previous discussion:
1. Altar enforces the requirement that you're next to it even in a cleared room ([mentioned](https://www.kongregate.com/forums/979845-dungeoneers/topics/1803001-the-altar#posts-13035403))
2. Rooms should trigger autoloot if safe and reentered. ([recently mentioned](https://www.kongregate.com/forums/979845-dungeoneers/topics/1786968-bugs-and-suggestions?page=7#posts-13120204))
3. Specters that appear during a charge seem to interrupt the charge but don't. ([mentioned](https://www.kongregate.com/forums/979845-dungeoneers/topics/1787985-feat-bonus-not-working-with-moving-charge#posts-12982148))
4. Frenzy bonus for a charge is calculated based on starting tile (intentional, [decided](https://www.kongregate.com/forums/979845-dungeoneers/topics/1787985-feat-bonus-not-working-with-moving-charge#posts-13013823) in the same thread)
My comments:
1. Clearly a bug, but it costs you at most one click per run.
2. Definitely unintuitive, and the current behavior can be used/abused to leave potions behind. I'm quite sure that movement restrictions don't apply in safe rooms, so you only need to click at most once per item/chest.
3. The suggested rearrangement of events also affects how the attack is processed.
- Assuming that the specter appears before the attack roll (because it's triggered by the player moving), with the suggestion you could have a situation in which the specter starts to scare you but gets immediately canceled by a gas spore killing it.
- For comparison: in the current system, you can sometimes charge that spore safely knowing the specter would move you out of the blast.
- This change would probably not affect feats, but it's hard to say for sure.
4. As mentioned in the thread where this was introduced, using the starting tile prevents players from being surprised by such situations. The Frenzy or Despair bonus matches what you see on the board before you charge.
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Don't know if this is a bug or a feature, but the sound for picking up items are played as many times as the number of items you get. When picking up two Haste scrolls, the sound is played twice, and when I pick up three, it's played three times.
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> *Originally posted by **[Rickard](/forums/979845/topics/1786968?page=9#13181314)**:*
> Don't know if this is a bug or a feature, but the sound for picking up items are played as many times as the number of items you get. When picking up two Haste scrolls, the sound is played twice, and when I pick up three, it's played three times.
It's a feature! :)
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Made a Leap-Move away from a reaper and now there is an error message so i can´t play anymore.
Dungeoneers had a problem
Terribly sorry, old chap, but Dungeoneers had an error which could not be handled gracefully. Please return to the start page and try again.
I return to the start page, even refreshed the whole browser but the error message now always appers.
Can you take a look into my account? The name there is "ky4e" too. Thx.
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Well the game still not work for me...
don´t know what happened... can you please fix it it was a great piece of my friday night these days...
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> *Originally posted by **[ky4e](/forums/979845/topics/1786968?page=9#13222540)**:*
> Well the game still not work for me...
>
> don´t know what happened... can you please fix it it was a great piece of my friday night these days...
We're looking into the problem. Thanks for letting us know.
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> *Originally posted by **[ky4e](/forums/979845/topics/1786968?page=9#13222386)**:*
> Can you take a look into my account? The name there is "ky4e" too. Thx.
This should be fixed now. Please let us know if not.
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Yes, today now 6pm germany time after work i tried it and it works again thx for fixing it that fast!
Best wishes!
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Some days ago I felt very lucky to find a max shield very early with the dwarf. There were even some monsters left in the cavern, so I went back to clear them. Doing so I wasted several trinkets against enemies that were not even able to damage me, but the trinkets triggered nontheless. It felt really strange to lose that many trinkets without any reason, so I'd like to suggest to use trinkets not on every roll of 1 but only on the 1s that lead to receiving damage.
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The problem where the second spinner would not always display should now be fixed. Please let us know if it happens again. Thanks!
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Hi, I am getting a bug where sometimes after spinning for an item, clicking the gold button in the middle with the two chevrons does not close the window and I am unable to close it any other way. The only thing to do is to refresh the page. It tends to happen to me in the ruins but does not happen all the time. I am playing using chrome.
Thanks
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Dragons are cool and all, but it would be great if we had a greater variaty of bosses for daily Quests; like Archlich or something; otherwise killing that same but recolored thing over and over it's getting boring quite fast
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I've noticed if you leave two weapons after you clear a room there's a good chance you won't be able to pick them both up. The screen to spin the wheel comes up for a split second and then disappears. The scrolls and potions seem fine, just any combination of chests or racks doesn't work. It seems to happen every time going from chest to weapon rack, or weapon rack to weapon rack, but getting the weapon rack before a chest feels like 50/50. At first I thought I might have been clicking too fast, but it happens even if I wait.
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> *Originally posted by **[Donaut](/forums/979845/topics/1786968?page=9#13336748)**:*
> I've noticed if you leave two weapons after you clear a room there's a good chance you won't be able to pick them both up. The screen to spin the wheel comes up for a split second and then disappears. The scrolls and potions seem fine, just any combination of chests or racks doesn't work. It seems to happen every time going from chest to weapon rack, or weapon rack to weapon rack, but getting the weapon rack before a chest feels like 50/50. At first I thought I might have been clicking too fast, but it happens even if I wait.
We've heard this before, but have never seen it happen ourselves. What platform and browser do you use?
When it happens next time, please immediately post feedback by clicking the message button on the bottom right of the room screen.
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I don't know if it's been mentioned before, but a simple mute icon on the main screen for music and sound effects instead of going to the menu for volume levels would be nice.
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Today on Hunt with the Human I got several times the same problem. Clicking the char to go on guard a text appeared "The room was reloaded due to an error". First time I left the room and reentered, then I was able to go on guard. Second time it happened while using a Scroll of Vanish trying to go on guard. I left the room without effort, sneaked a bit around inside the room with the error, but wasn't able to go on guard until I got detected. Now still in the same room the message popped up again and it wont let me go on guard. When attacking the same error shows up, tried to refresh the page but still the same thing happens. I had to move to make the game continue. Still the same room I'm now standing next to a summoned giant and again can't go on guard or attack. I was able to move but just some turns later I'm now completely stuck. Two monsters are adjacent but I can't attack any of them or go on guard. I can't even move into any of the 3 adjacent empty spaces and trying my luck with the bow triggers the same bug.
With no option left my Hunt seems to be over for today =/
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> *Originally posted by **[MisterSinister](/forums/979845/topics/1786968?page=9#13352170)**:*
> With no option left my Hunt seems to be over for today =/
Same problem here.
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I'm having the same problem as MisterSinister and anigminas.
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Yes Hunt is big problem today - Cant attack , Guard , move and resign .
https://ibb.co/mRzgCym screenshot
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Thanks for letting us know about the "bad hunt". It has been fixed!
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Hunting for ghosts today I don't get any ectoplasma for killing ghosts. Counter is still on 0 though I killed several ghosts before I even noticed that bug.
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Yep ) Give nothing for killing ghosts .
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I know other people have posted this, but I didn't get any ectoplasm for killing ghosts. I got a lot of them during my run today.
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