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At first look, it's a quite excellent addition! How often can we expect to find bolt scrolls?
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Each scroll has a 28% chance of being a leap/haste/flame and an 8% chance of being a vanish/bolt.
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Thank you. Here's a little bug report: The number of bolt scrolls isn't shown at the bottom on the main map.
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> *Originally posted by **[dargndorp](/forums/979845/topics/1816066?page=1#13073174)**:*
> Thank you. Here's a little bug report: The number of bolt scrolls isn't shown at the bottom on the main map.
Thanks! We missed that!
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If Bolt is reducing my chances of getting a vanish scroll, I would prefer not to have it exist.
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Based on my extremely limited testing (a game where I used three bolts against six red dragons and scored only two hits, which arguably is better than expected) I found Bolt way too hard to set up to be worth it versus just a Haste scroll.
I'm seeing a few main use cases:
- Beating teams of enemy archers, especially skeletons to ignore their Bony bonus. But you'd be lucky to get more than one lined up.
- Hitting ropers from outside their range. This would require two bolts and I wasn't able to set this up safely because of other enemies.
- As a desperate way to hit an enemy before they can deal fatal damage.
- Hitting a different enemy while keeping your Focus.
All in all, a very small number of scrolls for a very small number of uses. One possible improvement I'd suggest, if the rare scrolls are rarer than before: hide their buttons until you pick up at least one.
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It's time for the rambling weird idea corner again! There are a few other effects that lightning is commonly associated with. Bolts should:
- conduct through enemies and spread off empty tiles to adjacent enemies
- spread through water, killing shamblers (maybe hit everybody adjacent to water)
- conduct through weapon racks and chests
- be super effective against larger enemies, or prefer spreading to them
- vaporize corpses, creating explosions?
- stun/paralyze/confuse/weaken enemies
- blind the entire room
- electrify yourself, retaliating against melee or repelling adjacent monsters.
While the status effects might be most useful, they might also be difficult to manage.
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> *Originally posted by **[unekdoud](/forums/979845/topics/1816066?page=1#13073640)**:*
> Based on my extremely limited testing (a game where I used three bolts against six red dragons and scored only two hits, which arguably is better than expected) I found Bolt way too hard to set up to be worth it versus just a Haste scroll.
Nice observations. I share the same sentiments. Tried it against dragons, but 1d10+8 roll just makes it quite poor to be consistently useful against them. Bolt serves better in general rooms, in scenarios like you mentioned; and to clear packed rooms with relatively dangerous creatures quickly.
> - spread through water, killing shamblers (maybe hit everybody adjacent to water)
This! Maybe it can serve as a way to kill a Shambler on hit; instead of have it submerge. Since you cannot target a submerge shambler, it can probably remain without effect.
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I just noticed a feat from a bolt scroll (which kind of makes sense given the rules). Assuming this is intended, my earlier comparison to haste scrolls is probably incorrect, and I'll have to consider the possibility of using them directly for extra turns.
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Overall in the limited runs I have done since bolt has been introduced I would defintely always rather have a vanish scroll than a bolt. Almost always I would also rather have a haste scroll.
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