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would like to be able to see how many unlocks are left in the challenge menu so you know how many more time you need to run the low challenges to unlock upgrades



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ascending normal achivements when you own ALMOST all of them to make them harder to obtain and adding more normal ahicements



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giving twinkle an little GPC boost aswell as some DPS
1: increase base GPC by 0.1 per achivement +theh 1% gps/dps
2: +1 base GPC and 2% GPS/dps
3: +25 base GPC and 3% gps/dps
4: +5K base GPC and 4% gps/dps
5: +50M base GPC and 5% gps/dps
6: (obtianbale in DD) (cost 10UD) (requires 165 regular achivements) +1T base GPC and 6% gps/dps
7: onbtianable in QUID cost 10TD requires 180 achivements (needs a few more ahcivmeents added so you can actualy obtain these 180 in a run) +25QA base GPC and 7% gps/dps
8: obtainable in vig cost 10SXD requires 200 achivements +5QI base GPC and 8% gps/dps
an wisdom skill for DPS: every research completed gives x% DPS
2 new useless global skilsl for flat DPS/C mainelt to beat some chests faster and a way to make the flat GPS/GPC/DPS/DPC/fastertasrt skill more usefull but not makign other globals cost more when buying these kind of skills after you activated x times (so for newbies who activte donly a few times still have it the same way) and maby make faster start bonus icncreasable by progressing in the game now it is always 100 starting gold no matter how many reds you have or what while the starter global skill doe sincrease wiht amount of reds one start for me gives a few K base gps that is enough to cover up 100 starting gold right? maby make sus being able to buy loads of it so we can actulay gain tru 0 second challnegs (10K for mil chal.)



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addigng to my previous suggestion: tiwnkle 9&10 alos obtainbale in vig costing 10SPD/OCD each
adding 9/10% each and 100 QI/1SX base GPC



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skill/medal for increasing crackign gold bonus
1: QA: doubles power of crackign gold 1
2: sept: doubles power of crackign gold 2
3: DD adds 500 to the power of crackign gold 3 and doubles the power of crackign gold 1&2 (again)
4: QUID adds 160K to the power of crackign gold 4 an ddoubles power of crackign godl 3 and triples crackign gold 1&2
5: QUID adds 30M to crackign gold 6 and adds 500K and then doubles power of crackign gold 5 (4.5M>10M) and doubles power of cracking gold 4
6: VIG increases the power of crackign gold 7 to 50B triples crackigng gold 6 and multipleis crackign gold 5 by 2.5 and halves its reserach time doubles crackign gold 4 and umltiplies cracking gold 3 by 2.5
7: VIG increadses power of crackign gold 8 by 33% halves its research time and doubles crackign godl 7 bonus and adds 100M to crackign gold 6 and decreases its research time by 25% and doubles crackign gold 5
8: VIG doubles lunar gold bonus to crackign gold increases crackign gold by 50% adds 50% to crackign gold 7 doubles cracking gold 6 doubles crackign gold 5 decrease the time for crackign godl 1/2/3/4 to 1 second and auto equips cracking gold 4 as a skill once you own more then 1 QA gold acting as you own 200 picks wihtout needing to buy it/the picks



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hero grenede
hero skill which is the same a detonator but adds on top of it same liek hero sale/cheaperbuildings
5 levels ill give th ebonusses incase you have detonator skill 5
1: x64 30 min
2: x128 15 min
3: x256 10 min
4: x500 5 min
5: x1K and 3 min



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critical for GPS/DPS:
every second each buildning has x% chance to give more gold for that second the chance is the same for every building but the cirtical is not for the alltime gps but for each building alone starters and piwer miner and other non buildings gps can also crit see it as the pit extracts sometimes more gold in his digign gold thingy or that sometimes an extr flow of gold goes through the river(s) this also gives th epossebility for an extra crate drop for GPS crit which adds crit chance to gps crit power to gps and lets thw buildigns wrok twice as hard 4 new amuelst cna be added aswell for crit chance faster porduction and crit power for gps/dps the faster production however does not chnage the gps number



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info panel for eachbuilding show where thier gps is comming from so for pan this is for exmaple : base GPS
better pannning: ×Y
bakign gold: X%
bathign gold: x%



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wheather crate
crate drop that changes the wheater formore gold
thunder: every x seconds during the crate has an chance to hit the stone wiht a thunder generateing 5 crit hits and takign your cirt chance a sodubel crit chance also triples torley/min produciton for 1 sec and decuples cyborg porduciton for that second
wind: during the full lenght of the crate its windy giving more gps for water based buildings
earth quacke: during the fulllenght there are earth quackes aswell giving more gps for pick/troley/mine/pit and gives a chance when clickign the stone to click it an diditional few times and gives a smalll chance to hit the stone by itself a few times
rain: your pan/sluicebox and rocker amounts of buildings are added togather and are used for each fo the 3 buildings so for exmaple if you own 1K pans 1K sluicebox and 950rockers you owudl then have 2.95K of each during the crate
sun: the ncie hto sun helps in puryfing your gold and helps in flying vechiles which increases hut/moon/ufo/copr gold it alos helps in generating gold using black hole



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What are you going to do when they shut down flash player in 2020?



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something to auto buy globall skill when you activate
i suggest an ehro skill wiht a cap of level 10 and each level grants 3 slots (so in the end you can auto buy all global skils) you can buy them up to max or a centrain level just for the early process of the activation when you ginrd back the easy challenegs for medals you can prioritize some skills over the others by setting them on top and say spend all greens first on X or you can say spend greens evenly on X and Y you can alos set a limit to ho wmuch greens to spend on a skill or to what level you want to raise it max
the cpas are a sfollowing:
max all the global skills wiht an cap/low cap this is all expect clicker porducer starter booster faster start collector damager and piercer (and possibly tranq too)
the cap for clicker/rpoducer is 1K
the cap for starter/booster is 1.5K
the cap for fasterstart is 1.25K
the cap for damager/piercer is 200 or 250 im not sure
the cap for tranq is a bit tricky to say maby 5? this skill egst expsnsive real quickly
the cap for collector is 20
i diddnt do maths to see if it cost too much greens or too low greens to ahcive these caps you can bring these caps close to the most expensive global skill wiht a cap (probabably richer im not sure) this hero skill could get cheaper over time as the later few levels you might not need the last few levels as most late game users might skip starter/booster/fasterstart



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I sugest that the game should NOT stop when it loses connection to the server. Sometimes my internet drops out for a few minutes and it comes back. If the game hadnt stopped i could have made some progress. Maybe it could give the player some kind of warning like "you cant save while offline".



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Green shards from regular challenges don't scale up properly compared to endless runs.
Up until Qi you get x5 shards for x1000 gold which is roughly on par with endless scaling. Starting with Sp the gold scales up x1M and DDc to x1B though while the shards scaling remains at x5 only.
This means that even disregarding the lack of a detonator bonus higher challenges might as well not give shards at all.
Suggestion: Adjust the scaling to x25 for Sp/Non and x125 for DDc/QiD. (I'd say go even higher to account for detonator)



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does anyone know if the developer still updates this game? i notice none of the major issues in the comments section have been addressed. it's a fun game but i'd feel better knowing the game was still being improved rather than just "built upon".



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ISC modifier. Either hero or global skill, +2 percentage point to ISC /lvl, max 5 lvl



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> *Originally posted by **[jasonjjd](/forums/979846/topics/1496802?page=9#13297488)**:*
> does anyone know if the developer still updates this game? i notice none of the major issues in the comments section have been addressed. it's a fun game but i'd feel better knowing the game was still being improved rather than just "built upon".
>
he is here, often in the chat



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> *Originally posted by **[Cold_Hun](/forums/979846/topics/1496802?page=9#13307791)**:*
> ISC modifier. Either hero or global skill, +2 percentage point to ISC /lvl, max 5 lvl
could also be an arti but deff somethign liek this is needed or maby chnagign formula of ISX and slowly changign all challenegs to 0.99^x like million



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idea: auto grind challenegs up to all medals grinded+giving an ahndfull greens after each acctivating (unlcokable thing/skill/specialarti/ect) just plays the chalenegs up to grinding the medals and gives IS based on the ISC so say you need to play million10 times for all medals (at imposs rank) it 'plays' million10 times and checks ISC after each time and gives an good handfull not too less not too mcuh greens and the said challenegs shoudl be easy doable ihting almost no globals/medals (for endgamers liek me who skip straight to quintillion)



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well
grinding medals after every activation is fuck i mean literaly fuck
alos the greensards ar elauagbale in end game (look at quindec/duodec you hsoudl really do an dneles sbeofre doign these 2 and after then the greens frrom them are close to 0% fo what you already have)
![](https://i.snipboard.io/1zSVFc.jpg)
heres my suggestion an extra rank after mposible which you get by doign a challeneg under 10 seconds and maby even wihtout buildings to make it harder to obtain but what it does it gives 1 extr fixed medal drop more fuckign greens becuase holy fuck and a chnace to duplicate IS drop (checkign ISC twice) (the chanc efor that would be like X% and if X% triggers it will check your ISC again and then decide if it drops IS twice) and a chance to dorp 2 amulets and a small chance to recheck for amulets if you already got the said amulet it roleld for becuase sometimes youre stuck wih tnot getting one fuckign amu



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suggestion for next event: checkign how far you are in the game and basing off the parts/is on there now every event boxes igves 10/100/1000 IS and small/med/big part for newbies 1K IS is a lot and big parts raent ussable for them wiht their tiny and small mascots btu for late game players like me and others 10 IS is laugable small parts bareely adds up wiht massive mascots or higher so when an event starts it chekcs your reds and your mascot sizes and bases off the chances for IS and part sizes in boxes newbies can get 1 IS/tiny parts aswell i woudl do it liek this:
0100 reds: 60% chance for 1 IS 30% chance for 10 IS 9% chance for 100 IS 0.99% chance for 1K IS 0.01% chance for 10K IS
1001K reds 20% chance for 1 IS 55% chance for 10 IS 20% for 100 IS 4% chance for 1K is 0.99% chance for 10K is 0.01% chance for 100K IS
1K10K IS 10% chance for 1 IS 20% chance for 10 IS 65% chance for 100 IS 10% chance for 1K is 4% chance for 10K IS 1% chance for 100K IS
10K100K 1% chance for 1 IS 9% chance for 10 IS 25% chance for 100 IS 40% chance for 1K IS 20% chance for 10K IS 4.999% chance for 100K IS 0.001% chance for 1M IS
100K1M 0.01% chance for 1 IS 0.1% chance for 10 IS 4.89% chance for 100 IS 25% chance for 1K IS 60% chance for 10K IS 8.995% chance for 100K IS 0.005% chance for 1M IS
1M+ 0.001% chance for 1 IS 0.001% chance for 10 IS 0.998% chance for 100 IS 10% chance for 1K IS 50% chance for 10K IS 38.99% chance for 100K IS 0.01% chance for 1M IS
*chances can be changed this ar ejust suggestions*
mascots:
miainly no mascots or tiny mascots: 60% tiny 30% small 9% medium 0.99% big 0.01% huge
mainly small: 20% tiny 50% small 20% medium 9% big 0.99% huge 0.009 massive 0.001% giant
mainly medium: 10% tiny 30% small 40% medium 15% big 4.9% huge 0.095% massive 0.005% giant
mainly big: 5% tiny 15% small 30% medium 35% big 14% huge 0.99% massive 0.009% giant 0.0009% immense 0.0001% collosal
mainly huge: 1% tiny 4% small 15% medium 30% big 35% huge 14% massive 0.99% giant 0.0095% immense 0.0004% collosal 0.0001% titanic
mianly massive: 0.01% tiny 1% small 3.99% medium 15% big 30% huge 35% massive 14% giant 0.99% immense 0.009% collosal 0.001% titanic
mainly giant: 0.01% tiny 0.01% small 0.98% medium 19% big 25% huge 30% massive 20% giant 4.95% immense 0.04% collosal 0.01% titanic
mainly immense: 0.01% tiny 0.01% small 0.01% medium 4.97% big 30% huge 30% massive 25% giant 9.9% immense 0.08% collosal 0.02% titanic
mainly collosal+: 0.001% tiny 0.01% small 0.01% medium 0.1% big 9.879% huge 35% massive 35% giant 19% immense 0.95% collosal 0.05% titanic
all titanic: 10% chance on all since you dont need any part anymore



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suggestion if you have activley playe din th event but got no single fragment you get one at the end of the event as an asdness reward you need to play actively to rechive it and actively 'try' to get it so opening 3 boxes during the whole event isnt enough ofc



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bette ridea commign form wyatt/ankster:
WyattB186: 100th box if no fragment is obtained should be a guarantee. but only if you dont get one already. otherwise no certainty.
he mena sonly at the 100th and not at 200th 300th ect so everyone can get a chance to get a guranted fragment but only 1 guranted



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Hi. Can you make button "Buy all upgrades" static in the bottom of window for example.



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> *Originally posted by **[kriest](/forums/979846/topics/1496802?page=9#13318164)**:*
> Hi. Can you make button "Buy all upgrades" static in the bottom of window for example.
100000000000% agree or you know place it elsewhere



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global to increase GPC from crackign gold
globals to increase GPS per building
global to incresse efficiency of enrichments
change starters to be a 'building' counting towards arichtect twinkle wisdom raidance ect
skill to increase either GPS and/or GPC per ingame skill boiought (like arichtect is # of buildigns wisdom is # fo research this skill is #of skills)
skill to increase either GPS and/or GPC per global skill bought (makes a bit more use of the useless skills)
global skill for flat DPS/C
amulets for flat DPS/C both helping in early chests
amulet for double crit chance which unlcoks when you have atleast 1 level in double crit chance it will dorp lik enormal amulets
global ksill to decrease scinece time by 1 second per level (starting off a bit expenisve for newbies to not get too mcuh eaarly on but being cheaap of rlate game players who can easily get mcuh levels for the spec 3+)
hero skill that gives an extr chest attemp to each chest for free so levvel 1 gives an extra free shabby attempt per day level 2 for rusty ect skill can be a little epensivve later on
hero skill to auto upgrade mascot parts and remove cost fo them (only for smaller parts like tinybig)
hero skill to auto grind challenegs for medals and calculate ISC requirement for said challeneg should be that teh challenege can be done wihotu any effort or wihtotu needing any crit and cna be done under 10 sec
hero skill to increase ISC of challnegs by X if for exmaple this is 10 then the challeeneg starts at 110% ISC and acts as 100% untiil it goes under 100% ofc
hero skill(s) to increase amoutn of green shards earned
redder golem: 1 inactive shard per killed golem + +100% eanred red shards from golems+boss golems
redder endless: eanr extra inacive shards in endless labeled under other earn them over tim or when getting an new gold rank (rank as in 1M 1B 1T 1QA 1QI ect)
hero exp is too weak
