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This thread will be used to post detailed patch notes and what's coming in the future updates. Go to the last post for newest changes.
## v1
We are finally out of Closed Beta! Since this is the first build, there are no changes yet.
## v2
* Save import/export added
* Most T4 Challenges and Perks added
## v2a
* Fixed issue with Tier 2 Premium package.
## v3
* Out of memory errors while doing Challenges C1 C3 G5 G6 G7 H4 I4 F5 D3 B7 fixed.
* Starting Bonus challenges goals changed (F6 90 -> 110; E6 80 -> 100; F7 100 -> 115; E7 80 -> 95; F8 75 -> 85; E8 70 -> 80)
* First auto save happenes after 2 minutes of play (this makes sure you can refresh if you save fails to load without overwriting it).
* Prestige Button now with a 'click to prestige' text to make clear it's actually a button.
* Buy/Extend/Gen3 Hacks now properly unlock Hacks Panel
* Critical Collect won't trigger if you can't collect at least 1 pixel
* Critical Collect description changed to clarify it can only happen when manually collecting
* Hard Reset properly resets Challenges
## v3a
* Fixed issue with Challenges D3 and F5 disabling Auto-Collect permanently
* Tier IV and V E8 perk now properly gives starting Gen V
* E8 perk changed (+6/+12 changed to +3/+6 starting Gen V)
* F8 perk changed (+5/+10 changed to +2/+6 starting Gen I, II, III, IV and V)
## v4
* Promo Code button in settings added, you can now get a one-time reward code from Pixels Filling Squares DX (DX was also updated, you can getting the code in Settings > Save Import/Export).
* T5 E1 perk now properly increases Max Energy by 3000
* Buy Hack no longer activates Buy Boost
## v5
* Tooltip for Hacks added. Hovering over they icons will now show name, cost and description (which also takes into account all upgrades for the Hack)
* Pixels required for PP above 2000 slightly lowered
* Added challenges B3 B6 D1 D8 G1 G8 I3 and I6
* Using any Hack will now refresh Hack Boost instead of adding to the time
* Manual Collect won't trigger I8 perk anymore
* T4 F8 now properly gives 2 of every Gen on start
* Some Challenges' goals adjusted (B1 60 -> 65; B2 55 -> 60; B4 65 -> 75; B5 70 -> 85; B7 50 -> 65; B8 70 -> 80, C1 76 -> 80; H1 65 -> 85)
## v6
* new Title Screen added, let's you choose if you want to load local/cloud save or start new game
* Cloud Save added, the game will automatically save online but you can force it by using 'Save Game' button in Settings
* Total Income indicator added above Generators
* Challenges text will now properly change between updates
* G8 perk will now properly be unlocked by buying G8 node
* B3 Challenge now properly ends at 160 Gen IV bought
## v7
* Skill Editor added to the game, now you can freely edit your skill grid before you commit to Prestige + Reset.
* Skill Builds import/export to save and share skill builds.
* PP required for SP over 150 slightly lowered.
* Gen 4 Hack fixed (actually doing what it's supossed to do)
* Buy Boost works with Buy MAX properly.
* Manually collecting while Auto-Collect is on won't count towards auto limit increase.
* Added 'px/s' to Total Income.
## v7a
* Using Edit Skills will now properly let you assign 'after-prestige' SP.
* Using Edit Skills Prestige will now properly assing starting bonuses without need to Prestige again.
## v8
* Challenge tooltips added. Hovering over the Challenge button while doing a challenge will show it's description and current progress.
* Challenges and Perks A4, A5, E0, E9, F0, F9, J4, J5 added to the game
* Gen Hacks cooldown indicators are now color-coded
* Free Hack (H5) now works properly instead of giving a burst of 1000 energy
* B7 and B2 skills work properly now
* D1 Perk changed from +5/+10 energy to +10/+15 energy per Crit
* Idle Boost/Bonus naming should be consistent now
* Premium Button shows which packages are active
## v8a
* Upon loading the v8a version SP gained from v5 and v7 progression curve changes will be retroactively added to the total available SPs
* D1 skill description now match the actual effect (+10/+15 energy per Crit)
* F9 challenge tooltip now properly states that it requires Pixels not Generators III
## v9
* 'Change Skin' option added to Settings, you can now chose a different look for the grid.
* New Promo Code 'FOOLING', gives 2 new grid Skins, 5 SPs and 2h Offline Boost!
* Several bugs and typos regarding Challenge Tooltips fixed!
## v9a
* Squares are back at being the default skin
* Lock icon back in the game
## v9b
* Zoom label added above Zoom Panel to make it clear to new players what exactly is Zoom
* Save Import/Export should properly save/load pixels on the grid now
## v10
* Challenges and Perks A3, A6, D0, D9, G0, G9, J3, J6 added to the game
* Hack Tooltips are back!
* Extend Hack properly affect Crit and Idle Hacks duration
* All Challenges should now properly hide UI elements of disabled features
* Idle and Crit Hacks should now properly count for simultaneous hacks active challenges
* Critical collect tooltip now shows if you did multi-crit (crit chance over 100%) and is red if E0 skill activated
* J5 skill changed from +4 to +2 energy per Auto-Collect
* Challenge G6 no longer gives faster Idle Bonus stacks
## v10a
* A3 Challenge now states that it starts at Zoom Level 8
* Having only Idle or Crit Hack now properly unlocks Hack Panel
* Skill D0 chance changed from 10% to 25% and chance drops less with each bonus generator earned
* Skill G9 chance changed from 1% to 5% and chance drops less with each bonus generator earned
## v11
* Challenges and Perks A2, A7, C0, C9 added to the game!
* All perks and challenges requiring time (Play X hours, Income +X% per hour etc.) will now also count time spent offline outside of game
* Challenge J5 fixed (Gen II will now properly give Energy)
* D0 description updated to clarify that only manual Criticals can cause the effect
* D0/G9 skills fixed! They now properly cap at 200 Bonus Generators and the cap is reset between prestiges/runs.
* F7 Challenge now properly start without bonus generators
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## v12
* Challenges and Perks H0, H9, J2, J7 added to the game!
* Early version of Stats page is in the game. You can now check the breakdown of all your income bonuses alongside other stats (it's still early work-in-progress, will be expanded in future updates)
* D8 skill fixed/buffed/nerfed. The skill added way too much income compared to the description, now it works properly and got a small buff compared to the previous wording.
* C5 skill properly adds Gen IV base income
* B5 skill now adds +15 and +30 base income (up from +10/+20)
* B6 skill now adds +15%/+25% income (up from +10%/+15%)
* I6 skill now adds +10%/+15% income (up from +5%/+10%)
* I5 skill now adds +0.75%/1.25% income (up from +0.5%/+1%)
* All T4 and T5 generic income skills +25%/+40% income (up from +20%/+30%)
* D9 skill for Gen IV +2.5 (up from +1.8), for Gen V +50 (up from +30)
* E8 skill gives +5/+10 starting bonus Gen V
* F7 skill gives +5/+10/+20 starting bonus Gen IV
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## v13
* Challenges and Perks A1, A8, B0, B9, I0, I9, J1, J8 added to the game
* Skills A6, I5, I6, J6 now properly displayed on Stats Page
* Skills B1, B2, G1 should now properly work
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## v14
* New mysterious button appears once you reach 300 PP for the first time! Defeat mysterious enemies and perform Prestige² for new, powerful bonuses
* All challenge requirements changed to accomodate new income bonuses
* Promo Codes changed, they no longer provide permanent Skill Poins (they reset on Prestige²) but new codes will be available every Wednesday in different places (more info on that soon)
* Prestige Points name changed to Prestige Pixels
* Prestige Pixels gain curve adjusted (a bit slower early on, matches previous curve later)
* Tier 4 premium package added to the shop
## v14a
* Prestige Squares reward based on stage completed increased (from double to triple every 5th stage)
* Prestige Squares reward now additionally scales based on total Prestige Pixels gained this run
* Boss base HP increased
* Boss HP scaling lower
* Cooldown scaling based on stage decreased
* Tier 4 Premium pack Prestige Squares increased to +100 from +50
## v14d
* Weapons' damage will now be displayed properly
* Time formatting fixed
* Ascend Button now says Prestige^2
* Yellow Spread is now Green Spread
* Skill A1 will now work properly
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## v14.5
* Secret Lab added to the game
* Boss HP scaling lowered
* Prestige Squares gain from Stage beaten slightly increased
* Offline time gain increased
* Prestige Points and Skill Points income increased
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## v14.5.5
* Secret Lab is now unlocked 5 stages earlier
* Secret Lab Tier 4 and 5 bonuses now apply properly
* Secret Lab Tier 4 bonus changed for +2%/lvl to +1%/lvl
* Serect Lab levels may decrease or reset for some players due to requirements re-balance
* Weapons cooldown in Boss Battle has been removed
* Tier 4 Premium perk for improved cooldowns has been removed, new bonus will be added soon
* Offline time income has been increase (60 minutes offline now gives 6 minute boost time, further increased by Premum bonuses)
* Doing Prestige Squared no longer resets complete challenges
* Challenge saver perk has been removed and refunded
## v14.5.5a
* Secret Lab level 1000 bug fixed
## v14.5.5c
* Tier 4 Premium changed from +100% weapon damage to +200% weapon damage to compensate for the removal of cooldowns (new 4th perk is still coming soon)
* Another fix to total DPS display
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## v15
* Boss Battles revamp. You can now repeat previous battle for a chance to drop Artifacts. Artifacts provide bonuses to different features and are not lost between Prestige and Prestige^2
* Secret Lab unlock requirements changed (again)! It may temporarely lock for players who already had it, but don't worry, progress is saved and you will quickly unlock it again once you start collecting those Artifacts.
* Some of the old challenges are fixed or description made clear, including C9, J5, A3
* Fixed some typos, removed cooldown/challenge description from Boss Battles
## v15.1
* Added tooltip to the Museum, you can now check out Artifacts' effect without changing current Boss
* Fixed a bug where clicking Prestige^2 button also affected next stage button
* Fixed a bug where skill points earned through Artifacts were not counted while editting Skills
* Fixed a bug with challenge G9 auto-collect not removing bonus generators
## v15.2
* Artifacts balance adjusted, bonuses nerfed by about half, drop rate increased.
* Blue Weapon damage growth should now match other weapons
* Challenge J8 fix
## v15.3
* Artifacts balance adjusted again, this time only buffs, slot 3 artifacts getting a bit more powerful to make up for their rarity. SP artifacts almost back to the pre-v15.2 power while others are somewhere in the middle
* Unknown Artifacts now give Bonus starting Gen (for example +5 Bonus Gen gives 5 Bonus Gen I, II, III, IV and V after prestige)
* Added small notification icon on the Boss button if you can afford to buy any weapons.
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## v16
* Garden added to the game
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