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Can you make a separate loot filters for 'rings', 'pendants' and 'other' accessories, please? Forest rings are trash, and forest pendants are extremely powerful, I want to turn off only rings looting, not all accessories.
> *Originally posted by **[askldjflkajskje](/forums/984525/topics/1498770?page=1#12391974)**:*
> Having the loot filter just prevent you from getting items makes it really not that good. I'd suggest keeping the drop rate constant, just removing certain classes of items from the potential results of an item drop. If this seems potentially too powerful, you could limit how many classes of items can be filtered out at a time.
It is a filter, not a tool to boost a drop rate of certain item classes. I like it as it is now. It is an idle game, and I don't check it too often, thus I often have full inventory of items. Loot filter is very powerful already, if you don't check the game every 10 minutes.
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Displaying things like "you defeated boss X" or "you just merged all similar items into this one" in a tooltip is not the way tooltips are meant to be used. When I hover over something I want the tooltip to always be about that thing, not some random event in the background.
Things like notifications or toasts are commonly used for things like that. Not a severe issue, just something that bothered me a bit.
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Can you make the money pit awards less ambiguous?
"You feel like your butt has grown in power."
"Your kokori blade has grown in power."
What does this mean exactly, did it level up? Did their stats increase? Is it a super item now?
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A drop rate boost to adventure mode when you're not Idling it would be nice. Right now it seems kinda like a waste to do the actual abilities as idle mode kills them pretty quickly and has the same drop rate for items so a little extra for the added effort of controlling your adventurer would be good.
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LOVE the new update :)
I like the "Advance Energy" that was added to Augments, but one thing should be tweaked here. Either remove the ability for it to advance to the Upgrades, or (preferably) make that a user-toggle. I set it to "Milk Infusion", and it tried to activate "Drinking the Milk Too" afterwards. Fortunately, I did not have 1B gold, so it just sat there, but that would have been a sizeable waste of gold (at that point in the game) if it had activated.
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i would love to see some sort of checklist for the one time rewards from money pit, maybe an overall gain statistic for the money pit?
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Have Mysterious red liquid drop at level 10 - I think getting 100 of them to max it would take a couple years since they seem to have around a 10% drop rate.
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SPEND EXP:
buttons to directly buy Next-Speed-Increase.
(EG: when Base energy speed is at 25.1, then this button allows you to buy 24.9 for (24.9\*20=)498 EXP to get the full 50)
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can we get a display of the average experience/hour we're getting? see which changes help to optimize?
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Hey, nice game! Can you make setting to run game in 30fps for low-end pc's? So I can run it in background while playing some other game.
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Would it be possible to add the date/time to the name of the save file.
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i'm sorry for my poor english
i hope the game gets lighter
fan keeps spinning due to gpu usage
also i would like to minimize the chrome like any other idle games, but ndu idle script doesn't work when minimized
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Can u change the color of the "Craps to do before rebirthing" if there is still something to do ? (make it glow red if there is still something to do (only if there is, else let it white))
Ps stupid me forgot the money pit again ...
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I would like to be able to travel between the adventure zone using the left/right arrow, it would make it simpler when farming a zone to meet boss.
Or adding an option (which cost xp or not) to just ignore non boss in a zone.
edit: The keyboard arrow i meant.
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This is the first game to catch me for over a week straight in a long while. Great job so far!
Since going to the Safe Zone speeds up health regen could it also speed up skill cooldowns a bit too (2x)?
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Items you get out of the money pit should NOT be subject to the loot filter. Or maybe make the titan loot filter a titan & pit loot filter.
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Titan Timer resets when you rebirth. Any way it can carry over. Not sure this is a bug or intended
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Can we get a setting for the duration of the timed tooltips?
Titans are likely intended as a reward for long runs and/or penalty for speedrunning.
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* Please make it so that unchecking the "auto-merge" checkbox sets the time remaining to 0. That way, non-idlers can use it as a merge-all button.
* Please remove or grey out the final rebirthing help paragraph once the play achieves it.
* If the player has no free inventory slots, please provide a warning on the money pit.
* If a player has previously unlocked a skill, please replace the text of the skill with its name (it would still be greyed out).
* If a player has previously unlocked a skill, please add a mouseover tooltip with unlock instructions to locked skills.
* Please explain Training level factor in the rebirthing help menu (the build .346 instructions said this was explained, but I couldn't find it).
* If Number on Rebirth < Current Number, please display Current/Rebirth (similar to how Rebirth/Current is displayed when when Rebirth > Current.
* Please change training factor bonus from X to X^(2/3) and provide a previous training factor of X^(1/3). This doesn't really help (if anything, it weakens the self-reinforcement cycle). However, I find it annoying that when I do a shorter cycle after a long idle, my number will plumets so quickly.
* I wish there was a way to inefficiently, instantly convert high number into exp. It's inefficient to perform back-to-back challenges, but I find I don't find it fun to be draining my number via speed-run when I'm currently focused on challenges.
* Please provide a pause button. Players who don't have as much free time are at a severe disadvantage when completing the 24 hour challenge.
* Until you add Kred functionality, trying to spend Kreds should provide a small 1-time AP bonus (e.g., 200).
* I should be able to throw level 100 items into a pit.
* Please add back/forward buttons to the boss battles (purely for accessing story text)
* Time machine should respect the "Anti Fast Bar Flicker" setting.
* If I right-click the "+" button when Sync Attack/Defense training is enabled, it should only sync training until the sum of the lowest speed cap is reached. If that occurs, it should attempt to spend any remaining energy on whichever training did not reach its cap.
* Please update the magic tooltip to explain speed/ticks efficiency the same way as the energy tooltip.
* Un-upgradable items in the catalog should have some hint about this. I always have this nagging feeling that boosts can be leveled, rather than upgrading. Though this is partly because the mouseover text says they are level 0.
* Please provide a cleaner way to switch the info 'n' stuff display back after a user clicks "Special Thanks"
* The Features column probably doesn't need to be draggable if it completely fits on the page. Though it would make a great place to hide a secret.
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I have thought of a better way to balance (nerf) speedrunning than Build 0.352. Currently it is "must wait 3 minutes before next rebirth". I suggest that we remove this constraint, and add another penalties to rebirths of less than 3 minutes:
A rebirth less than 3 minutes will not receive the 1 flat reduction to Energy to cap training speed, and in the next rebirth, bosses 2 to 7 will not give exp. If a rebirth takes more than 3 minutes, then in the next rebirth, bosses 2 to 7 will give exp. That way, people can still grind exp if they would like to.
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Would be great if there was a toggle for the loot filter somewhere on the adventure page, it'd probably fit nicely right in the middle with the "WTF do I do?" button. Too many times I've switched from an idle zone and watched loot that I wanted to collect get filtered out in the first fight or two, either because I forgot or didn't care to add more menu fiddling if I was doing something quick.
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Could u show a Gold per sec cost (for the momentarliy allocated magic) for the rituals (Blood Magic) it would be good to know when the rituals cost more gold than you are producing
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In the Aug section, Advance energy goes to the next if it's unlocked. I'd like to set -1 or w/e to stop the flow of energy advance. This should help having a pit where Energy is stuck if gold isn't available.
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Make it so that when we reset game or refresh browser for some reason building of augments does not reset.
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Give items a green border if all their stats are maxed, perhaps just inside of the red border if it's a protected item. Or better yet, stop arbitrarily giving better items different background colors and instead have all items gain that background color when their stats get maxed. Either would make it a lot easier when stats are maxed on multiple items but you keep getting more items to merge and raise the max stats as well as gaining more boosts.
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