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Need better sellout loot. The boosts all just speed things up a little, buying a little time, and by the time you can get any of them you've already put so much time into the game that a little more time seems pointless. Better boosts might be something that lets you temporarily jump ahead, like giving a X100 boost to your next one rebirth, or x1.5 adventure stats. As for improved loot filter, it's WAY overpriced for a slight improvement. Joke items like Looty McLootface would fit in better there than falling from the sky. Also, Block Damage Reduction is really pointless, at least on it's own, but maybe with AP you could buy more advanced trainings for the better active adventuring abilities. Or even buy Wandoos XP.
Sorry to double post, but this was completely unrelated and occured to me two minutes after the last post.
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had loot filter on, boosts and accessories turned off. I gave money to the money pit and got a 10 special boost and lootymclootyface. But then i didn't get either of those cuz of the loot filter. Maybe make things we get from money pit not filtered?
Also we don't get the item if our inventory was full, maybe put items recieved from the money pit into a seperate location that we can redeem when we have space and have the filter turned off? (like how some games have items gifted through messages and can be redeemed whenever the player wants to)
edit: easiest solution is to just have a pop-up warning that's like "do you have loot filter on" and "is your inventory full?" before you put money into the pit
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**Compooter**
The physical hardware that Wandoos run on! Sick of Wandoos 98 slow boot time? Upgrade that toaster!
Initial Hardware: Toaster
Memory - 1 Slot used initially(1x 8MB) (4 Slot max) - Each additional 8MB RAM stick will increase Wandoos Energy and Magic dump speed by 0.1%! (0.3% max for toaster)
Hard Drive - 1 GB initially (4GB max) - Combine the hard drives to level it up. Each additional hard drive will speed up Wandoos boot time by 0.1%! (0.3% max for toaster)
Once the Toaster has been maxed, the option to upgrade it will be available. Upgrade time is 24 hours. This will upgrade the Toaster to Crapper Additionally, it will also require a new CPU to complete the upgrade.
Crapper
Memory - 1 Slot used initially (1x 32MB) (4 Slot max) - Each additional 32MB RAM stick will increase Wandoos Energy and Magic dump speed by 0.4%! (1.6% max)
Hard Drive - 4 GB initially (16GB max) - Combine the hard drives to level it up. Each additional hard drive (4GB) will speed up Wandoos boot time by 0.4%! (1.6% max for toaster)
Pandiom II !! - Permanently increase gold obtained by 10%. Reduce Titan wait time by 2 sec. Increase idle damage multiplier to 1.25.
Max out the Crapper, find the next CPU, and increase it to something better, and so on.
Memory and Hard drive can be found from regular zone and titans. The chance to find memory and hard drive is same as finding Wandoos OS. CPU can only be found from the Titan.
I figure this will make Wandoos more useful over time with more upgrade, specifically for faster runs and with challenges. But again, just an idea. The actual mechanic, modification, and numbers can be whatever the dev deem fit.
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An entry for where an item drops in the item list once you've obtained it once. That way, for example, once you maxed the rest of the forest set, you can safely move on since you can see that the forest pendant drops just about everywhere past that. Or you could see which zone is the minimum needed to get a certain boost quality.
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It would be great if there was an upgrade that you could buy, once you reach cap 1 in all your Attack and Defense base skills and purchased the AutoAdvance upgrade, that would eliminate the need to put 6 energy into the skills to make them work, but they would still take the normal time to unlock and level up.
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I realy like this game, and I realy love some of it's mechanics like amu charging before the certain boss.
But can you PLEASE PLEASE PLEASE make auto-merge to work for entire inventory? Please?
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> *Originally posted by **[lightedchaos](/forums/984525/topics/1498770?page=3#12444754)**:*
> I realy like this game, and I realy love some of it's mechanics like amu charging before the certain boss.
> But can you PLEASE PLEASE PLEASE make auto-merge to work for entire inventory? Please?
i think it is already done, you just need to complete the no equiement challenge to get auto boost. (and buy auto merge with exp)
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It would be nice if we could schedule a queue for our Energy/Magic like
energy : 1.Timemachine (after energy lvl is reached) 2.Augmentation (after all Augmentation set lvls are done) 3.NGU
magic : 1. Timemachine 2. Bloodmagic
I mean for now setting lvls is kind of useless (except for the challenge with only 100 lvls) because if i set a level i get all my magic/energy back but it wont do anything until i manually say otherwise
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Would be nice if we could have a limited bank in which to store items we might use later rather than cluttering up our inventory.
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If you change the tooltips for that popup when you "d+click" and "a+click" to zerp and slurp (respectively) it becomes an Archer reference, giving your gear the old zerp and slurp. Alternatively, they're both prime real estate for a "suck it" reference from the office. I personally think this change should be first priority. We're really missing out here.
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What i noticed since im doing the basic challenge for the first time, is that my timer in stats is only showing last rebirth and total time played. It would be nice when i could see a timer "since challenge start".
Otherwise the idle game is amazing :D keep up the good work
greetings renny
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> *Originally posted by **[RennyRentier](/forums/984525/topics/1498770?page=3#12450348)**:*
> What i noticed since im doing the basic challenge for the first time, is that my timer in stats is only showing last rebirth and total time played. It would be nice when i could see a timer "since challenge start".
> Otherwise the idle game is amazing :D keep up the good work
>
> greetings renny
If you go to the challenges menu, there is a challenge timer displayed there.
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It would be nice if we were able to save item sets like one to fight one to generate energy/magic one to increase and so on
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A cap button for wandoos would be nice
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User interface improvement suggestions:
Change the color of the "Adventure" tab or otherwise provide a visible alert if the player has Time Machine unlocked but is in the Safe Zone.
I've started a run and then forgotten to set my Adventure tab to do stuff and earn gold many times only to come back 30 mins later and have a sad. Or for when I get kicked back to the Safe Zone but don't realize it. Using bold or grayscale darkening instead might help vision impaired players who have trouble with color.
Provide optional, *opt-in* audio alerts for 15, 30, and 60 minutes post-rebirth. Personally I have to keep the game hidden behind another window most of the time because the constant movement of bars and numbers in my peripheral vision is incredibly distracting.
Some sort of button that lets me recall the last amount I had specified in an augmentation, blood magic, time machine, etc.
Or an option to automatically set things back to what they were before rebirth once I hit cap on energy / magic.
Or perhaps letting me automatically distribute things based on a percentage of their cap.
There's merit to doing these things manually as a newer player but once you've done over 100 rebirths it just gets super tiring to do. Setting these manually every time I rebirth is obnoxious busywork that doesn't contribute to my ongoing enjoyment or understanding of the game. It often leads to me feeling annoyed and inefficient when I realize I've half-way allocated my points into stuff before tabbing to something else while waiting to hit ecap/mcap and neglected to come back and finish.
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If you augment and use target levels, after it completes the run (so to speak) it will go back to the left bar where it sits unused. Any chance you could do the same for "Advanced training"? Now i have to check regularly to see if it has completed or not.
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I would love the ability to have a Favorite zone button for quick travel to a single selected zone in adventure. maybe a couple of them even. Just for the people that like to push their luck and fight an adventure zone a little outside their capability to try to get the items early. Getting defeated and then having to scroll to get back could be considered "punishment" for trying to advance too fast but it would make the game a little easier to play.
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some people not me comment in chat they want new art maybe like art when you fighting a boss it have text add art about it. i know some who maybe will do it
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If all of my training stats have a cap of 1 then auto-assign the Energy needed for them immediately upon rebirth. It could be a Gordon reward or an Exp purchase if you really want to put a price tag on it. This is another case of if I've done something so many times I'm down to 1 cap on everything it should just be automatic. That part of the game is well and fully beaten to within an inch of its life and I shouldn't have to interact with it any more than I do the Training Zone enemies.
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Some kind of "run" button would be nice QoL in the adventure zones, because when I'm going to do manual combat it often feels worth my while to go fish bosses for items as soon as I can reliably kill them, but hanging out in the zone under these terms is often self-defeating (leaves me too weak to fight bosses when they spawn, and I'm trying to get items so my boosts don't get wasted; farming stronger boosts is not valuable yet). So I sit there flipping zones with the arrows until I see a crown, then fight, fall back to recover, and repeat.
I can see how the game design might be nudging me to see all this as a penalty that other playstyles would avoid (I guess I could spend way more time boosting items until i can stomp the next zone? And/or spend a lot more exp on item slots and check the game more often? And/or spend more exp on adventure stat upgrades? These are all things that get a firm "nah" for me), but I think it would be pretty fair if the penalty for trying to ride in this lane was just suffering the 4s spawn cooldown with one click per, or maybe make the run button add a second or two if it's supposed to be slightly painful to try to get items "early".
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Suggestion: Gear Tabs
Cost: 2000 exp for first one, with each one costing 1000 exp more than the previous. 8 or 9 tabs max?
Each tab lets the player equip a different set of gear so you can easily swap between different sets of equipped items without having to drag/drop over and over.
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Small suggestion: it would be nice to be able to change adventure zones with right and left arrows.
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* reduce Iron Pill timer a bit (5-30 min) so it doesnt move if we arent superfast
* give the correct amount of seed for leveld seed.
* d klick for seed / 42
* show the level 0 stats of unlocked items in the item list
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Option for a pop-up that says when you havent thrown in pit yet, I've forgotten like 20 times
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in regard to the changes made in 0.361: It may be a good idea to check both local-save and online-save for freshness (if online-save is newer take that instead of the local-save)
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