|
metadata
Wish there was an option to auto-advance to the next adventure zone (excluding titans maybe?). Would be great for beginning of runs because I often forget to visit the adventure tab after nuking bosses.
|
|
|
metadata
> *Originally posted by **[JoeSyr](/forums/984525/topics/1498770?page=4#12466334)**:*
> Wish there was an option to auto-advance to the next adventure zone (excluding titans maybe?). Would be great for beginning of runs because I often forget to visit the adventure tab after nuking bosses.
ditto plus it would be nice to be able to auto titan as well
|
|
|
metadata
> *Originally posted by **[KonCompletionist](/forums/984525/topics/1498770?page=1#12382651)**:*
> > *Originally posted by **[wretched666](/forums/984525/topics/1498770?page=1#12381708)**:*
> > a. faster merging (suggested several times)
>
> For A. >> From the ingame 'Learn' second for inventory, scroll down, I missed it too at first.
> **Inventory Menu Shortcuts**
> RightClick: Quickswap equipment
> 1/2/3 + RightClick: Quickswap accessory into Accessory slots 1/2/3
> CTRL + Click: trash or consume item.
> SHIFT + click: Set item to be protected. This means it can't be accidentally trashed or otherwise deleted.
> A + Click: apply all possible boosts to item. This only works when clicking on equipment.
> D + Click: Merge all possible copies onto this item. This only works when clicking on equipment.
where did you find these?!
i accidently found one and a second was mentioned in one of the review responses but this is the first i'm seeing of the others!
|
|
|
metadata
> *Originally posted by **[goku90504](/forums/984525/topics/1498770?page=4#12467308)**:*
> > *Originally posted by **[KonCompletionist](/forums/984525/topics/1498770?page=1#12382651)**:*
> > > *Originally posted by **[wretched666](/forums/984525/topics/1498770?page=1#12381708)**:*
> > > a. faster merging (suggested several times)
> >
> > For A. >> From the ingame 'Learn' second for inventory, scroll down, I missed it too at first.
> > **Inventory Menu Shortcuts**
> > RightClick: Quickswap equipment
> > 1/2/3 + RightClick: Quickswap accessory into Accessory slots 1/2/3
> > CTRL + Click: trash or consume item.
> > SHIFT + click: Set item to be protected. This means it can't be accidentally trashed or otherwise deleted.
> > A + Click: apply all possible boosts to item. This only works when clicking on equipment.
> > D + Click: Merge all possible copies onto this item. This only works when clicking on equipment.
>
> where did you find these?!
> i accidently found one and a second was mentioned in one of the review responses but this is the first i'm seeing of the others!
They'll all listed in-game: Inventory > WTF do I do? or How To Play
|
|
|
metadata
It would be great if timers work while off-tab.
|
|
|
metadata
It would be nice to make players choose in the options where their local back-ups get saved, instead of having them go into the download folder everytime. Just to make it a bit more organized
|
|
|
metadata
**Challenge Suggestion: Super Tough Challenge
**
Recommended Stats: Power Equipment and be gud.
Description: A powered up version of the basic challenge, a super challenge. Reset your attack, defense, and number back to 1. Training cap will also reset, hah! Oh, and adventure mode opponents will have 3x attack and defense! Lucky for you, they will still drop 1% of the original gold, muhahaha!
Win Condition: Defeat Jake from Accounting
Reward: Increase Titan exp reward by 10%
First completion: Unlock 7th training skill for Attack, Spirit Boom
Final challenge completion : Unlock 7th training skill for Defense, Super Zaiyan
Completions: 0/20
Restrictions: None, use all you got!
Challenge Unlock Condition: Max Jake equipment set
**Training Skills (unlocked):**
Spirit Boom and Super Zaiyan:
Base cap = 500,000 energy
Base attack per level = 2,000,000
Require 1 level in previous Attack/Defense
**Adventure Skill (unlocked)**
Spirit Boom: 5 second cast time and 5 second pause time after casting
Cooldown: 120 seconds
Affected by buff and charge.
2x damage of ultimate attack
Super Zaiyan:
Cooldown: 120 seconds
Last 30 seconds and stack with other buffs except charge
Increase power and toughness by 50%. Health regen double
|
|
|
metadata
It would be great if there is a "Money pit" setting just like"Filter Titan Loot".
|
|
|
metadata
Suggestion: Show "Time to Target" when player has a target level set for something.
For example, I have 100k magic and my time machine set to level 5 as the target, have a mouse-over of the Target box show the total time required to reach that point.
|
|
|
metadata
If possible, an update to the loading when first starting the game might be nice where it asks if you want to load from local or online (see Realm Grinder as an example). I don't know how many players play from different machines like I do, but when I get home from work I have to load up the game, wait 2 minutes and then "load Online" to get my most recent game. I then have to do the same thing the following morning when returning to work.
|
|
|
metadata
it'd be nice to have somewhere you can dump energy into for a while that multiplies experience gain a bit for bosses in earlier gameplay like up to boss 50 (1.5x/2x).
|
|
|
metadata
a "buy max" button for all the categories in energy and magic would be nice, or even just a "buy 10" button for magic and energy speed
|
|
|
metadata
At the Time machine a singular button to add magic and energy with one klick to both energy and magic
|
|
|
metadata
Nice evening :)
Could you make please that, the loot filter would ignore the loot from money pit ? It´s really painful, to put there some money and you forget to disable the loot filter and you get nothing cause of it. I would say, that many players will like it :)
|
|
|
metadata
Ascended Pendants should be able to reach level 100. It bothers me that one item I will absolutely have will never reach it full power. Ditto for Ascended Ascended.
|
|
|
metadata
**Feature Improvement Suggestion**
Auto-Combine would feel a lot more useful if it were to operate on items in inventory as well. After attempting to combine items from inventory to equipped items, iterate through the inventory from the top left and attempt to combine items with any item marked as Protected. Items which are not marked as protected are considered combine fodder and ignored. Using the Protected flag in this matter allows, for example, someone to have two Forest Pendants they're working on.
If you're feeling extra nice make an option toggle to have it iterate backwards through the inventory from the most recently purchased space to the first for people like me who prefer to keep their Protected items sorted to the end of the inventory.
|
|
|
metadata
On the rebirth screen (or maybe Stats screen but it seems like the kind of thing people would want to know every time they rebirth), display XP per Hour since rebirth and Total XP gained since rebirth.
XP stats from the previous rebirth would be nice to know as well.
|
|
|
metadata
> *Originally posted by **[ixath](/forums/984525/topics/1498770?page=4#12470402)**:*
> Suggestion: Show "Time to Target" when player has a target level set for something.
>
> For example, I have 100k magic and my time machine set to level 5 as the target, have a mouse-over of the Target box show the total time required to reach that point.
I was just about to suggest this myself. I would love to see this feature as well.
|
|
|
metadata
> *Originally posted by **[KiBoyPL](/forums/984525/topics/1498770?page=4#12474396)**:*
> Ascended Pendants should be able to reach level 100. It bothers me that one item I will absolutely have will never reach it full power. Ditto for Ascended Ascended.
I think it might be better of a idea to givethe option to Evolve them, so you can keep AP100 atmax stat and make it a AAP whenyour ready and got thestat boosts to upgrade it.
|
|
|
metadata
Would be nice if the stats displayed in the adventure UI adjusted themselves to the effects of buffs (and debuffs). So as to see something like "oh I can handle this enemy with ultimate buff on, because now it's like I have 7k stats", so as to better gauge when manual combat can give way to idle.
Also I ended up kind of missing what the second titan was doing to me for the first few fights because I was so focused on bringing it down that I wasn't really able to follow the scrolling log, but I sure would have noticed my stats dropping if it were displayed.
|
|
|
metadata
If we get a separate Boss defeat timed tooltip and item combining zwoops from other timed tooltips in the options screen, I think most people would leave the rest on. I suspect that those two are the reason most people turn it off and there is valuable information in many of the other timed tooltips.
|
|
|
metadata
1. Gold per second cost and blood gained per second cost displayed on the magic tab (QoL)
2. A Achievement system, in game, to aquire AP , boosts , items, ect; some examples being "Kill x Titans" , "Earn x EXP" , "Cast x Spells" , "Get x items to 100" (Content)
3. Automatically add Energy/Magic to time machine as it becomes available as a exp (or AP) unlock (Setting)
4. Savable item sets , allowing quick swapping of items , available as a exp unlock (Setting)
5. "Inventory Compressor" setting , applies all boosts , merges all items with all other items, equipped or not, available as a exp, ap or challenge reward (Setting / Content )
edit
6. Advanced training persists through rebirths , ap unlock - "REALLY Advanced Training"(content)
7. Time machine persists through rebirths , ap unlock - "Not So Broken Time Machine" (content)
|
|
|
metadata
Fight boss ; add lore and names to more bosses
Money pit ; add rewards that encourage you to put money in before end of run, maybe sometimes have temporary bonuses to gold production or speed of wandoos/ngu/blood etc or weaken bosses (or strengthen bosses for a bad option) or force 1 instant titan spawn ; spit money back out doubled; spit out a copy of wandoos; spit out sewage which scares off adventure mode mobs so you cannot run adventure mode until rebirth; double your rebirth bonus for the next rebirth; knock you back to boss 1 with no rebirth (more exp) ; add x% completion to a random ngu bar
Adventure ; just add more zones, fights, and sets
Inventory ; once a piece of gear is maxed allow you to take a non modifiable copy of it from the itemlist incase people want to play with older trashed items
Adv Training ; reduction in boss stats (maybe only against the current boss) ; reduce titan spawn timer ;
Blood magic ; allow you to cast spells with out spending all blood
Challenges ; Atk/def run (can only use first level of atk/def to kill boss #x, maybe make it a 5 part challenge, can use all but last then each time the one you can use goes down by 1 tier) rewards 25% increase in base atk/def per tier (5% per challenge) first/final reward : 10 % reduction in number needed to progress to next tier (5/10/15/20/25k)
Boss run : bosses have increased atk/def/hp. Rewards 1% reduction in boss atk/def/hp per completion. first/final reward auto fight when boss kill is assured.
no gold challenge : you get 0 gold production (think aug challenge but harder because no blood rituals) rewards: 5% reduction in reset time on money pit (10 total levels for 50% reduction) First/final : your money is worth 1 tier more (1 bil is worth 10bil in the pit) / you can use the pit twice per run.
No regen challenge : start with full hp (maybe not doable without major effort due to how increasing hp makes it regen to full) Cannot regenerate hp in fight boss mode or adventure mode, spawn only boss mobs in adventure tab. rewards : attack 2% faster in adventure idle mode per completion. Frst reward : disable enemy health regen. final reward: 20% reduction in cool downs in adventure active mode
Daily challenge : make a daily challenge with a large exp reward, can be something simple like get to x boss (with a time limit sometimes) or do an x hour run or just redo one of the other already made challenges but with a big exp reward. could possible also make it so when you complete you go back to your previous number or just give a large bonus number if you want it to be less detrimental. could also give an ngu boost or something with yggdrasil if it applies (not there yet)
Spend exp ; download more ram = faster wandoos boot ; make the daily bonus something other than energy speed, make it a discount on a random exp each day.
Evil ; first of is a new theme, change the colour scheme, maybe reds and blacks? change the lore and item sets to be more evil, your computer overheats and you have to make a new wandoos install maybe wandoos me (or myself or some play on it), reset training with new names and either add another atk/def tier to train or do like a 30% debuff on current ones, change graphics for pit monster to something more evil, im not at yggdrasil but have it cut down or the seeds spoil or burn and become something new maybe you goal could be to regrow it or purify the area, adventure sets could become corrupt and you have to start with bone armour with chunks of flesh hanging off or something and the mobs you fight are demons and various other evil creatures.
Sadistic ; make this one rainbow and fluffly cloud themed where you kill unicorns and carebears and everything is nice and happy but you murder it all anyway (you are the sadistic one, not the zone) your weapons could be like cupids bow stolen from his corpse, a unicorns horn that has been sawed off, the arm ripped off a carebear (bear arms...get it?) spear made from a piece of the heavenly gates etc. Make the final boss/titan the same as the last from hell just for shits and giggles.
sell out shop ; reset without reseting, 1 day of progress, consumable that can be used on ngu or yggdrasil(if that applies), a 100(or whatever number) power/toughness/special boost, more exp options to buy for the whales.
|
|
|
metadata
It would be nice if there was some sort of mechanic that allows you to change the special bonuses on an equipment. Perhaps to swap a special bonus you must first make that special green. Then you are able to switch between a couple common special bonuses by sacrificing all of the boosts that were used on that special bonus. The common bonuses would be drop, gold, and magic/energy speed/bar/power/cap. Of course drop and cap would still give 1/10 the percentage that gold/speed/bar/power give and items that require more per boosts percent would still take that factor more. e.g. minute hand level 0 could be 500/500 and 650/650 with gold and drop and would get only 50% gold and 6.5% drop whereas asc can get 200/200 and 200/200 with gold and drop and would get 200% gold and 20% drop. Also changing uncommon boosts such as move cooldown and cooking would be offlimits.
|
|
|
metadata
Auto merge would be a lot more versatile if it prioritized protected equipment in your inventory over currently equipped, or at least was aware of protected as a fallback. I'm sizing up how I'm going to start maxxing the later item sets now and the fact that the gear that comes from a zone is not what I want to wear by the time I can idle-farm it makes auto-merge pretty dissapointing.
|