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Can we get a sync option for Broken Time Machine, similar to the Sync Training option on the Settings screen?
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> *Originally posted by **[JTass](/forums/984525/topics/1498770?page=58#13386805)**:*
> Can we get a sync option for Broken Time Machine, similar to the Sync Training option on the Settings screen?
Yes, yes, a thousand times yes, we need this!
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As one of the rewards for some Evil Challenge tree one could unlock an 8th Beard which is the fake beard. Made using a secret life hack, (aka powered by R3 Bars and thus far slower) uses hair from other parts of the body to weave a fake beard and thus upping Beard Growth to replace the forever broken Beard MacGuffins in terms of effect.
Alternately it could be hidden behind a wish hidden behind a challenge, "I Wish my other body hair were as useful as a Beard."
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Feels like this game is dead now. With no word about it here.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1498770?page=58#13390179)**:*
> Feels like this game is dead now. With no word about it here.
There is an update coming. 4G said on Steam the goal is for Friday.
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a way to sort the inventory would be awesome. not just merge, but sort... like hit button, all accessories show first, then equipment, boost, other quest items, ext. with so many inventory pages available once inventory is upgrade, would be really useful.
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please allow turning beastmode on and off during idle mode, gets kinda annoying to go manual mode for 15 seconds to activate or deactivate beastmode for idlemode
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I've got a good idea for 3 new bonus accs, found in the ITOPOD on Normal/Evil/Sadistic.
Bottle of Piss:
SPECIALS: ( you can fill these in however you like)
RAGE! ( junk stat, acts like Cooking)
PP Progress
THE POD: (Evil accesory)
SPECIALS:
Eternal Damnation (junk)
ITOPOD drop chance (chance for accs, boosts, etc.) (Known as Cooking)
Offline PP gain
I don't have an idea for the Sadistic one, so other people can give ideas or make better ones.
My idea is that the drop rate starts at 10% and goes up exponentially up to 50% at floor 1600, only affected by ITOPOD drop rates (AKA Cooking)
Evil and Sadistic have much lower rates.
Tell me what you think!
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Please list ALL requirements to move onto evil difficulty. I've been trying to get there to take advantage of the sale on one of the accessories that's not available until you're past normal. The tooltip always just said you need to get to boss 301; but now that I reach there, it says I also need to defeat beast v4. If I'd known that beforehand, I'd have used a different build plan, since it means I'd know it takes longer to get there, as I have more tasks to complete. It's annoying for tooltips to not list requirements like that, and only be told there is another requirement when you finished the one it lists. It's not like it says "there are other requirements", it just says "you need X to proceed". So you think you get X, then you proceed.
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QOL idea:
Have an inventory manager, maybe purchasable with AP. It would open a screen that allows the player to sort inventory by things like Tier, type (accessory, helmet,etc.), Energy cap, magic cap, R3 cap, etc. That sorting can then be applied to the real inventory. This would allow those of us equipment hoarders to easily see what we have and what we want in a given situation.
(Saw after posting that EstrallaLeMar had the same idea)
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I'd like to see "Time Until Next Milestone" in hacks. Milestones are the thing to target. More than levels.
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In the Beards of Power screen, you have the numbers 1 to 7 to toggle between the different beards.
Give the number which corresponds with an active beard another color to quickly see which beard(s) is or are active
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One more QOL: Can the game prevent the player from assigning energy, magic, and R3 to any wishes that have been completed/maxed out?
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> *Originally posted by **[zlefin](/forums/984525/topics/1498770?page=58#13398860)**:*
> Please list ALL requirements to move onto evil difficulty.
From the NGU Wiki:
Unlocking requirements
Evil difficulty is unlocked upon satisfying all of the following requirements:
* Reach Boss 301 aka beat boss 300
* Attack Boost for Rich Jerks (EXP) * ITOPOD stat bonus (PP) ≥ 1M % (1e6 %) - For example, 100,000% rich jerks (299,700 EXP), 500% rich perks (40 PP), and the Newbie Stat Perk (1 PP) is sufficient.
* The Beast v4 beaten (850 B Power and 650 B Toughness recommended)
Once unlocked, there is a choice of rebirthing into normal or evil difficulty. A rebirth that changes the difficulty is similar to starting a challenge - number and all last rebirth number factors are reset to 1, and banked levels are lost.
Recommended stats:
* All normal challenges (except 24 hour challenges) completed.
* All drops from normal zones and titans (except possibly Bar bars from Chocolate World) maxed.
* Be able to manual Evilverse: power / toughness ≥ 10T / 6T (1e13 / 6e12). This is only for the gold drop: Evilverse gold drop is approximately 100 times that from the Beast. This will allow activating Gold Diggers at a higher level.
* Base EM power * cap ≥ 40T (4e13). For example, using a 1.6: 40k: 1 ratio, a pow/cap/bars of 40k / 1B / 25k is sufficient. This amount of EM would cost a total of 48M exp.
* Gold Diggers: total digger levels bonus ≥ 130%, or equivalently (assuming No TM Challenge 1 completed), total digger levels ≥ 500.
* NGUs: be able to speed-cap the first 6 normal energy NGUs and the first 3 normal magic NGUs.
* Perks: All of first 3 rows (except Rich Perks 1, 5 o'clock shadow, and Bonus Boss EXP), as well as First Harvest, Fibonacci 1, Adv Training banks 1-3 and Temp Beard banks 1-3 completed.
* Quirks: All of Baby's First quirks, gold quirk and The Beast's Seed completed.
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> *Originally posted by **[JTass](/forums/984525/topics/1498770?page=58#13405047)**:*
> > *Originally posted by **[zlefin](/forums/984525/topics/1498770?page=58#13398860)**:*
> > Please list ALL requirements to move onto evil difficulty.
>
> From the NGU Wiki:
> Unlocking requirements
> Evil difficulty is unlocked upon satisfying all of the following requirements:
>
> * Reach Boss 301 aka beat boss 300
> * Attack Boost for Rich Jerks (EXP) * ITOPOD stat bonus (PP) ≥ 1M % (1e6 %) - For example, 100,000% rich jerks (299,700 EXP), 500% rich perks (40 PP), and the Newbie Stat Perk (1 PP) is sufficient.
> * The Beast v4 beaten (850 B Power and 650 B Toughness recommended)
> Once unlocked, there is a choice of rebirthing into normal or evil difficulty. A rebirth that changes the difficulty is similar to starting a challenge - number and all last rebirth number factors are reset to 1, and banked levels are lost.
They want it listed in the game, not on an external website.
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I'm pretty sure it is in the game, just not in the form of a list like that, if you try to switch difficulty without having unlocked it then it will tell you about what you are missing and when you have both the boss and titan requirements done it will warn you about the "rich jerk" because that part is more of a "if you don't get that you will struggle to climb the bosses in evil difficulty".
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It is in the game, yes. The complaint was that it's not in a list and you have to fulfill the first requirement before it shows you another one, making people think that the only requirement is the first one.
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You know the time indicator text in the window that appears when selecting something to level? I think it'd be neat if instead of basing the time presented on that particular resource's cap, it based it on what's in the input window. So for instance, having the input set to 1/2 of one's idle would show how quickly it would level using that amount.
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How about a Sellout Shop item that affects the Money Pit, so that if all of your worn equipment is already maxxed, the "shockwave of energy" reward that boosts your worn equipment is filtered or gets rerolled?
I'm at a plateau, working my way toward being able to access the next set, and I've had half a dozen of those rewards go to waste over the last few days.
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Posted On discord already, but suggestions for new ygg fruits, without their unique names
Adv B fruit: Gives tiny amounts of adventure multiplier, but in worse quantities than fruit of power delta
Daycare fruit: Works similarly to mayo fruits and grants progress to all items in daycare when eaten
Blood magic speed fruit: gives a ritual speed bonus that is also low in power like the adv b suggestion
Ngu fruit: another multiplier in fruit form that is applied to ngu speed, also weak
(Optional) Fruit Fruit:: this fruit would give a bonus similar in power as ygg yield, slowly increasing the power of most/all fruits
These are all that would be used and unlocked in sad and later, with possible exceptions, and should be considered for endame progress
Credit to LRBenito for major help in this idea.
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I personally would LOVE to have a setting to disable the "reclaim all energy/magic/resource 3" hotkeys. It seems like every time my cat takes a trip across the keyboard when I'm not looking, I come back to find however much time has passed with nothing getting done because all of something got reclaimed by accident. I don't want to take those hot keys away from people who have a use for them, I just want to be able to turn them off.
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Considering how long it takes to boost the quirks, perks & wishes for the Sadistic boss multiplier, the multiplier should affect gold drop and XP reward in addition to the Number reward.
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There are no gold drops in Fight Boss, and the EXP rewarded is ridiculously low compared to all other sources.
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> *Originally posted by **[Sancdar](/forums/984525/topics/1498770?page=58#13410774)**:*
> There are no gold drops in Fight Boss, and the EXP rewarded is ridiculously low compared to all other sources.
Aren't titans a type of boss?
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