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In the sense that they're challenging enemies, sure. In the sense that they have anything to do with the Sadistic boss multiplier or the in-game label of "boss", not really.
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> *Originally posted by **[Sancdar](/forums/984525/topics/1498770?page=59#13410921)**:*
> In the sense that they're challenging enemies, sure. In the sense that they have anything to do with the Sadistic boss multiplier or the in-game label of "boss", not really.
Then my initial suggestion was poorly worded. What I meant to suggest is that in addition to affecting the number reward from bosses, the Sadistic Boss multiplier should also apply to XP and gold rewards for both bosses and titans. Maybe even add ITOPOD rewards into the mix.
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As it stands sadistic already allows you to raise your exp, gold and PP to pretty high amounts.
Getting 6 to 9 million exp per day, 20 to 50 PP per kill and at least in the E+39 range for gold isn't unheard of while you are farming it hungers.
Getting further can easily give at least +50% to those numbers (or add a few zero for gold drops) by the time you reach the 70's zone (second of the three zones between it hungers and rock lobster) and it continues to rise after that.
At that point in the game you also have more than enough accessory slots to be able to equip respawn accessories to farm itopod a lot more effectively without impacting your wish/hack/NGU speed much for extra exp, PP and QP.
If you also added a multiplier based on the boss multiplier (I hope not directly but through a diminishing return formula that stays fairly low) it would give late game players ridiculous amounts of those.
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> *Originally posted by **[slay0mithos](/forums/984525/topics/1498770?page=59#13411657)**:*
> As it stands sadistic already allows you to raise your exp, gold and PP to pretty high amounts.
> Getting 6 to 9 million exp per day, 20 to 50 PP per kill and at least in the E+39 range for gold isn't unheard of while you are farming it hungers.
> Getting further can easily give at least +50% to those numbers (or add a few zero for gold drops) by the time you reach the 70's zone (second of the three zones between it hungers and rock lobster) and it continues to rise after that.
>
> At that point in the game you also have more than enough accessory slots to be able to equip respawn accessories to farm itopod a lot more effectively without impacting your wish/hack/NGU speed much for extra exp, PP and QP.
>
> If you also added a multiplier based on the boss multiplier (I hope not directly but through a diminishing return formula that stays fairly low) it would give late game players ridiculous amounts of those.
OK, fair enough. I still think that the multiplier should apply to XP in addition to the number reward. An extra 20-25% on the comparatively small amounts of XP you get from regular bosses would be a drop in the bucket to late-game players, but would be a boon for mid-game players who are trying to pump up their stats to get to the next plateau.
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A description of what "Protect" and "Yeet" do in the Cards "WTF-do I do?
Something like "Yeet discards a card. Protect prevents Yeet until Protect is clicked again on that card." would be helpful.
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> *Originally posted by **[FeliaExpressed](/forums/984525/topics/1498770?page=59#13416023)**:*
> A description of what "Protect" and "Yeet" do in the Cards "WTF-do I do?
>
> Something like "Yeet discards a card. Protect prevents Yeet until Protect is clicked again on that card." would be helpful.
No description is necessary. Protect and Yeet are self explanatory.
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As I've played, I've noticed that every so often I lose time when my Computer is in sleep, so a good solution could be:
Have the game check the time every X minutes, and if it notices a discrepancy since it last checked with how much progress has been made, a trigger activates where:
If the time lost is under Y then speed up time so that in-game time goes at 1.5 times the speed of real life, and return to normal when either the time requirement is met and all lost progress has been regained, or (this is more an idea) when the player rebiirths (as if they were idle, they would not have rebirthed, and thus would not have lost any time for the next rebirth).
If the time lost is over Y then warp time forward to the appropriate time and bring the player back to the update/idle gains page.
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> *Originally posted by **[Howdidwegethere](/forums/984525/topics/1498770?page=59#13416094)**:*
> As I've played, I've noticed that every so often I lose time when my Computer is in sleep
It's not "every so often", it's every time. It's a well known issue and will not be fixed.
You have two options:
1. Close the game before you put your computer to sleep. You will get "offline progress" next time you run the game. or ...
2. Make a manual save before you put your computer to sleep, and then load it when you come back. The game will check how much time has passed since the save was made, and you will get "offline progress", just as if you had closed the game.
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> *Originally posted by **[HypertextEye](/forums/984525/topics/1498770?page=59#13416041)**:*
> > *Originally posted by **[FeliaExpressed](/forums/984525/topics/1498770?page=59#13416023)**:*
> > A description of what "Protect" and "Yeet" do in the Cards "WTF-do I do?
> >
> > Something like "Yeet discards a card. Protect prevents Yeet until Protect is clicked again on that card." would be helpful.
>
> No description is necessary. Protect and Yeet are self explanatory.
"yeet" might not be self-explanatory for everybody. It is a pretty recently invented word. I know that I only learned about it from watching videos from JeromeASF and a few other Minecraft youtubers who would refer to a stick with the knockback enchantment as a "yeet stick".
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A type of "lock" button for when you reclaim energy and magic please. Notably blood, wandoos and adv training.
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> *Originally posted by **[Marcell1992](/forums/984525/topics/1498770?page=59#13418697)**:*
> A type of "lock" button for when you reclaim energy and magic please. Notably blood, wandoos and adv training.
I would like something like this as well. I've seen other similar games that have a separate button for reclaiming all of a certain resource or only the current tab.
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Customizable Lock button would be pretty nice. Switching from your main set to a Ygg set generally requires taking *some* EM away from NGUs manually. Being able to remove those with a handy hotkey (without also removing Augs, Magic, and Adv. training) would be helpful.
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Reward idea for the Evil challenge that do not have rewards (Idk about sadistic rewards, but perhaps it can be implemented there too) Unlock new types of gold diggers that improves hack speed, wish speed, QP reward, mayo generation.
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add a exp or sellout shop upgrade that upgrades nuke to work if you can attack the boss and the boss not being able to attack you
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Make a hard reset button. Basically a challenge but it has no reward and resets everything.
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This is probably not gonna happen, but seeing as SADISTIC is stylized in all caps what's everyone's thoughts on uncapitalizing Normal. That'd create a visible shift in intensity (by incrementally increasing the use of caps) between the three difficulties: "normal", "*E*vil", and "*SADISTIC*".
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> *Originally posted by **[redcat66](/forums/984525/topics/1498770?page=59#13435858)**:*
> Make a hard reset button. Basically a challenge but it has no reward and resets everything.
When you launch the game, there's a button to start a new game. The old hard reset feature was plagued with bugs, so 4G removed it in lieu of fixing it since new games are already a thing.
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How about a wish/perk/quirk that raises chances of encountering a boss in adventure zones? Could help speed with farming various items in various zones. Shouldn't be any more OP than upping the respawn rate.
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Hello! Could you add new item to settings menu "Disable key shortcuts 'R' and 'T'", please? It happened me many times that I accidentaly reclaimed all Energy/Magic. Thank you.
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Maybe some beards powered by R3? It would give more significance to R3 bars.
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GPU saver. Hi 4G, I have a linux laptop so I can't play NGU in Kartridge, and I'm stuck in a web browser (firefox). As you know, in a web browser, NGU IDLE is taxing on the GPU, and the most common advice when wanting to keep the game open but not having it slowing down is to go on the "Info'n Stuff" page, which is the less graphically intensive one, and not minimize the window. But even like this, the fan of my laptop is constantly running. I was thinking that maybe adding a button somewhere (like in "Info'n Stuff"), which would only display just the background with no information at all (no resources, no A/D, no autosave, etc.), just a "exit save screen" button, would help further save GPU, heat, noise, electricity, battery, and overall computer lifetime. Thanks a lot for this wonderful addicting game.
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