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Figure i'll try this out and see how it works! I'll post what I have cooking in the next build and you guys argue or discuss or talk about recent pimple you popped in gross detail.
So far, for .367 I have:
* 60 new inventory spaces added, reworked all the internal code for inventory that makes me happy but you won't notice.
* 20 slots earned for each No Equip Challenge you complete. 40 more can be bought for (3000 + bought spaces * 100) AP each in the sellout shop.
* Achievements system! Check out the achievement page in the stats menu and see all the numbers you've made go up. Each achievement will earn you a teensy % bonus to your AP earnings that add up. So hunt them achievements!
* Currently there are just basic "get X stat" achievements but i'll be able to make some real creative ones in future builds!
* items 120, 121, and 128 are still CLASSIFIED
* Boosts will be D-clickable.
* Setting for autoboost/A+click to churn through recycled boosts or not.
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Thanks for the update! Achievements sound nice! Are you planning to have just extra AP as rewards, or also some more immediately gameplay-affecting unlocks from achievements?
Also, it's probably already on your agenda, but D-click boost merging and protected boosts being immune to boost conversion would be super neat to have for .367!
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For now it's just a global bonus to AP earnings, but it definitely could expand to something different/in addition!
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That looks good, 4G. As for the backend inventory optimizations, if it makes you happy, it'll make us happy. A happy dev is a dev who keeps developing. ;)
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how about fixing the "Train Cap" Thing shouldn't points go into a train as soon as its open as the details in the sell shop says. Cause it not doing that. Just works on the first training but not the others.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12513026)**:*
> how about fixing the "Train Cap" Thing shouldn't points go into a train as soon as its open as the details in the sell shop says. Cause it not doing that. Just works on the first training but not the others.
>
You need to unlock auto-advance, when you have that the game will automatically put whatever's over your cap into the next training. So when all your trainings have a cap of 1 it's really nice to have.
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ahhh, I knew that was ahh just testng you.......ok I forgot about it. Just was so focus on getting the 3rd Acc. Slot I must of over looked it.
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I'd love to see the possibility of saving different equipment setups so you can change at one click....
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Any chance in the next build you could stop having the Energy and Magic bars showing filling up when they've already reached max cap/total? At least this way you can have a visual cue to know when you have reached max.
I can see the conflict that there might be with the "Anti Fast Bar Flicker" setting tho. If it's enabled and you're already going fast, you still can't tell if you've reached max or not. Maybe change the color, add a border when AFBF is on?
Just a thought
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> *Originally posted by **[DaemonChilde](/forums/984525/topics/1580080?page=1#12514352)**:*
> Any chance in the next build you could stop having the Energy and Magic bars showing filling up when they've already reached max cap/total? At least this way you can have a visual cue to know when you have reached max.
> I can see the conflict that there might be with the "Anti Fast Bar Flicker" setting tho. If it's enabled and you're already going fast, you still can't tell if you've reached max or not. Maybe change the color, add a border when AFBF is on?
> Just a thought
just get the E/M speed to 50+ and it'll be full non moving
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I would like to not have to wait to kill a Titan after being offline for longer than the reset time, or have the offline titan kills farm loot.
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Thank you very much for this update. I love your game very much. I think it would be cool if the merged boosts would give more then their original value. I mean when you have a level 0 boost 2 it gives you 2 but a level 100 boost 2 should give you 200 so it should give you it's original value times the level of the boost. It would make lots of free spaces and it would make saving up boosts easier. You could also make them spit rainbows or something it would be fun.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12514358)**:*
> > *Originally posted by **[DaemonChilde](/forums/984525/topics/1580080?page=1#12514352)**:*
> > Any chance in the next build you could stop having the Energy and Magic bars showing filling up when they've already reached max cap/total? At least this way you can have a visual cue to know when you have reached max.
> > I can see the conflict that there might be with the "Anti Fast Bar Flicker" setting tho. If it's enabled and you're already going fast, you still can't tell if you've reached max or not. Maybe change the color, add a border when AFBF is on?
> > Just a thought
>
> just get the E/M speed to 50+ and it'll be full non moving
And that has what to do with what I was asking for? I asked for a way to see easily that you've reached your max limit.
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well you asked for having the bar stop when you hit your limit. But if you max your speed then the bar will just be a blue/green bar that full at all times. yous just see your energy and magic count go up epicly fast. and once they stop you know your at your limit cause its not going up any more.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12515385)**:*
> well you asked for having the bar stop when you hit your limit. But if you max your speed then the bar will just be a blue/green bar that full at all times. yous just see your energy and magic count go up epicly fast. and once they stop you know your at your limit cause its not going up any more.
What I'd said was "reached max cap/total"
As in 
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> *Originally posted by **[Kizzam79](/forums/984525/topics/1580080?page=1#12514583)**:*
> I would like to not have to wait to kill a Titan after being offline for longer than the reset time, or have the offline titan kills farm loot.
>
Just had to restart firefox, only thing open was ngu idle, put off rebirthing to kill the titans, left for a while and came back to find the game freezing firefox and sucking up over 5gb of ram... had to restart firefox to be able to do anything, GRB and GC 10 min timers, Jake reset to 1hr 10 min... It would be really nice to be able to come back and kill the titans if you've been offline or had to restart when enough time has passed. If that memory leak can be found and fixed that'd be pretty sweet too, but if there just wasn't a punishment for refreshing the leak is slow enough that it's more of an annoyance than a critical issue, at least in my opinion
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> *Originally posted by **[DaemonChilde](/forums/984525/topics/1580080?page=1#12515584)**:*
> > *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12515385)**:*
> > well you asked for having the bar stop when you hit your limit. But if you max your speed then the bar will just be a blue/green bar that full at all times. yous just see your energy and magic count go up epicly fast. and once they stop you know your at your limit cause its not going up any more.
>
> What I'd said was "reached max cap/total"
> As in 
this is what you said
"Any chance in the next build you could stop having the Energy and Magic bars showing filling up when they've already reached max cap/total? At least this way you can have a visual cue to know when you have reached max."
HINT- stop having the E/M BARS showing filling up
and Im telling you get speed to cap (50+) and they'll just be a full bar never moving.
You can tell you hit max CAUSE
Upper number is how many is not being used as per the picture you showed your not using any energy. And its Caped. If said number is not increasing then you HIT your max.
As for magic your using ALL your magic and as the top is 0 and again bottom is not moving/increasing then your at cap/total/max/whatever.
how hard is it to under stand that.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12515996)**:*
> > *Originally posted by **[DaemonChilde](/forums/984525/topics/1580080?page=1#12515584)**:*
> > > *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12515385)**:*
> > > well you asked for having the bar stop when you hit your limit. But if you max your speed then the bar will just be a blue/green bar that full at all times. yous just see your energy and magic count go up epicly fast. and once they stop you know your at your limit cause its not going up any more.
> >
> > What I'd said was "reached max cap/total"
> > As in 
>
> this is what you said
>
> "Any chance in the next build you could stop having the Energy and Magic bars showing filling up when they've already reached max cap/total? At least this way you can have a visual cue to know when you have reached max."
>
> HINT- stop having the E/M BARS showing filling up
>
> and Im telling you get speed to cap (50+) and they'll just be a full bar never moving.
>
> You can tell you hit max CAUSE
>
> Upper number is how many is not being used as per the picture you showed your not using any energy. And its Caped. If said number is not increasing then you HIT your max.
> As for magic your using ALL your magic and as the top is 0 and again bottom is not moving/increasing then your at cap/total/max/whatever.
>
> how hard is it to under stand that.
>
Just like you quoted me as saying: **stop having the Energy and Magic bars showing filling up when they've already reached max cap/total?**
Which means to NOT show a flashing bar when you are have reached the max cap/total. There is no need for the bars to be shown as filling up when it's already done.
I understand the concept of what the top and bottom numbers mean. What I am simply saying is that it would be nice if the games bars would stop filling up when you have reached the max total/cap.
Do you stop filling up the bathtub when it's full and overflowing? I mean, the water coming out of the spout is the same thing as the bar filling up, and the edge of the tub is the same as the end of the bar. So, since the tub is full, do you turn off the water or just let it keep going?
Not sure how you think playing until you get to the speed cap will help this at all in the context that I am stating. A continuously flashing bar, for the early players who have lives and better things to do than to play continuously to get rid of a bar when there is nothing to fill up is pointless. Even AFTER you have reached the speed cap, the game in the background will likely still be generating a constant redraw of the box. Which is useless and pointless.
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IF your Speed is Cap then you'll not be able to TELL if it Filling up or now cause it'll be full can non moving. OR you going to go to Ryu with this as well and tell him to stop making Clones once your at your limit.
And going higher on the Speed ( Should not be wasted on until you get to hard mode/ Pass Boss 200) It'll still be Full no redraw or anything. Its going to stand Full. PLUS THIS IS A GAME WHY SHOULD IT MATTER!!
And Getting your Speed Cap to 50 IS SUPER EASY can be done in about a hours time/ less then a Day. And should be a no brainer to be the first thing to do. And its going to stay on cause well guess what by day 2+ you should have so much energy that it would take a day to fill up. Or have you not notice 4G is a bit of a troll in this game. Make things super easy just to be super hard later. DOnt want a Bar filling up Speed Cap that shit. Hes not going to do anything about it stop or go away. One way or another Im done with and you so no more me talking on this with you.
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> *Originally posted by **[Timothy409](/forums/984525/topics/1580080?page=1#12516388)**:*
> IF your Speed is Cap then you'll not be able to TELL if it Filling up or now cause it'll be full can non moving. OR you going to go to Ryu with this as well and tell him to stop making Clones once your at your limit.
> And going higher on the Speed ( Should not be wasted on until you get to hard mode/ Pass Boss 200) It'll still be Full no redraw or anything. Its going to stand Full. PLUS THIS IS A GAME WHY SHOULD IT MATTER!!
>
> And Getting your Speed Cap to 50 IS SUPER EASY can be done in about a hours time/ less then a Day. And should be a no brainer to be the first thing to do. And its going to stay on cause well guess what by day 2+ you should have so much energy that it would take a day to fill up. Or have you not notice 4G is a bit of a troll in this game. Make things super easy just to be super hard later. DOnt want a Bar filling up Speed Cap that shit. Hes not going to do anything about it stop or go away. One way or another Im done with and you so no more me talking on this with you.
wut. this is so incomprehensible i feel stupider having read it.
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I'm just gonna... not look at whatever all that is above.
So, for .369 here's what's so far been added/will be added for the build!
* A breakdown of every major stat in the game - Energy/Magic Power, Cap, and Bars, and Adventure Power/Toughness/Max Health/ Regen. It'll give you the bonuses for each individual factor forthose stats such as advanced training, or NGU, or Equipment.
* A new fruit for Yggdrasil - the Fruit of Luck! This has a hefty 5M Energy activation cost, but it will PERMANENTLY improve your luck (aka drop chance!).
* I'll dive into more of those QOL improvement people have been screeching to me about.
As always, lemme know what you think!
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Keep up amazing work, 4G, i keep seeing lots of new player names every day on chat, which means game attracts more and more ppl over the time, already over 800k plays today- 1mil is on the horizon :D
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4G, keep up the amazing work plz. Looking forward to the individual breakdown and some new fruit.
Btw, bribing me to manually save prevented a tragedy. I couldn't help but try and use A Number lvl 42.. right before the it autosaved.
Best idle game i've played.
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A few changes/additions for the upcoming .369:
5M =>10M energy activation for that luck fruit , to be an even bigger jerk to you guys.
Another new fruit, this one with a 2M magic activation -fruit for power beta! Each time you eat the fruit you activate (and improve) a permament stat bonus to Attack/Defense. Multiplies with the old power fruit (which is now power fruit alpha). So much power!
There is a cap button for wandoos.
there will be AP rewards added to challenges. 500 for basic, 5k to no augs, 3K to no equip, 1.5K to 100 level. 400 * completions for 24 Hr. This will be retroactively awarded dont worry!
two new accessory slots to earn. One is 30,000 EXP ( :o ). The other is a sellout shop item for 225K AP.
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4G, I'm stilla newbye in the game, but really like it, and love your so brutal sense of humor. At least I hope so, I cannot exclude that this is not humor and that you are REALLY mad :-)
Keep up this tremendous awesome work for all the idle-fan guys that support here. By the way if you can focus on Dutch cheeses and not real ones for cheese-bashing I would appreciate, it is definitely not acceptable to blow out such good stuff as blue cheese, even for nice XP :-)
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