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Yes - I already got +2 accessory, +4 beards and +1 daycare slot (total 7, 7, 3). Diggers still on 4, but want to get AP for +1 (now 79k AP) and +1 from 5th noTM chal.
Already the +2 accessory slots gave me solid NGU boost, along with the +10% from 2 NoNGU, plus 3x magic NGU speed from troll.
Plus I can now grind all beards at once, which may be even better.
I was actually considering doing full no-rebirth challenges, each as 24 hour rebirth - I am now doing 37th, and estimate is about 7:30 hours.
I would get only GRB and GCT titan kills, but will get full gain from beards, and at least some gain from NGU ... not sure about this.
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The last 10 clears of the no rebirth challenge are useless until you reach the beast, and you would have much higher stats by then.
Challenges are not the best place to idle since the stats from your gear are lower until you reach boss 100, meaning that everything except macguffins (and probably yggdrasil since you only have UGG's special ring and maybe the brown heart to boost that for now) progresses slower than normal, and the no rebirth challenge is usually even worse than others since the boss count goes up slower in there.
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So ... yeah, I found I can use Wandooz MEH. This made my NoRebirth 39th done in 4:22 hours (38th was over 11 hours).
This can help with most of challenges I guess - maybe except NoNGU .
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Wandoos Meh definitely makes a big difference (much higher boost per level and no diminishing returns), it will also help you quite a bit in reaching back towards the boss you need to re-unlock adventure zones.
Near the end of normal mode you will even be able to use wandoos XL, and on top of being a similarly big jump it is also a gigantic help in normal rebirths when you are trying to get to that boss 301.
Out of curiosity, the 4h22 is by eating your fruits at rank 4 or without using fruits at all?
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I ate the fruits after completing the challenge, so without fruits at all.
This is also what I should remind myself doing - eating fruits when 1-2 boss from completion, and specifically eating fruit of power alpha instead of harvesting, which I normally do.
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I am closing to the end of my challenge run (~11 days total). Currently I have left:
24hr chal 17/80
NoReb 40/50 -- I could go higher but cant even kill Beast yet.
LaserSw 10/20 -- Will be done during normal 24hr progress rebirths
NoTM 8/10 -- I don't have stats to clear BAE or higher for gold, so I think this is the limit for now
How many more 24-hour chals would you recommend to run (worth it for the +XP bonus, or only AP)?
What are high priorities when getting back from challenges?
Get L24 Pomme, then FoK ?
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I would get 24 on Gold first Becouse how cheap it is then Pomme, FoK, Luck. FoK is only usefull if you have all Yggrasil Perks from ITOPOD Buy them as fast as you can.
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The exp bonus from the 24h challenge is going to fall off a lot when you get your rank 24 fruit of wisdom, and boss/titan exp is going to remain fairly minimal until you are deep in the evil mode (not negligible but the fruit is going to remain your biggest source by a fairly large margin at least until you reach godmother and clear the wish that increases the gains from the harder versions of titans).
For AP, doing them now means less AP overall but getting it sooner, and you kind of want at least 6, possibly 8 digger slots.
The whole page 2 (NGU and beard speed), exp and adventure are those you want to keep pretty much always (the NGU ones can be left out when doing challenges since your energy and magic is ocupied elsewhere, but in normal rebirths they are very important).
Stats and wandoos are good when climing bosses (challenges and climbing back after them), drop chance always helps when grinding a zone, PP, daycare and blood can all be great as well, but can usually just pick 1-2 among them given what you need at the time (like blood + PP during a normal rebirth where you idle in itopod or daycare + drop chance when trying to grind a zone).
I don't know how much AP you still need for that first digger slot from AP (the one at 110k AP, the rest are 225k AP), so maybe doing a few to get that could be worth it.
> What are high priorities when getting back from challenges?
> Get L24 Pomme, then FoK ?
Rank 24 for gold (it's incredibly cheap, and no matter if it's eating for a massive amount of gold to level diggers or harvesting, it's worth it), pommegranate (fairly obvious since it's your best source of seeds just like before), fruit of knowlegde (because the exp is definitely worth it), after that you can slowly level up fruit of adventure, fruit of luck, fruit of power alpha/beta and continue from there.
Fully levelling fruits outside of the first few is something that is going to take you a long time, the ones on page 2 are going to continue until you near the end of evil mode.
Older players are an exception since we were harvesting rank 24 fruits for months as we were slowly grinding the last titans as they were added, so we have billions of seeds waiting for the next fruits but with the current pace you will probably not cap the last fruit until you are near the exile (last titan of evil mode).
Other than that, the usual, continue to grind beards, NGU and itopod as you go up the adventure zones.
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I have currently 6 diggers - from what I see, maybe should try and get 7th.
NGU idling: E-NGU, M-NGU, E-BEARD, M-BEARD, PP, DAYCARE, EXP (optimally 8th ADV to improve PP gain)
Blood grind (pill): E-NGU, E-BEARD, M-BEARD, PP, DAYCARE, EXP, BLOOD (optimally 8th ADV to improve PP gain)
Zone grind: DROP, ADV, E-NGU, M-NGU, E-BEARD, M-BEARD, EXP
I generally used to cap Wand98 at all time without digger, and use stat digger only for quick boss kill.
But with MEH/XL, maybe I will have to also run Wand digger, instead one of the aforementioned diggers.
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Yeah .. no. I am done with challenges for now. 24/80 for 24 hour challenge (the circle is complete). Laser swords will be done during normal rebirths.
L24 fruit of gold done, L19 Pomme (L5 Number and L7 Rage, if this will be too irritating I'll get them to L10 to match other fruits I guess).
Next is L24 FoK obv, and saving AP for 7th digger slot.
For PP - do NGU M 1 for 100PP (already done NGU E 1) , maybe more in Golden Showers (now 62/200, but with 1hr setup I can get e27 gps), and when I get closer to L24 FoK the 2 perks (total 170PP).
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So after involuntary idle for 2 hours, I ended up with 120k power training. I guess it's time to visit new adventures.
I am now 2-hiting all in BAE, and got all clues for the Beast (waiting to finish 24hr rebirth for the final unlock).
The question is obvious - spend boosts on BAE, or wait for Beast items.
None of BAE items has any 'special' property, except for NGU armor (which I cant get yet), and Beast item are (should?) better.
Comparing BDW (maxed) against non-boosted BAE:
BDW
EMB 900
EMB 900 MC 270 EP 2800
EMP 800 MB 2800 EC 260
EMC 80 MP 2400 EB 2400
--total EP 3600 MP 3200 EC 340 MC 350 EB 4200 MB 4600
BAE
EMC 85 EP 1200 EC 90
EMP 900 EB 1100 EMB 800
EMP 450 EP 1300 MB 1000
EMC 60 MP 1400 EC 140
--total EP 3850 MP 2750 EC 375 MC 145 EB 1900 MB 1800
So for now, I will spend boosts to max 200 and 500. When done, I'll start maxing BAE weapon before I can get Beast items, or NGU armor.
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The answer should be fairly simple, go to the beast and look at the drop chance.
Since you can only get a kill every 90 minutes you would need a very high drop chance from it if you want to skip BAE's set.
I'm not sure what itopod floor you are at, but now that you have auto boost and that you can specify what all dropped boosts become (in the settings) boosting sets should no longer be the major chore it was until now.
You can for example start capping the lowest value which is toughness, then go for power and finally make everything into special boosts.
That way you will be able to effectively cut the time it takes to boost your sets, especially around the special since it tends to require a lot more than the rest.
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Do you have any estimate for the drop chance (total, as shown in the stats overview) that would be required to have e.g. 10% chance on single drop?
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You don't really need to estimate it yourself, set the adventure zone to the titan and mouse over the "bar" at the top that says the name of the zone with a funny message.
> The beast
> (this thing is really, really hungry)
It works in most zones after the early ones, with more informations as you get to later and later zones.
In the beast's case it only tells you the drop chance for a piece of the set.
If you want to do the math, the beast is the last zone where it is just a direct multiplication/division, the normal drops (the pieces of gear) are 0.05% of your drop chance and Bald egg is 0.02%.
The drop chance from the higher versions go down significantly (0.005% and 0.002% for the drops from normal, 0.001% and 0.0005% for the drops from hard and 0.0002% and 0.0001% for the drops from brutal).
Starting from chocolate zone the formula becomes a bit more complex because it becomes:
(drop chance / 100)^(1/3) before being multiplied by the zone's factor, but the tooltip for the drop chance at the top is pretty much complete for the zones from there so it's not something you need to worry about if you just pay attention to the tooltip.
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22hr into rebirth, my drop chance is 441k% - so the tooltip at Beast shows: Main set drop chance 100% (green) ((Chocolate world shows 0.9%)).
Does this work even though I haven't the Beast unlocked yet?
Actually I just found I can 2hit farm BAE with green drop chance while wearing my NGU items (only swap is Greed for Strand) - very convenient.
For Stealthiest armor I will probably have to put in all drop-chance items though (0.03% vs 0.0001%).
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Well, ultra rare drops usually have a cap for their drop chance that is also quite low so that you can't completely cheese it with more drop chance, but if you already have enough drop chance modifier to cap the drop chances for the zone along with 2-hitting enemies it is not going to take too long.
And yes, the tooltip that shows the drop chances for the zone work even if you didn't unlock the titan yet, it just means that your current drop chance modifiers are pretty high for your current adventure stats, it is very unusual to start farming a titan with already capped drop chance.
Not that it's a bad thing for you, it means you are not going to need as long in order to get the normal drops from that titan.
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Progress:
- maxed 200/500 boosts
- maxed Walderps accessories
- complete BAE set, L49 stealthiest + one in daycare
- unlocked and killed V1 beast (also based on tooltip I can autokill V1) - got all 5 set items
So once again, I have inventory full of multiple sets and weapons and my head is about to explode.
Do you use slimy items over all others? Cane or Bazooka or Fist?
Also quests - how much time should I invest into those?
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When I unlocked quests I took the time to collect each possible quest item to merge to max level for the bonuses to QP rewards. (If you make sure that it's doing minor quests, not major quests, you can feel free to skip quests and try again until it gives you one that asks for a quest item you haven't already seen. I think you have to have completed the set from a zone at some point before it can be possible to pick up the quest for that zone.) Aside from building that bonus early on, though, so far I kind of just leave it running quests on idle mode and I let it do its thing in the background while I continue farming itopod (or Chocolate Zone when I got strong enough to start farming that zone for its set).
Idling the quests does get you QP slower than you'd get when dealing with them manually, but the tradeoffs of dealing with them manually is that it takes your focus away from collecting PP from itopod (or collecting gear from a zone) and it soon clutters your inventory with lots of junk (merging quest items to higher levels before turning them in does not grant any more credit towards quest completion than the individual low level quest items do, so you don't want to merge them after you've already finished getting the bonus from a level 100.)
From what I've heard about how things work farther into the game than where I'm at, the rate that QP can be earned speeds up dramatically at some point in evil mode (or at least the amount earned per completion goes way up) and makes both idle and manual QP gathering in normal mode seem incredibly slow in comparison. I suppose we're only really getting a sneak peek at the feature while we're still in normal mode.
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For weapons I always go for the one that has the most power (the adventure stat), since it means a higher floor in itopod, and a higher PP per kill ratio can be translated into progress since most perks are great.
It's also the fastest way to get to the next titan version or the next zone.
I don't know if you have all of them but there are 24 inventory slots to grab from PP on top of the 60 from exp, it can help quite a bit.
Of course what helps the most is having tons of AP to burn for inventory slots but that's not really recommended unless you bought everything else that's worth it or spent real money on AP since the cost per slot goes up with each slot bought there.
Your problem in the near future is going to be that keeping a lot of things for min-maxing at various points of a rebirth is going to mean that you will need to be quite active if you want to get the most out of your quests, since those require a lot of inventory space.
>Also quests - how much time should I invest into those?
For quests, there are multiple approaches depending on what you feel is the most important.
The first step is for everyone, you uncheck the "use major quests if available" to not waste them right now, start a minor quest, and if the item it asks for is one you didn't put to level 100 yet you go farm for it and merge it to get the level 100 bonus.
If you had already put the item to 100 previously and when you finished levelling your current one, abandon the quest and start a new minor one.
You do that until you marked all of the quest items you have access to to "maxxed" (so up to spittoon from beardverse since you have not unlocked access to the toothbrush from chocolate zone or the two from evil mode).
This is necessary because each item you mark as "maxxed" gives you 2% extra QP rewards from quests, and you are going to want a lot of QP so every bonus helps.
The two main approaches are one that uses the idle mode for everything (it gives less QP but allows you to spend more time farming PP) and one that uses idle mode only on minor quests while doing the major quests manually (for 10 times more QP and faster completion from major quests at the cost of having to spend over 30 minutes farming those items for each of those major quests).
In both cases you will most likely want to grab the "truly idle questing" (in the last line, 200 PP sounds like a lot but it means you won't have to waste time going to click on the button to complete the minor quests, meaning you will potentially complete more each day, you might want to wait until you got your fruit of knowledge sucks perks if you didn't get them already), the "gooder idle questing" next to it benefits the first approach a bit more but it can give a small boost on your QP income in both cases (100 PP can still be quite a bit at that point though so it's up to you).
Most QP perk look really expensive (even when you get at least 100 QP from completing a major quest manually) and are weaker than their PP counterparts (the EM stats only go to level 50 for +50%, same thing for boosts and gold compared to the similar PP perks) but since everything is multiplicative it does bring some major boosts that will absolutely help you a lot.
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Update on progress:
- L100 stealthies armor boosted
- L100 Slimy set boosted + Egg
- L93 Cane (guess I max it although I have boosted L100 Fist)
- killed Beast V2 manually few times - got Beast Mode, and L23 Doll + one in daycare
- maxed sigil
For min-maxing (unlock fruit auto-lock, achievements) I want to keep 5 items : Bazooka, BAE Hat, Slimy chest, BDW Chest, BAE boots (default Slimy set + Stealthiest).
Now going back to normal 24hr rebirths, and going to max the quest items first.
How much does drop-chance affect the quest item drops (too bad this is not in the tooltip display)?
Did I get it right, that you recommend - when I merge the quest item to 100 - to abandon quest instead of completing, and finding new one?
Also - I assume when I have 10/10 major quests, I should do one.
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The normal drop chance doesn't affect quest item drop chance at all, it is the "quest drop" bonus that does it, the only accessories that have that bonus at that point would be ascended x4 pendant and orange heart (for a total of 20% at level 100 of both).
The "abandon after getting the item to level 100 instead of completing" is because minor quests are worth 1/5 of a major quest (while asking for the same amount of items, and that's when doing it without idle mode that divides your gains by 2 on top of that), and a level 100 item only counts as a single item for the quest completion.
You can definitely just stick around for a while longer on the same zone and complete the quest for a small amount of QP, but those extra 50-60 drops required for that would mean that you would already be past half way to the next level 100 of a different item.
That is only valid if you do it with minor quests, because you don't want to waste major quests, but you should do it with minor quests anyway since after the first time you would be skipping quests that ask for an item you already levelled previously (since the item it asks for is random among the ones you unlocked).
Do note that some people repported a bug where the quests always ask for the same item, over and over, I don't know if it was fixed or if there is a workaround for it (since most people posting a bug repport just post a vague description of their problem and never appear again, it's not exactly easy to track down what might be causing the problem in the first place), hopefully it won't hit you.
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I could actually already evolve to Ax4 , however I would lose the +gold bonus - this makes me keep L100 Ax3 maxed, and another one for pit and other for daycare leveling to get Ax4.
Looty is different though, I'd go for it if I could (now about L91 total including daycare).
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Yeah, that's the main issue with the ascended pendants, you kind of want to keep a level 100 of each version but it makes levelling everything a much bigger deal (at least nearly every zone and titan gives you some of it so if you keep at it you can continue to level it at a decent speed but it takes quite a bit more work than most items).
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At some point I eventually developed a bit of a system for how I handle the extra forest pendants being leveled and ascended.
I had realized that a simple d+click to merge as much as possible together as quickly as possible was wasting a lot of levels. (For example, if you have one already merged up to level 90 and you merge a level 50 into it you get a level 100 and lose the other 40 levels.)
Across all the titans up through Beast I'll see drops of level 0, 20, and 50 forest pendants. I always have 3 forest pendant stacks set aside in inventory; one for 0s, one for 20s, and one for 50s. And generally the 50s only merge with other 50s and the 20s only merge with other 20s. Although when a new stack for 0s gets started one 50 plus two 20s gets it into the 90s and then it doesn't take a hundred of the 0s to actually complete the stack.
So I've got those three stacks always taking up space in inventory. Those get leveled up and replaced with the next stack as they get upgraded to add to the ascended stack. It's possible to see ascended drop at level 50 from some titan or another as well so I've got an extra stack for that and I'll add an ascended 50 to a new stack for the ascended 0s to cut down on how many are needed to get that one to 100. Going beyond the three regular stacks and two ascended stacks, I've got an Ax2 stack and an Ax3 stack getting built up as well. Any Ax4s that finally come out of this production line go to the one that can be equipped, because that's my current highest version of it.
Of course I've also got my fully leveled and fully maxed Ascended, Ax2, and Ax3 pendants that can actually be equipped. Plus an Ax4 currently at level 27. I also have an extra Ax3 and an extra Ax4 slowly collecting levels in the daycare. (I have three daycare slots but the third one has my extra copy of the highest version of looty that I've got.)
Anything else that I might get a lot of copies piled up while idling, d+clicking it all away (or letting automerge work on it if it's equipped or in an inventory merge slot) is fine. But the forest pendants call for a bit of extra space and some attention to detail.
Hmm... I haven't tried including the various lower versions of the pendant in on the action when hoping for equipment levels from the money pit though. Seems like I haven't actually seen that particular result from it in a while, but that could be a good idea for when it does happen.
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Pretty much the same for me - except now I started getting Ax3 from Beast, I filtered out the Ax1 because it horribly clutters my inventory when I idle overnight, and it's gains are miniscule compared to single level in Ax3.
So I now have:
- L100 Ax1 Ax2 Ax3 and SirLooty fully boosted
- Ax2 Ax3 SirLooty and KingLooty for Pit leveling / drop merging
- KingLooty Ax4 (and Voodoo Doll) in daycare
Also - I must say I am impressed with the progress in NGU speed I've made since going into challenges.
Before challs I had ~50k in highest E NGU - now it's 200-300k.
Magic NGU speed got even more speedy - I'm now on 220k Ygg, 120k Exp, and AdvBeta takes 6 seconds to level (I've put this off so it's only level 400 now).
And I have only L31 Voodoo Doll, so there is more progress to be made (luckily I found out I can still manual kill BeastV2 with 60k in P/T training - so around 80min setup including boosting GPS).
Another nice thing is, with 30k E/M Wand training I can use now XL while NGUing (4.7e6 E/M caped).
TLDR - the challenges and 3-4 days spent grinding BAE then Beast seem definitely worth it.
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