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Do the effects of hacks like the stats and the blood work in normal rebirths? I've got like 300 levels in the hacks for att/def and I have 70/80 of the 24h challenge but it drains my soul every time I try and make myself do them. But now that I got the red meeple and hacks maybe i can just force myself to do them quickly now.
No, like most things earned in evil mode it will be temporarily locked if you go back to normal.
The only real exception is the equipment.
But if you want to prepare a bit in evil to crush those last bits in normal, you can consider attack/defense for rich jerk and the stats for rich perk/quirk that are not labelled as "evil difficulty".
For example, those 1000 levels and 100 PP per level was not something readily obtainable in normal, but in evil it becomes much easier to reach.
Same for the one at 25 QP per level, it was a big amount in normal but once you start accumulating hacks (and just time doing quests too) it becomes something you can consider taking.
Since you already have at least the nerd's gear, your adventure, attack, defense, energy and magic stats are going to be more than enough to rush that challenge, don't underestimate things like advanced exoskeleton or laser sword (+ upgrade) as your augment and wandoos XL right from the start on top of fully capping all blood magic rituals (and capping beards but in short rebirths it won't do that much).
Oh my, I finally beat this guy. It was a tough fight, I was farming for days (adv training & mega equipment), but the reward was worth it. Too bad I had to spoil myself for the Ring of Apathy. I had no clue what this Droop thing was. I had to search for hints for the first time.
Man, I'm glad ! Let's see what's this beards thing is... Woo, a use for energy/magic bars! I love this game :)
Progress: Autokilling Nerd V2, but far from manualing V3.
Maxed PPP and Nerds sets. L100 Anime, L94 Calc, L35 D20, L33 D8.
Now working on making progress to Boss 158 (Meta Lands) - already have adv-stats to manual it, not sure about drop chance.
Regular blood spag. 28%, gold 500%+ . Iron Pill / McGuffin spells still suck major ass (even if I bougth both perks).
NGU Normal: 1e8 first 6 E + Ygg + Exp. 4e7 PP, 3.5e7 AdvBeta.
NGU Evil: made some progress, but still majority of time spent on normal NGU.
Diggers: Gold income is back to 'normal' levels, so can start leveling diggers again with the Fruit.
Ygg: L24 upto rage, otherwise L12 L8 L8 L1 .
Beards: Caping first E/M beards (~6.8e6 levels after 24hrs). Gold beard 1.7e6 levels.
PP: Gen1 pow/cap done, leveling gen1 bars, then NGU.
QP: Maxed quest items from Evilverse and PPP. Still leveling gen1 quirks.
I don't manual much major quests, spending 6 poop daily which is about all I earn daily from ITOPOD, too.
Hacks: 6 speed 3.9/150k/3. Leveling first page only for now - 103/101/52/121/28/31/31/0 levels respectively.
So far, I try to spend around 1/3 of EXP on R3, rest on E/M leveling.
Maybe that's too much, considering I still cant full-cap even first evil NGU.
My strategy at that point (AK Nerd v2, maybe a week or a bit more ago) was something along the lines of:
"Okay, the perk points are coming in pretty quickly now that ngu pp has grown, so it will only be a few more days until I can complete both the gen 2 E/m cap and power and the NGU perks at roughly the same time. That brings a big potential growth for evil NGUs all at once."
So I just ignored r3 for the time being (it's still a bit slow to ramp up for now, even if it becomes important later). I kept dumping exp into E/M pow/cap with the intention of doing an evil NGU run upon finishing up all those NGU perks. Something like a 3.5:1 energy to magic ratio but the exact amount isn't a huge deal. It doesn't give any huge benefits besides making boss pushing a little easier and some more digger levels, but it'll be there when you finally do your evil NGUs.
So then when those were finally done, did about a 4 hour evil NGU run, at which point the benefits were starting to slow down, though doing a couple more hours wouldn't hurt either. Brought everything except ngu adventure B is at least to the diminishing returns softcap, going higher when I was still getting good value for the time. The 20% from evil ngu pp is nice to have, along with more adventure stats, a bit more exp/ygg, more gold, and a bunch of boss pushing stuff though that's probably the least exciting part.
The reason to do a long evil NGU run like this is because you've got all the NGU boosting stuff you need for a while and then you can go focus your exp on the stuff you've been neglecting (like r3). So if your NGU power is at a temporary maximum, you might as well just do all your evil NGUs for a while and then you'll be ignoring them completely for several days after this.
So that's about where I am now, I actually dropped down after that to do some challenges for a bit and then came back up. I invested a bit into r3 (5/5/150k/3), but mainly I've just been pushing everything that will allow me to get to itopod 700, which gives a bit more exp and 2k boosts instead of 1k. I dumped about 75 million exp into base adventure power to do so (almost all the exp since I bought the r3), which some people may object to but I think was a decent choice, so I can at least reach 700 by the end of the day. (And those extra stats will also help eventually for faster metaland and GM). Nerd v3 is just barely out of autokill range, but will be there pretty soon.
I still haven't bothered with metalands yet. Since I just did my evil NGU run and probably won't do much more soon, I have no immediate need for the gear - except for reaching itopod 700 faster which I already did with the exp dump instead. I'll probably pick up the gear when kills are 2 hits or less and then see how close I am to the next titan push. (Most people would probably try to pick up the gear earlier though so there's nothing wrong with doing that either. Meanwhile I'll be hoarding my perk points in peace.)
Since his beards are still not capping for the whole day (with 50% bank you should get a bit over 8 million levels at the end of a 24h rebirth after even just 3 days of those 24h rebirths when gaining the 4.32 million levels a day, it "caps" at around 8.63 after around 8 24h rebirths) I would say to keep giving exp to bars as well.
Both the beard cage and the BEARd are useful and getting them to stack as many permanent levels as possible even a bit earlier helps.
On the topic of exp into adventure stats, it's not as bad in evil mode but you probably don't want to do it too much because it tends to mean lower base EM, which in turn means reaching the cap of evil NGUs later.
I still think it is worth it when you need to bridge the last bits, it is the equivalent of the extra long rebirths in normal mode (those are nowhere near as usefull when you have bank perks because of the diminishing returns in the advanced training formua).
have you considered doing some evil challenges? namely the basics? They don't take long at Nerd v2 (could be anywhere from 5-15 minutes, depending where your NGUs and such are at) and the 50% bonus to adv stats is really helpful for getting to v3.
What are next digger levels costing you now? I'm not yet back up to being able to start buying digger levels again. 24hr fruit of gold currently gets me something in the e44 range, I think. And my next digger levels have costs in the e46 range.
I'm still slightly ahead of you in a lot of things (but you are catching up) but that one stuck out at me.
I've also been autokilling Nerd v2. It looks like I'm at maybe 1/5 or so of the stats needed to autokill v3.
I've got L54 D20 and L68 D8. Other gear before this already reached L100 a while ago.
I don't think I've reached boss 158 yet (haven't actually been looking at what bosses I've been reaching) but I should also be getting close soon. (Currently at 153, at 21 hrs into the current run.) It looks like... I'm at maybe half the stats to idle it if I turn off beast mode for it?
Blood magic: number e12 range and spaghetti ~30% and gold ~550% or more by the end of a 24hr run. I don't spend too much time waiting for blood to spend on the other spells so I might get maybe 5k-10k adventure stats / +1 to a random macguffin / +5 to all macguffins.
NGU normal: ranging from 1.4e8 levels to 6.1e7 levels in eNGUs / ranging from 1.3e8 levels to 6.1e7 levels in mNGUs
NGU evil: ranging from 5434 levels to 62 levels in eNGUs / ranging from 6634 levels to 62 levels in mNGUs (I did work on getting levels into evil NGU EXP to get it boosting that effect by over 110%, thanks to whoever suggested that. Haven't done much else with evil NGUs lately though)
Yggdrasil: last ones are at 15 / 10 / 10 / 5
Beards: Fu Manchu / Neckbeard seem to consistently stay capped through full runs. But that's it. (Currently 21 hrs into a run and I'm at 9.2e6 levels in those two and at 2.2e6 levels in the lowest one. 55.5% banks between perks and quirks.)
Perks: stat rich perk II and adv rich perk I are both at 10 (and all before this in default sort are maxed) / generic EM perks II are all at 25 / faster NGU perks II are both at 25 / fibonacci is at 21 / generic R3 perks I are all at 10 / plus macguffin and questing perks purchased
Quirks: stat rich quirk I and adv rich quirk I are both at 25 / rest of first row and beast seed and both wandoos and the bank Is are all maxed / generic EM quirks I are all at 10 / generic R3 quirks I are all at 5
R3 / Hacks: 25 speed and 5 / 150k / 5 base stats and hack levels are at 169 / 130 / 99 / 96 / 72 / 48 / 48 / 34 / 26 / 15 / 11 / 7 / 5 / 5 / 0
EM stats: 300k / 12B / 575k base energy stats and 175k / 7B / 325k base magic stats
**EDIT**: I just had itopod pushing to see what new highest floor I could reach while I was writing this post up (noticed I had been farming my previous highest floor) and apparently I just set 702 as my new record. Optimal floor to farm at is only 658 though. I sniped a few 2k boosts but I can't actually survive long at floors 700+ to try to farm them yet.
The trick to get a lot more gold from the fruit is to get a gold drop loadout both for the start of a rebirth and either for when killing titans or when gaining access to a further zone from advanced training.
Yes - I use gold drop loadout on start of rebirth on PPP bosses (~5 min to get good rng), and then on first Nerd kill (I dont do more tries on Nerd gold kill, want to spend other kills for drop chance).
I don't use magic for blood, except in beginning to get drop/gold bonus, and before rebirth for number. So all goes to TM - e.g. now before rebirth I have 1593/957 TM levels.
Also I have 20k in NGU evil gold. Fruit now gave me ~1e48 gold, diggers cost min 1e47.
ITOPOD ~655 , boss 152. PP ~58k/kill (800+ fruit), QP 120/major quest.
Beard bank should be 40% now (missing all QP banks, and bank5 from PP).
For now, going back to 1:40:2 ratio, to try cap beards - not sure how much I want to invest into this though.
The basic challenges might be good idea now - using the 30min rebirths to max mcguffin gain.
But I have now only 6 mcGuf slots. Should I target for more slots, before going into the challenges (EXP 100M, 5k PP, 7.5K QP, or APs)?
Between the fruits that are starting to get to decent levels and the potential of 30 minutes rebirths it would definitely benefit you to have most of your macguffins equipped.
All 6 EM stat, 2 NGU speed, adventure and drop chance would probably be the minimum you would want to have equipped (gold, stats, number or augment would all be nice additions but not as big of a deal), so that would mean you would ideally want an extra 4 slots, but if you want to squeeze things you can probably ditch the "bars" and only need 2 more slots.
If you have QP (or major quests available) you have 2 slots there (7.5k and 20k QP), itopod also has 2 (5k and 40k PP), the troll challenge has one on the second clear (not sure if you should be going for that at that point but it's still a possibility), the no equipment challenge has one as the last clear (not exactly nice for this case since you want the slot for the challenge itself, not after it), on top of whatever is left from AP, so you have a decent amount of choice on where to get these.
Yeah macguffs are a good long term investment since there are no diminishing returns on the daily growth and they only speed up a little bit in late game. I spent all my recent and challenge AP on them so I'm up to 11, which includes evil troll #2 and the 5000 PP macguffin. I would recommend the 5000 PP one even though it's a bit pricey, and the troll one whenever you do your next challenge run, but the 40k PP and 7.5 QP ones are too expensive for now. The 100m exp one is closer but there still might be some better priorities for now.
With only 6, AP macguffins are definitely a priority, but with 11 that gives me enough room to equip most of the good ones - I'll probably be able to pick up the 100m exp one and 40k PP ones by the time I need them for r3 pow/cap. So they start to become less valuable as you get more of them, but they're always decent. I still don't have beard #7 or grey heart yet which start to look more appealing than additional macguffins.
Also yeah if you don't have basic challenges done you'd probably want them before farming metalands. Though the nice thing about this game is if you feel like you don't have time, it's never truly necessary to do them until they're very, very easy, but they will help.
For gold, I get about 5e44 per second and 5e50 from FoG. I do the same strategy of throwing on the gold gear at the very start and the first titan kill. I run blood magic 2-3 hours on counterfeit gold (i don't waste more than a couple minutes on the other spells - iron pill gets me about 1000 stats without the perks, don't have macguff spell b yet) and time machine for 14-18 hours (there isn't much else to do.) That gets me about 5000/1700 time machine levels and 700-750% blood magic gold. Evil ngu gold is 100,000% and evil ngu time machine is 350%.
My ratios are about 1 : 30k : 1.5 for energy and 1 : 30k : 1.2 for magic (i had increased the bars a bit when normal ngus were capped since power/cap no longer gave big benefits to increase). But I have energy beards mostly capped and just did a big run of challenges so I may let energy bars drop down again, probably below energy power eventually.
Perks and quirks I'm tempted to do make some questionable choices with. Everything before (54) rich jerks ii capped, EM 2 maxed except magic bars, ngu2 and improved quest looting capped, 5k macguffin and assorted cheap perks capped, fibonacchi 21 and 25/20 resource 3 pow/cap. 30 levels of rich adventure perk (not worth it but I felt impatient). The obvious choice here would be to max magic bars 2 for beards but I feel like trying to save/dump 20,000 perks into better QP rewards first since I have 41 majors banked up (5k PP saved up now). Get about 119k per kill in itopod.
For quirks basically have all the obvious stuff, row 1 except the rich stuff and beards (beard are a decent purchase but too late for me now), seeds, EM pow/cap basically maxed (no bars), beard bank 1 just now picked up and maxed. Tempted to dump a bunch into beasted boosts II once I go on a major quest spree, but that would set back beast NGU perk - and probably isn't as strong as if I just bought adventure boost, which itself probably isn't worth it either. But on the other hand, those boosts will stick around (since the quirk isn't retro-active it's nice to get it early), it's mainly for cube stats but it does make boosting gear faster, and that's potentially another 20m exp worth of cube stats per day from itopod, so I'll have to think about that one. (Those stats obviously aren't worth as much as just having the exp but still pretty good.)
Max boss is 170, the evil NGU run probably pushed that up quite a bit, evil ngu augments is the highest one at 400k (200,000%). That's using wandoos meh, which is slightly more hassle than the normal one but not too bad.
In terms of adventure stats, if you want an idea of around what it took for 700: numbers are 31 million base power, 31 million cube power (coincidence they're the same), 25.6 million equipment power. 248% evil ngu A (77,000), 105.82% evil ngu B (not much...), 155m/81m for normal adventure ngus. 6.5m advanced training at the moment, 6.3m adventure beard, 987% perm bonus, 185 digger (277%), all basic challenges, 113.3% perk, 120% macguffin, 133% hack, and of course beast mode. That puts me at floor 702 right now.
One thing surprised me - you now have 6 beard slots? I've got 7th even before red heart if I recall correctly - seems like important thing for permanent bonuses?
When done with gen1 quirks, I definitely want to save up for BeastNGU - seems to me like one of requirements for moving fully to leveling evil NGU.
My PP gain is now ~59k - still leveling green heart to L100, and no points in ITOPOD perks (NGU PP 1.35k%, Digger 267%, total 4387%).
Does the evil NGU or perk bonus increase the PP gain that much (so you get 119k per kill)?
My 7th mcGuffin slot will probably come from AP or PP (though 5k PP would be 4-5 effort at this moment). 100M EXP is too much, QP as well.
For AP - 10 acc 8 dig 7 beards red/yell/green heart - still want blue/orange/grey heart.
But if I plan to do basic challenges soon, maybe I should prioritize mcGuffin slots over hearts..?
Yeah I probably should pick up that 7th beard at some point, though it's mainly wandoos or drop that I turn off. Wandoos isn't hugely valuable, and drop rate gets cube rooted, but they do still add up, plus you don't have to cycle between beard slots. But on the other side, number and boss pushing does become slightly less important after godmother, so it isn't crucial. I'd like to pick up faster wishes once I get to the next titan since it's on sale, even though it might not otherwise be #1 priority. I'm not sure exactly when that will be, it's not particularly close, but it's not particularly far away either. Still feels like I have a ton of AP purchases I'll need to get eventually, though if you keep playing long enough I guess you can get pretty much everything in the end.
The PP difference is mainly NGU (~50%) levels and green heart (~20%) with a bit of extra digger bonus (7%) and fib perk (5%). NGU is 1940%, (120% evil, 1617% normal), digger is 287% (level 100).
Yeah you definitely want beast ngu at some point, though I'm not sure EXACTLY when, and a bit depends on play style/how long you spend on evil NGUs. If you have the time, manual questing does help a lot. When they started off at an hour each, some people preferred just staying in itopod and idling them, but now they should be ~25 minutes or less so they're definitely worthwhile if you've got the time in the day to watch over the game (they're about 20 minutes for me and there's another quest drop item coming soon in metalands). If not, it will take a little longer but if you start saving soon for ngu perk it'll be all right. And yeah, it's basically a requirement eventually, but getting to the point of capping evil NGUs takes some time from where we are now.
As for hearts, it depends on which one. Yellow, red, green, blue, and possibly orange would normally come before any 225k AP macguffins. Purple and brown are not great. But yeah there's a lot to buy, so that's why no 7th beard slot for me yet. You could probably delay orange heart if you can think of a specific macguffin you'd really like to put in inventory.
Most people would probably get grey heart before a 225k macguffin slot but when I look at hacks and ask myself "okay, how much would a 35% or so bonus get me?" - and try to add up the levels it doesn't look like I'm missing out on a huge amount, but it's difficult to estimate exactly. (The bonus is 25%, but it also gives 40% cap, but that takes an accessory slot, and the amount of hack levels it gets you and the value of those levels changes a bit over time. But when I add up the affects of like 40 more levels of each hack it doesn't seem critical.) Pink heart is probably good but I'm not completely sure and we can't buy it yet (also takes a long time to level).
In terms of challenges, if you can find a way to get a 7th slot (5k PP?) before then, and put both E/M powers, E/M caps, ngu speeds, and adventure in there, that might be all right. You're probably strong enough that you don't actually need 30 minute rebirths for basic challenges though, in which case you might not need to worry about macguffins before then.
Progress: Autokilling Nerd V3 in most of rebirth. Maxes diced, L65 Pillow L48 Meeple.
Using Wandooz MEH regularly now, pushed boss past Godmother.
PP: L34 Fib, all gen1 perks. QP: Maxed gen1 E/M power, following with caps.
Beards: Maxing all around 7.5-8e6 each rebirth, except golden beard around 4.5e6.
Fruits: after rage L12 L12 L12 L1 .
Preparation for challenges:
- leveled a bit evil NGU aug/wand and e/m power
- got all items from meta lands at least L1 , to level in money pit
- 8 McGuffin slots (7th 5k pp, 8th 100M exp) : E/M power/cap/NGU(450-500), adv-stats (1000+), drop chance (600+)
I could farm meta lands already (3-hit with 5.6%+ boss drop chance) - but it seems better to do challenges before that.
**Question**: Apart from basic challenges, which ones would you recommend to try (to utilize the 30min rebirths)?
The first clears of the no rebirth challenge are not too hard to clear and the first few blind challenges are not much different from the basic challenge if you are going for 30 minutes rebirths and not 3 minutes.
You might still be a bit weak in terms of equipment but the first no NGU should be something you can get and it is borderline impossible without 30 minutes or more anyway.
Similar thing for the no time machine, the first clear should be something you can get somehat easily but the rest will be out of reach.
For pretty much everything else there is either no reward or no realistic way to really clear them at that point in the game.
I guess you could go for the no equipment challenge if you really wanted to, but the only reward is a macguffin slot for the last completion.
Majority of the evil challenge rewards seem to be considerably under-developed.
When 4G eventually gets to updating them, will be awarded 'backwards' to people who already have them completed?
It should work like that since it is possible to fully clear those challenges without rewards, and changes are retro-active for everything else (equipments are the most visible for that, when a stat is added or changed on a fully boosted equipment you have to boost the changed part but it properly changes and takes effect).
Yeah .. I probably won't do all no-eq challenges for +1 McGuffin slot.
So the plan is (all 30min rebirths), in chronological order:
- first noTM
- first noNGU
- 2+ blind
- all basic
- 2+ noreb
Depending on time I have dedicated to these challenge runs, I may throw in few normal 24hr challenges for AP gain.
Evil 24h challenges have pretty low AP rewards (the base and growth before bonuses is 60 instead of the 300 in normal so it starts and grows significantly less) so it probably won't give you as much as you think.
I wouldn't touch evil 24hr challenges with a 10 feet pole, in the current state.
Still have some normal challenges left though, and AP achievement bonus almost full (only left are last X-rebirth ones).
I should probably start using meh now... And it's switched... And within about 3 seconds it's already surpassed the total bonus that 98 had built up in this first 26 minutes of this rebirth. Nice.
I've also been autokilling nerd v3, but I've only got the pillow at L49 and the meeple at L37. Already farmed meta land and maxed / fully boosted that set though.
Interdimensional party and godmother have been available but I don't think I'm ready for them yet.
Base stats: 475k / 19B / 900k energy, 350k / 14B / 650k magic, and 10 / 200k / 10 R3 (side note: haven't yet made the push from 25 to 50 R3 speed)
Perks: I just maxed the gen II NGU perks. I've got the gen II EM and R3 perks each at 35/100. I've got the Fibonacci perk at 34. I've got stat boost II and adv boost I both at 50/1000.
Quirks: Doesn't feel like I've made much progress here in a while. Let's see... stat boost I and adv boost I each at 25/1000, rest of first row maxed, seed / energy wandoos / magic wandoos / super advanced training maxed, banks still each at gen I maxed and 1/10 on the gen II, and... my gen I EM quirks are each at 10/50 and my gen I R3 quirks are each at 5/50.
Beards: I'm not sure what levels they've been reaching by the end of a run... All except the gold beard start a run at capped speed though, and by the end of a run a few more won't be running capped either.
Fruit max tiers after rage: 19 / 14 / 12 / 7
NGU: 2.035e8 to 1.222e8 range for normal eNGU levels, 1.993e8 to 1.220e8 range for normal mNGU levels, 192688 to 272 range for evil eNGU levels, 320378 to 40 range for evil mNGU levels
MacGuffin bonuses: EM stats/NGU/wandoos and also drop chance between 170-190%, beards just under 150%, adventure and number both just over 130%, augment is about 293%, gold is about 939%, attack/defense is about 1745%
Hack levels: 1st page: 292 / 238 / 190 / 189 / 150 / 109 / 109 / 83, 2nd page: 62 / 41 / 30 / 22 / 15 / 15 / 0
Personally, I hadn't given much thought to any evil challenges yet.
I think I still have half of the 24hr challenge in normal left to do as well.
For quirks, I would recommend maxing the gen 1 E/M caps (skip bars) and then saving for "the beast ngu quirk ever." That would almost double the effectiveness of your E/M, while some stuff like banks 2 and r3 quirks are a bit too expensive for now.
Timing on the beast ngu quirk comes a bit down to preference, I've seen some people in chat saving from it from the start of evil so they'll be ready when they need it - I don't think it's necessary to save quite that early, but you'll want it eventually. I think somewhere around nerd v3 is a decent time to start saving (for manual major questing, idle may want to start sooner if possible), but you probably want the energy/magic quirks first. As I said though, it seems that some people have different opinions on when they'd like to acquire the quirk, and you have enough banked normal NGUs that it isn't a big deal if it's a bit later - but sometime around GM or GM v2 I think is when you're able to start putting a lot of levels into your evil NGUs.
On that note, managed to take down GM titan about a week ago, don't remember exact stats but it was something like 480 (not sure on this one) adventure hack, 410k evil ngu adv a, power/toughness to kill were around 1.6e18 (2.4e18 beast) power, .6e18 toughness, but took several tries to get the timing down. Strategy: leave beast mode on, alternate block, paralyze, block, use 2 charged ultimates and try to take it down before the second block wears off. You should only get hit about twice in the process, so the strategy comes down more to having enough power for the kill and getting the timing down than to needing toughness.
I'm not sure if it's practical to farm IDP to max before GM or not, I just left it until later and used a level 3 hammer from there as a weapon (never even used the 7 from metalands for anything.) It would ease the stats needed for the first GM kill, but it would be a lot of effort farming and boosting for a set that would soon be replaced. (The beast mode stats for IDP are almost as high as the stats needed for the titan kill.)
Progress:
- basic all
- noreb 41/50
- noTM 5/10
- noNGU 5/10
- blind 8/10
- troll 2/7
Continuing with maybe few more noreb, and 3rd troll (because it fits my time-slot reserved for the challenges).
NGU - normal E 1.71e8-1.10e8 M 1.78e8-1.04e8 , evil E 545k-1,1k M 500k-1k
It is nice that I can cap normal NGU w/o much investment during most of the challenge runs, when utilizing 30min rebirths (except troll).
Ad quirks - maxed perk Better QP rewards, now leveling Improved Quest Looting (21/30).
Once this is maxed, I'll start manualing major quests to save up for Beast NGU quirk.
Done with challenges. From the last, I've add 50/50 noreb, 4/7 troll and 2-3 normal 24hr challenges (before it drained my stamina and soul).
Now climbing again back to Nerd and Metalands.
The 4/7 troll wish should be unlocked when I defeat GM, correct?