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I forgot Kongregate forums exist because I'm only really present on the NGU Discord, but I thought maybe some of you folks would like to see a couple spreadsheets I made.
Farmer Sanc's Boost Almanac

https://docs.google.com/spreadsheets/d/1UyOPvZ_Gen02xfJZuPGnOQNVETxoQXlYJ9ObHmmDWRI/edit#gid=0
This sheet looks at your idling power, drop modifier, respawn rate, and boost recycling chance to tell you the most efficient places you can farm boosts and experience drops. It also displays the runner-up for each category and has a drop-down menu to select a custom zone you're interested in, and shows the efficiency of each relative to the most efficient zone.
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Sanc's Giant PP (and EXP/etc.) Sheet
(Minimal features displayed)
https://docs.google.com/spreadsheets/d/1v9yA1Cv8W7OS1Vo_3LU3rHVBsPXaFRzP4T7Di2ZT3YY/edit#gid=479927617
This is a sheet used to calculate daily gains for several features (PP/EXP/AP/QP/Cube Boosts) but kept as spoiler-free as possible. It reveals inputs and outputs depending on the difficulty setting and titan you select for your progress. It's most useful for people who are at least at the last titan in normal since the game's meta is pretty stable after that point. The sheet needs more inputs than I'd like, but that's a consequence of generalizing it for people at all difficulties instead of assuming that everyone's got all the early-game bonuses. After the holidays I'm planning on adding an import/export string to make transferring inputs to a new version of the sheet easier since some of Google Sheet's copy/paste functionality only seems to work for Chrome users.
(A snapshot of my progress)
If you have any questions or comments about the sheets, it's easiest to reach me on the NGU Discord.
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Made a new one today for custom guff runs. You can build a run out of rebirths of custom length and set how many times you'll repeat that run. Getting all your guff levels and current bonuses is annoying, but you only need to enter values for the ones you're interested in building. There's also a combined bonus section on the right so you can select a few guffs simultaneously if you're interested in something like total effect on mNGUs.
Sanc's Guff Run Sheet for Guff Runts

https://docs.google.com/spreadsheets/d/1lMiazxEsG-0qHjI3McwEPSwuHisgMGbirm0sFKP6BLQ/edit#gid=0
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Whipped up a quick one by request today to show ratios and exp ratios for E/M/R/Adv. Hopefully if I don't add a screenshot it won't freeze the post in limbo for several days like the last two times.
https://docs.google.com/spreadsheets/d/1jok7IoKEcPD0hSUX4pIYHtdSNE7bpP1QpZ_Jo_udDiE/edit#gid=0
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Here's one to explore daily seed generation, specifically used for figuring out a more reasonable baseline for the upcoming patch's new fruits. There are already tools that are arguably more useful for figure out your daily seed income, but none of them have been updated for future content yet so I still have an edge. But who knows, by the time this post gets unfrozen it might be current content :hahaa:
https://docs.google.com/spreadsheets/d/14fJZkC1TjT4SXdnILwXanczVMWUgwfBADC4Gx2V41ow/edit#gid=0
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Another one that's potentially for the future but will probably get delayed for a week, here's a sheet to help you figure out what cards you want to bother with.
https://docs.google.com/spreadsheets/d/153Yyh763YI55NHUReGdVJhIOqvYTRZYFatzmjYLmxMc/edit#gid=0
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Sanc's Giant PP (and EXP/etc.) Sheet updated for 1.100. Same link from the original post.
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Card sheet updated for 1.101 with tag effect bonuses, recycling, and buffed card formulas.
Edit 16 hours later: Had a typo with chonks/day and recycling works a little better than I thought it did, so I had to revise a bit today. Sorry for the inconvenience if you planned using my bad data!
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Thank you very much for sharing these. I have been using your boost almanac for a while.
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You're welcome, glad people get some use out of them.
Card sheet updated for 1.110, which should be coming out tomorrow. I haven't been following testing as closely for this patch, so the other sheets will take a bit longer.
Changes for cards that I'm aware of: buffs to Drop Chance and A*I*D cards, 3 more tiers for everything (except wishes, which only gets 1), two set bonuses. If there's more changes, please let me know. The link remains the same as always.
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PP/XP sheet updated for the new titan. I don't think anything else got affected, so no need to make a new copy unless you're an endgame player. Card sheet got another small update to change how infusers are handled per a request on Discord, so you can tell it that you use an infuser every X days (I can only afford them once a week or so) and it'll fold that into the daily mayo calculation.
If anyone else has stuff that they think would be useful, please let me know.
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does sheet calc hearts maxed alreayd or ignores them?
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For Red/Yellow/Green/Orange hearts, the individual bonus is included in the overall breakdown bonus that you enter - for example, your total exp bonus from stats breakdown already contains the level 100 bonus from Red Heart if you have it maxed.
For Blue heart, there's a checkbox.
On the Card sheet, Rainbow Heart also has a checkbox.
Brown/Purple/Gray/Pink don't affect any of my sheets so they are ignored.
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Giant PP Sheet, Guff Runs for Guff Runts, and the card sheet have been updated for 1.130.
Giant PP Sheet:
Red liquid bonus added to offline kills, idle questing. Offline boosts added. Unintentionally fixed a bug where boost section double-counted the effects of offline time. Please remember to only copy over the user inputs from column D, and not the whole column.
Guff Runs:
Changed the guff names.
Card sheet:
Nerfed recycling.
If you see anything I forgot to add or have found any other issues with my sheets, please get in touch here or on Discord. The Boost Almanac is likely not getting updated again because it's too much of a pain to refine the expected hits without turning it into a web app, and none of the new zones in sadistic really matter for the purposes of the almanac.
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Updated the Giant PP sheet and Card sheet for 1.200. Giant PP change was just adding T12, so no rush to update if you're not at the current endgame. The Boost Almanac remains untouched, but for super endgame players you'll get slightly more stat/exp value out of idling in Duck Duck Zone instead of the tower as long as you're out of things to spend PP on. You will need a lot more free inventory slots though, because you'll be getting about 82% more boosts in a given period.
Edit: testing edits in a locked forum
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