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Been doing 24 hour rebirths for the last week and been wondering if I should make the jump to EVIL. Quick rundown of my current stats.
Inventory:
Maxxed Choco Set + Max The Stealthiest Armour
Gerbil(100)
Van Goh(100)
E. Bar Bar(12)
M. Bar Bar(8)
Fanny Pack(100)
Bald Egg(100)
Voodoo Doll(100)
Power Pill(100)
King Looty (60)
Ascended x4 Pendant (30)
Perks!:
First Row: All Maxed except for Rich Perks(70)
Second Row: All Maxed except for Instant Advanced Training Levels(2), Golden Showers(3), and Five Shadow(3)
Third Row: All Maxed except for Loot Goblin Blessing(0), Day Care Kitty Blessing 2(0), More Inventory Space 2(0), and Bonus Boss Exp(3)
Have all the following Maxxed from Fourth Row on: Adv. Training Bank 1, Time Machine Bank 1, First Harvest Best Harvest, Both Digger Slots, MacGuffin Slot, MacGuffin Itopod Drops, Improved MacGuffin Itopod Drops, Blood MacGuffin Spell, Truly Idle Questing and Gooder Idle Questing.
Ngu:
First 6 all 12 million, Drop Chance 2.4 million, Magic Ngu, 500k, PP 101k
Magic Ngu:
Ygg 7 million, Exp 4.8 million, Power B 2.8 million, Number 2 million, Time Machine 675k, Energy Ngu, 250k, Adventure B 85k.
Yggdrasil:
First Seven all 24. Arbitrariness 14, Numbers 12, Rage 2
Diggers:
All 12 Unlocked. Total Digger Levels Bonus 134.147%
First Page Max Level 133
Second Page Max Level 75
Third Page PP and Daycare 59, and Blood and EXP 47
Beards: All 7 unlocked.
Quirks:
First Row All Maxed expect for Stat Boost and Adventure Boost.
Also have Beast Seed and All Generic EM quirks maxxed.
Sellout Shop:
Special 1: All purchased expect for Custom Buttons and Loadouts.
Special 2.: Missing 6 MacGuffin Slots, Daycard Speed Boost, Quest Reminder, and Custom Idle Buttons.
Special 3&4: Only Have Faster Wishes.
Also have Max Level Green, Blue, Red, Yellow, Orange and Brown Hearts.
MacGuffins:
Have not put as much work into MacGuffins. Levels range from 10-80. Current Bonuses:
EP: 123
EC:106
MP:134
E. NGU: 101
Drop Chance: 110
Gold Drop: 180
All Exp stuff bought except for the 2 MacGuffin Slots and some of the Auto Activates for Yggdrasil.
Spent under a million exp on Adventure Stats and Rich Jerks. Just would drop some in everyone now and then. Most of Exp has went towards EM.
Energy 30k, 1.2 Billion, 60k
Magic 10k , 500 Million, 20k.
All challenges done expect for 2 24 hour. Just have not felt like doing them for some reason.
So should I make the jump? If not what should I work on. Feel like MacGuffins might be behind but its my least favorite part of the game for sure. Anything I should really have before I go to evil?
Thank for the replay. I went ahead and started a 24 hour challenge to knock them off before I start. I have auto activate up to Watermelon. What range should my magic be at before I make the jump.
You will most likely need to spend some exp towards rich jerk (and it will help you for the last 24h challenge as well).
Your energy and magic seem fine at first glance, your magic cap is weirdly high compared to everything else but nothing too massive to worry about much.
I'm not an expert like slay is, but i'll give feedback based on my stats at the time and "transition".
Perks: I'm not sure how many PP you get a day, but Adv. training, loot goblin, day care, inv space, bonus boss exp, and banks are all QOL changes that can be easily skipped, but if you're getting hundreds or thousands of PP a day you might as well get most of those.
First Harvest is great and (AFAIK) why most people say daily rebirths are great, I rebirth whenever i have time (weekly i guess?) so my Ygg is less fruitful than others, which is important because it's where most of your EXP will come from, as well as a great source for multipliers (Number, FoP Beta), and a nice addition to your Adv. stats, AP, and PP.
The 25PP Digger slot was useful for me, but only because i only had 1 or 2 when i bought it. I'm mid-evil atm and I'm using eight, so i'm sure you can find a use for it (NGUs, Exp, and PP are all must-haves; Adv. boost PP a bit and daycare & blood are more QOL than actual stat-boosting imo.)
The first three levels of fibonacci are +10% E/M Power, +10% E cap, and +10% M cap. Those are possibly too expensive for you right now, but in the next few weeks you'll want them.
PP generation in the ITOPOD is significantly more in evil, i believe it's a +200 PPP/kill, so don't worry if evil perks seem too expensive
NGUs:
I'm forgetting where my NGUs where when i went to evil, but i think i could barely BB all eNGUs and half of the mNGUs. Your Evil NGUs are going to be super slow, but a different modifier, so i'd recommend reaching whatever soft caps you can with them when you switch then go back to normal NGUs for a bit (BBing everything for a day gives a lot more than a few dozen levels of one particular NGU) I think I had more prep than most though. Once you get back to the broken TM in Evil you don't need anything else from fight boss for a while, so don't get too upset that progress is very slow, it's like the beginning of the game again after all!
Quirks:
Great choices there, tip for the future is that the Beast Quirk Ever won't be very helpful/neccesary until you start to BB Evil NGUs, going back to normal NGUs is still helpful even where I am now. You'll probably want The Beast's fertilizer as a QOL thing if you're doing daily rebirths, it's not terribly expensive and availble in normal as well :)
Sellout Shop:
You have bought a LOT of stuff!!! I personally got daycare speed boost before any MacGuffin slots, but it's just QOL. Hearts-wise i've got the same, but what's with faster wishes? It's useless without wishes (which are still two titans away from you). I'd save up 500k for the evil acc slot.
Your MacGuffins are a LOT more advanced than mine at the time (i only had MP and EP when i went to Evil), i'd recommend using MC or mNGU instead of gold drop, as gold's really only used for diggers (and 2x gold is only a few percent better). Getting the first spell gives ~5/6 levels to one, and the second (evil only though) gives ~4-6 depending on blood used, both are great ways to level up your guffs before you get the fruits..
Exp:
I spent about a dozen million EXP on Rich Jerks I think. 1Mil is not enough, but Adv. stats aren't really needed. I bought a bit to increase my base because FoA is based on toughness, but AFAIK that's got exponential rather than linear growth, so it might not be worth it.
I was doing challenges before the major update, so i completed 80 or so in the weeks before (still only ~2/3rds of what i needed), got to evil & gave up from burnout, challenges-wise you're in a great spot.
Good luck in evil!
Finish the Challenges, maybe work on your NGU's.
Although Evil sounds bad, it isn't that big of a set back: Augments, Wandoos, Time Machine, & Blood Magic all slow down to a crawl, but everything else (NGU, Beards, Ygg, Questing, Perks, MacGuffins) all keep going strong.
Exp from "Fight Boss", Stats from "Blood: Iron Pill", and Gold Digger Levels will all be noticablly lower. As long as those 3 things don't feel vital to your current progress, then you might as well jump in.
Also important to note is that itopod receives a massive bonus right as you jump to evil difficulty.
The base PP progress before bonuses in normal is 200+floor, but evil difficulty adds 500 on top of that so you are earning PPs as if you were 500 floors higher (it doesn't affect the boosts that can drop since those are linked to the floor).
In early evil you get to a lower floor because your diggers can't be sustained at the same level due to the time machine being much harder to level but overall you still end up getting a major boost to your PP gains and since normal NGUs are only affected by the lower diggers but not otherwise impacted you can continue to gain levels in them nearly as fast as well (on top of being able to grab early levels of evil NGUs for extra bonuses).
When I jumped to evil I was probably a bit understatted but if you go in with a good stack of PP (at least 200 to unlock Welcome to evil but there are a bunch of entry level evil perks) do a few 30 minute runs see how far into it you can chisel then jump back down to normal to do challenges and such when you get stuck. It is what I did and few things are nicer then struggling to get to evil boss 50 then dropping down and cleaning out normal challanges like butter
adding my opinion as started on evil recently; stat-wise I came from similar positions, slightly better in some areas; noting that running basic challenges is core of work and then decide if return normal to grind iron pills (not really feasible yet on evil for me) + time machine (because gold diggers like it) or continue idling over evil (due increased pp gain); regardless of choice 24h rebirths prevail for yggdrassil yeilds and ultimately progress seem on ok point without pressure to climp like on start of game there was