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Dark Blood Transfusion
Endazu - Goetia : Cost is 4/5/6, 1 health, 1/5 charges
Intercepts
Feed 2♥ : permanent +1 charge
For each ♥ lost -1 health to enemy hero and +1 health to your hero.
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> *Originally posted by **[Jukemi](/forums/991209/topics/1610280?page=2#12768889)**:*
> Dark Blood Transfusion
Is charging it supposed to do nothing?
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Dark Blood Transfusion
Endazu - Goetia : Cost is 4/5/6, 1 health, 1/5 charges
Intercepts
Feed 2♥ : permanent +1 charge, +1 health
For each ♥ lost -1 health to enemy hero and +1 health to your hero.
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Sorry about that.... so its kinda like an ibshuk/veil warden.
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Mentioned in the Stolen Plans thread.
Bullseye ability that all cards (sac, steal, copy, seduce, etc..) target the card...
Should be put on Sacraficial Lamb and Lepers... and maybe make an endazu card with this too.
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Id very much like to see a few of these card ideas be made. Anything new would be nice
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There is a CCC (Custom Card Competition) going on in my YT channel, to enter you have to send me your card idea on the discord server, to Bomber, or just on the fan creations channel :)
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Those noobs on the discord server banned me.
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> *Originally posted by **[ea_the_best](/forums/991209/topics/1610280?page=2#13007831)**:*
> There is a CCC (Custom Card Competition) going on in my YT channel, to enter you have to send me your card idea on the discord server, to Bomber, or just on the fan creations channel :)
>
where? Discord is terrible
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Ethereal Cell
Endazu Goetia
Card holds Allies in Cell (while in cell, Anima may charge each turn as if in hand)
Allies in cell react as if in hand so they cannot attack or be attacked.
Feed 1♥ : Add Ally
Holds max 3 allies
Feed 1♥ : Release allies
Cost: 2, 3, 4
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I think just about all the card ideas here are better than what has been introduced lately.
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quite a few of the cards suggested here seem overpowered, but I think this one takes the cake
Vespitol[Power]
Write Off 6/5/4 Draw a Card | Destroy a card you own
since pretty much every vespitole card lets you draw again, the only cards worth destroying would be coins, making it way faster to get infinite combos
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**Xenos, the Bull Fighter**
Metris Underling. 2 HP. Price: 2. Art: a shadow.
Intercept. Cannot be killed, destroyed, seduced,or discarded.
Healed when Deceit is played. Cannot be healed by any other mean. Unique, there can be only one of this card.
Xenos does not exist. The enemy will merely chase after shadows.
**Shill**
Mentris Underling. 1HP. Price: 3 Art: A metris men disguised as Vespitole, trying to demotivate the troops.
On turn, gain charge. On 3 charges, weakest enemy is discarded. Cannot be attacked by Allies, only by other cards.
**Agitator**
Mentris Underling. 1HP. Price: 3 Art: A metris men disguised as a peasant, starting a rebellion.
On turn: +1 charge. spawn an *Angry Mob* on 4 charges.
*Angry Mob*: 2 attack, 1 HP, destroy on kill or discard.
**Counter Measure**
Metris, Spionage. Price: 4
Destroy enemy card with Charges or makes one of your cards ivulnerable for a turn.
**Sacred Ground**
Daramek Idol. Price: 5 Art: Fertile grounds.
For each played card: 10% chance random resorce
**Birthing Pits**
Daramek Idol.
On turn: +1charge. On 4 charges, creates random slave in your hand.
**Recruitment Drive**
Vespitole Power. Price: 7. Art: A poster with an heroic militia man. Very different from the real deal...
Restock Militia. Draw Militia.
**LongBowMan**
Vespitole War. Price 5
1 HP, 1 attack, ignores intercept
The bow. Many kingdoms of the old rose and fell because of this simple invention.
**Trebuchet**
Vespitole War. Price 10
2 HP, 6 attack. ignores intercept.
Infantry is the queen of the battlefield, but artillery is the king of war.
**Obelik**
Endazu Goetia.
On turn: Hero loses 2 HP, Random Card gain 1 Charge, Attack, ignore intercept.
Alternatively, lose 1 HO and attck ignoring intercept. This here is a permanent card.
**From Bellow**
Endazu Goetia. Price: 3 Art: A portal bellow a soldier, strange, thin, shiny white tentacles grabbing the victim.
5 Charges. Feed 4 HP: Attack 2 weakest, ignore intercept.
Also, Jukemi, edit your posts instead of spamming.
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> *Originally posted by **[desciclope666](/forums/991209/topics/1610280?page=2#13115411)**:*
> **Xenos, the Bull Fighter**
> Metris Underling. 2 HP. Price: 2. Art: a shadow.
> Intercept. Cannot be killed, destroyed, seduced,or discarded.
> Healed when Deceit is played. Cannot be healed by any other mean. Unique, there can be only one of this card.
> Xenos does not exist. The enemy will merely chase after shadows.
> ***Interesting that this is made to be combo'd with a specific card***
>
> **Shill**
> Mentris Underling. 1HP. Price: 3 Art: A metris men disguised as Vespitole, trying to demotivate the troops.
> On turn, gain charge. On 3 charges, weakest enemy is discarded. Cannot be attacked by Allies, only by other cards.
> ***I dont think charges should be required with this***
>
> **Agitator**
> Mentris Underling. 1HP. Price: 3 Art: A metris men disguised as a peasant, starting a rebellion.
> On turn: +1 charge. spawn an *Angry Mob* on 4 charges.
> *Angry Mob*: 2 attack, 1 HP, destroy on kill or discard.
> ***Again, Im not sure if charges should be required for this***
>
> **Counter Measure**
> Metris, Spionage. Price: 4
> Destroy enemy card with Charges or makes one of your cards ivulnerable for a turn.
> ***Destroy? Not like word of unmaking, right?***
>
> **Sacred Ground**
> Daramek Idol. Price: 5 Art: Fertile grounds.
> For each played card: 10% chance random resorce
> ***I love idols and this one seems good and ballanced, but maybe a little pricey at 5.***
>
> **Birthing Pits**
> Daramek Idol.
> On turn: +1charge. On 4 charges, creates random slave in your hand.
> ***Again, I love idols and the concept is exciting, but might need some fine tuning***
>
> **Recruitment Drive**
> Vespitole Power. Price: 7. Art: A poster with an heroic militia man. Very different from the real deal...
> Restock Militia. Draw Militia.
> ***This should have charges like Synod and probably cost more than 7. Wait, you just have this as a play and draw like other vesp cards, except this will only draw militia if theres a milita to be restocked, right? If thats the case, then cost 7 seems good.***
>
> **LongBowMan**
> Vespitole War. Price 5
> 1 HP, 1 attack, ignores intercept
> The bow. Many kingdoms of the old rose and fell because of this simple invention.
> ***Being that there is only one slot left for a card like this, I dont think it shoud make the cut***
>
> **Trebuchet**
> Vespitole War. Price 10
> 2 HP, 6 attack. ignores intercept.
> Infantry is the queen of the battlefield, but artillery is the king of war.
> ***But maybe something like this could***
>
> **Obelik**
> Endazu Goetia.
> On turn: Hero loses 2 HP, Random Card gain 1 Charge, Attack, ignore intercept.
> Alternatively, lose 1 HO and attck ignoring intercept. This here is a permanent card.
>***Not very exciting but endazu needs additional and better ways to creat charges IMO***
>
> **From Bellow**
> Endazu Goetia. Price: 3 Art: A portal bellow a soldier, strange, thin, shiny white tentacles grabbing the victim.
> 5 Charges. Feed 4 HP: Attack 2 weakest, ignore intercept.
> **Love this name. and the card seems fun too.**
>
> .
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Censorship
Vespitole Power. Price 14,13,12.
Draw card. Remove card from enemy's bank and pay cost of chosen card. Probably too OP.
Trebuchet (I like your idea for a name)
Vespitole War. Price 10,9,8. Health 2
On turn: Remove one random enemy card with no hearts ie something other than an enemy's ally. On play: draw card.
Tracker
Daramek Slave. Price 9,8,7. Health: 2
When sacrificed: Restock slave. On feed: Return one card to your hand. This would could be useful for healing herds but mainly intended to reclaim your cards controlled by enemies.
Vile Icon
Daramek Idol. Price 7,6,5, or 6,5,4.
On turn: Random enemy card card looses one charge.
Feeding Trough
Daramek Idol. Price 7,6,5, or 6,5,4.
On turn: All allies heal one health. Just an idol version of consolidate.
Intellectual
Metris Minion. Price 6,5,4. Health: 2
On turn: Metris card you control gains one charge. 50% destroy when killed.
Pocket Universe
Endazu Incantations. Price 5,4,3.
On hold: Gain 2 charges up to a maximum of 10. On play: For each charge draw one card.
Healer's Chant
Endazu Incantations. Price 4,3,2.
On hold: Gain 1 charge up to a maximum of 5. On play: For each charge heal all allies 1.
Blood Well
Endazu Goetia. Price 6,5,4.
Starts with 5 charges and has a maximum of 10.
Feed 2 life: Loose one charge and draw one card.
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Looks great, Treedragon. You got an understanding of both the lore and the gameplay.
> *Originally posted by **[Treedragon](/forums/991209/topics/1610280?page=2#13177528)**:*
> Tracker
> Daramek Slave. Price 9,8,7. Health: 2
> When sacrificed: Restock slave. On feed: Return (seduced or) stolen ally to you hand.
>
> Feeding Trough (does not fit them, neither in name or use. Food and charity aren't abundant for them...)
>
> Pocket Universe (the only thing OP here is the name)
>
> Healer's Chant (sounds useless, given the magic production and the peacock, so I boosted)
> Endazu Incantations. Price 4,3,2.
> On hold: Gain 4 charge up to a maximum of 12 On play: For each charge heal all allies 1.
Here are my tweaks.
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Gilded lepers (:-)
Endazu Goetia
Health 3
Feed 2 enemy lives to heal.
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Song of Autumn
Endazu Incantation
Kills all allies on the field, summons gilded warriors instead.
Could have some counter.
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