The Company of Myself
par 2DArray
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The Company of Myself
Tags pour The Company of Myself
Description
This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).
Comment jouer
Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.
Mises à jour des développeurs
Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!
FAQ
Qu'est-ce que The Company of Myself ?
The Company of Myself est un jeu de plateforme/puzzle narratif développé par 2DArray, où les joueurs contrôlent un personnage solitaire traversant des niveaux complexes.
Comment jouer à The Company of Myself ?
Dans The Company of Myself, vous résolvez des énigmes de plateforme en utilisant une mécanique unique où les enregistrements de vos actions précédentes vous aident à franchir des obstacles.
Qui a développé The Company of Myself et sur quelles plateformes est-il disponible ?
The Company of Myself a été développé par 2DArray (Eli Piilonen) et est jouable sur navigateur, notamment sur des sites comme Kongregate.
Quelles sont les principales mécaniques de jeu dans The Company of Myself ?
Les mécaniques principales de The Company of Myself consistent à créer des doubles de vous-même en rejouant vos mouvements, ce qui vous permet de collaborer avec vos anciens vous pour résoudre des énigmes de plus en plus complexes.
The Company of Myself propose-t-il une histoire ou un récit ?
Oui, The Company of Myself propose une histoire introspective et émouvante qui se dévoile au fil des puzzles de plateforme.
Commentaires
LincolnOsis
May. 07, 2011
think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.
preischadt
Oct. 24, 2010
Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.
Bodgybuilder
Jul. 28, 2011
Kong should have the tag "Meaningful".
LD3H
Aug. 02, 2013
After I've played the prequel now, this game seems more sad now :(
Ruthole
Apr. 25, 2010
If you wait long enough at the "The End" screen a message appears:
"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."
So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(