BattleSnakes
par ahnt
BattleSnakes
Tags pour BattleSnakes
Description
Épique bataille de serpents : plus tu es gros, plus tu peux manger d’autres serpents. Si tu es petit, tu dois gravir la hiérarchie de la vie. Pourras-tu survivre face à 200 autres serpents ? Voici notre participation au Global Game Jam 2012 !
Comment jouer
Flèches directionnelles - choisir entre. Contrôle relatif : gauche - droite. Contrôle absolu : haut - droite - bas - gauche. Si tu manges un serpent plus gros que toi, tu coupes sa queue ; si tu manges un plus petit, tu le manges entièrement. Si tu manges ta propre queue, tu contrôles ta taille, mais chaque auto-digestion fait apparaître un nouveau serpent. Q - quitter le niveau en cours
Commentaires
Tusoalsob
Jan. 31, 2012
and it needs a traking tool so you know where the nearest enemy snake is. ATM you have to serch for it forever when in an big room only 1 enemy is left .
dragon_of_celts
Jan. 30, 2012
Not bad, but when starting/respawing it should have a short invulnerability period (or just freeze the player's snake until a key is pressed IF you add a death animation). Death should also be undesirable; at the moment, it doesn't seem to have any ill effect at all. It would be nice if the body of my snake looked different from the others, so when I have a long body that spans multiple screens, I can still tell if what I'm about to chomp into is me or not.
crimsonreaper
Jul. 01, 2014
i assume this was made rather quickly, so i will be kind :). a few issues: first you should have your own distinct color and it should run the entire length of the body instead of just at the ends. second enemy locator because near the end it totally bites hunting down the last 5. third control response time is a little off.
mean
Jan. 30, 2012
that was pretty good
NeliV
Jul. 01, 2014
this sucks.