Loved
par AlexanderOcias
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Loved
Tags pour Loved
Description
I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is Loved – a short story in the form of a flash platformer.
Comment jouer
Mouse interacts with dialogue, arrows with world
Mises à jour des développeurs
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
FAQ
Qu'est-ce que Loved ?
Loved est un jeu de plateforme atmosphérique développé par Alexander Ocias où le joueur est guidé par un narrateur mystérieux et autoritaire.
Comment jouer à Loved ?
Dans Loved, vous contrôlez un petit personnage qui traverse des niveaux de plateforme abstraits tout en répondant ou non aux ordres du narrateur.
Qui est le développeur de Loved ?
Loved a été créé par le développeur indépendant Alexander Ocias.
Quelles sont les principales mécaniques de jeu dans Loved ?
Les mécaniques principales de Loved reposent sur des défis de plateforme, des choix du joueur entre obéir ou défier le narrateur, et la navigation à travers des obstacles pour atteindre la fin du niveau.
Loved propose-t-il plusieurs fins ou issues narratives ?
Oui, Loved propose différentes issues narratives et réactions du narrateur selon que vous choisissez d'obéir ou de défier ses instructions tout au long du jeu.
Commentaires
Freezie43110
Sep. 01, 2011
By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/
nevershoutalways
Jan. 06, 2011
Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...
changochango111
Jun. 21, 2011
Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.
gwendok
Dec. 08, 2011
You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.
Nester64
Jan. 15, 2011
everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.
every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.
what should you do?