Mouse and Break

Mouse and Break

par Clydeicus
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Mouse and Break

Note:
2.3
Sortie : October 15, 2012
Dernière mise à jour : October 15, 2012
Développeur: Clydeicus

Tags pour Mouse and Break

Description

Un petit bac à sable physique vaguement inspiré de mon appartement. Un projet pour un cours de game design à CMU.

Comment jouer

Cliquez et faites glisser pour interagir.

Commentaires

0/1000
Liturn avatar

Liturn

Oct. 16, 2012

3
0

I'm sure this is just a quick test that you've uploaded, but it definitely needs more things to play with, maybe build a whole house for a free roam, give people the ability to walk round a pick things up, you could introduce little challenges, to find things and take them somewhere in order to unlock a new room. Possibilities are endless, but I have yet to see this sort of thing done well. A 3D point and click mystery game, where you walk from room to room rather than click arrows. Nice and easy but not been done to my knowledge.

deleteduser avatar

deleteduser

Nov. 04, 2012

2
0

hmmm maybe make a few leves to go am move around and make EVERYTHING movable to a point, even tho its a test still theres alot of room for improvement

Leboyo56 avatar

Leboyo56

Oct. 16, 2012

2
0

@Liturn: I know it's not completely centric on doing random tasks around a house and to screw with the physics engine, but a game on Steam Greenlight that recently got the go to release called The Intruder sounds a bit like you described. It's just, as I said, a lot deeper than simply messing around completing objectives, has an obvious horror feel to it kind of like Slender, and also obviously isn't free. But yeah, if someone could make a open-roam toy like you said (sort of how Happy Wheels is more or less a game to play for the huge amount of pointless things you can do with the physics engine), that would be awesome.

diuaresouzadino avatar

diuaresouzadino

Nov. 24, 2013

1
0

th nb

jc3833 avatar

jc3833

Jul. 15, 2013

1
0

i've noticed that popping the baloon causes somebody (Clyde i'm guessing) to walk into the house, i wish we could cause other things based on what we break