Soul Breaker
by npctherapy
Soul Breaker
Tags for Soul Breaker
Description
Disclaimer this is a demo for NPC Therapys first title Soul Breaker it is a soul style brick break game
How to Play
Use the mouse to move.
Right Click to Catch
Left Click to Parry
Developer Updates
https://www.facebook.com/NPCTherapy โ If anyone wants to check out our Facebook page, here it is!
Comments
npctherapy
Feb. 17, 2016
Please leave a comment and give us some feedback!
Fritz_b
Feb. 19, 2016
@npctherapy Thank you for such an informative response! How exciting, I look forward to the full game even more, now :) Maybe I'll revisit this demo later and have another crack at the boss knowing that it's beatable ;) Thanks again, best of luck.
Fritz_b
Feb. 18, 2016
Wow, this played really smoothly and the atmosphere was great,loved the 'sense of impending doom' vibe it gave off! The music fits it really well. I think the main problem I had was no sense of progression, a boss health-bar would be nice, because visually it only showed me when I damaged or destroyed the hands, and I have no idea how well I'm doing with the boss itself. Due to this, I also can't tell if I'm meant to simply survive for an indefinite period, or in fact defeat the boss to progress. Also, the play window is a little too tall. I can see everything, but not being able to see the edges of the screen make me constantly wonder if I'm missing anything. Really look forward to see where you go with this and what tricks the boss (or bosses!) will have.
Thanks for the feedback, we really appreciate it! I have ran this by the design team and we will be implementing a health bar as a mechanic as soon as we can, based on your feedback. The boss is beatable, it's hard yes but you can do it. We're also looking into the making the play window more easily visible so that we can avoid players feeling that way. We're glad you asked, there will be more bosses! I can't say for sure how many yet but if you're looking for updates on the game feel free to check out our Facebook page. We'll be posting updates as often as we can showing off the bosses and how close we are to finishing the project.