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If you put a Spring on the ground, and pin one near the ceiling right above it, and spawn a ragdoll in the middle, the doll will explode into blood upon the hitting the Spring by the ceiling, Fatality-style. Also, where are the color editors?
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I would like the medical stuff actually heal the ragdoll.Sure the anaesthetic kinda unfreezes the ragdoll,but not much.Like the syringe would stop the ragdoll from bleeding if it is, or the medkit,but maybe the medkit would like, maybe if there is a severed limb or the ragdoll lost a limb you could attach a limb to the ragdoll with the medkit,or something like that.
Anaesthetic should now disable dolls standing properly. Syringe sucks blood on hit then squirts it out on trigger, or if it's touching something when triggered, that object will get healed instead. The blood bag will continuously heal any damaged object connected to it. And finally, you can attach limbs back with the jointing tool.
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Ideas: Sentient objects (ragdolls), Ragdolls with AI, The 2.0 ragdolls from MaD 1, Hypodermic syringe (a syringe that causes a ragdoll to fall down even if standing is equipped, Tranquilizer gun (shoots darts that have the same nature as the hypodermic syringe but has a different model.)
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You could add a "classic controls" button that would make all controls (spawn keys, pause buttons, etc.) like they were in the previous Mutilate-a-Doll.
You can favourite items by pressing a number key while spawning, after that you can press the appropriate key to spawn that item. Pause and other keys can be remapped via the Controls menu.
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Hey I wanted to know if there was a way you could manually shoot the guns instead of just making them shoot constantly.
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*Face Palm* must have some how skipped over the reset function when reading through the control list. Well after playing for a bit I can say this will be a good sandbox wonder what type of machines people will be able to make with this.
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@ 0rava maybe you could make the guns the 1 2 3 4 so on and so forth again and make those shoot it. (also ragdoll the spacebar) just a reccomendation
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I think a bow ( as in bow and arrow) would be a good addition, being able to either trigger to fire, or joint it to the background and pull the string back.
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theres a bug when i put a explosive on a doll and when i blow it up some big spike thing spawn just like the cyan problem in the demo oh and by the way its me allen.datiel@gmail.com
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my ideas are: flail (like the cudgel or morningstar but with a chain) cannon (like in the previous game but adjusted to work better) and perhaps some other items from other games (i'm sure you can figure that one out yourself