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What this game has; A lot of new features and objects which will keep you entertained forever, using them on ragdolls or just smashing it in their heads...
What this game doesn't have; A lot of things the old game had. Like the Realistic Ragdoll, Sphere shape and a few others that I can't remember.
What this game needs (according to my opinion): More uses for water, smooth blood like in the old game, still water that gets colored by blood just like in the old game and maybe, a Water pack with water balloons and some other stuff.
Thanks for the great updates that you've made, 0rava! I really like the Shock pack.
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It would be cool if you can make the aerosol can spray out fire using a lighter. Just activate the aerosol can and then the lighter. Put the lighter above the spray and then the substance is on fire.
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Hey 0RAVA,when you cut an un-essential part of a gun,like a stock of an assault rifle,it should still be able to work,but cutting of the magazine or barrel or trigger or essential parts should just break it,but cutting off the stock should make it still work,just not as accurate.
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if you hit with force a rag-doll in the legs in slow mo with a marlin it bugs up and his leg pieces turn into giant chunks.
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@Lively He's told this a thousand times. He's correct. Do research. Just because it has "gun" in it's name doesn't mean it IS a gun.
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0rava, the stun gun and the taser are named wrong. The taser is the gray rectangle while the stun gun is the one that looks like a construction wire but in a gun form.
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0rava, maybe you can make the controls show up on the screen, like when people manually put them on screen, that way, people who are impatient don't have to leave comments about it
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Tip: If your aiming badly with guns like the sniper rifle, just joint a tripwire to it. It'll act like a laser sight :D
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is there anyway to like reset the map so we can have an empty space? i really want it there cuz its annoying to refresh every time i need a new clean map
F toggles the Trigger Tool on, you have to select the Drag Tool again to move things. The tutorial is there for a reason, and explains the tool system.
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One thing I like about this game is how real the doll seems. For example, if you poke it with a saber claw so it bleeds without actually having a visible injury and have the health bar turned on, even if you poked it in some place like the leg, you can see that it's actually losing blood - the health-bars for the other parts are going down. Eventually, if you poked it, say, on the left leg, the doll will start to lean on its right side, as if for support. If the health bar gets empty, it will visibly stagger. If you poked it on say, the arm, the arm will eventually get limp and the doll will seem to be trying to hold it up.
It's just so awesome to go up and poke the doll with the saber claw and watch go from standing still calmly, to staggering, to being forced to the floor while still trying to get up futilely, to finally going completely limp. That's actually quite cool!
0RAVA, did you purposely make it like this, or is it just a side-effect of all limbs having separate health bars?
It's on purpose. Quite a bit of thought went into the standing system to make it work properly.
Tech-wise, there are some balancing forces being applied constantly, which are then disabled per-bodypart when they drop below ~50% hp.
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just as I begin playing this i spawn a gun gun. I fire it accidentally, shooting the guy in the head and he starts doing a handstand XD
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I would love if we could attach some weapons at the doll's hand. I can attach it with a rope, yes, but it is just weird. It would be way better if we could simply tell him to hold it.
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I don't think that "trigger" function was a good idea for guns... Maybe could you just set a "shoot button" which you have to press or hold while you hold a gun to make it shoot...
Fabulous game whatever !