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So when moving items to disenchant and just in general it is annoying to make 8 click and drags with a mouse. It'd bearable if you could drag it to the general area, but you make it so we have to hover right over the box. Maybe just a click( or shift click) on the item to send it to the disenchant/other box. And like everybody else says Energy needs to be removed and a steady *free* gain of crystals would be beneficial as well
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I so want to see something in this that isn't identical to every other facebook game that calls itself an RPG... I can almost see it. But it isn't here. except for the poor grammar. That is clearly visible. If you guys want some help with that...
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not sure if this is a bug - on skill training screen, I have level 2 passive skills. On skill assigning screen, they display as level 1.
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My weapon bonus has gone up and down so many times it should change the graphic to a yo-yo. Could you make it so your Workshop success is tied to your skills? Maybe... Disenchant = STR, Enchant = INT, Crafting = DEX, Upgrade = LUCK.
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Also, going into battle with a 2h weapon and holding it with one hand is a bit dumb to me. Maybe make different stances for different weapons?
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Needs a fast forward button for the battles, and maybe an item filter option so you can quickly loot only items you want or need. Maybe even a over battle strength number based on your overall stats and a statistics screen. I'd like to see what my highest hit has been so far and so on. Other then that I like the game. It is way to crystal based though. If there were some way to get crystals for free other then kong offers the game would be monumentally improved. Considering what will eventually happen is the game will have a divided class of players like on most other games like this. The kredders and the free players, whom often give up because they cannot keep up with the kredders. Energy system is so outdated it's not even funny any more. Really suggest removing that entirely. Or atleast give some kind of productive filler inbetween energy recharges that won't cost crystals or inane amounts of gold.
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Crafting system for rogue is messed up u need salt for every item but salt can only be bought in the shop so you might get lucky and find salt in the shop but you have to wait an hour for new shop item and salt might not be in there i only cafted one item ever because of that
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If I wanted a pay to win structure, I would go play an actual mmorpg. Thanks for contributing to the money grubbing games on kongregate.
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I've asked for things before but now I think the Battle in the PvP Should be more fair, Like I mean I am a level 11 and I keep getting faced against level 20 people. I am not sure if that's what you wanted or not.
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I may have found a bug. My skills on the passive and active screens are 1 less then they are on the training screen. Example: I've trained BASH up to master (lvl 7) but the active screen only shows lvl 6. Anyone else notice this?
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A short ingame tutorial at the begining would be great. Then hints (that you can turn of in an options menu) for when you're exposed to new stuff. Three save slots that can be erased would be awesome. It'll allow players to explore the game different ways and not feel stuck if they played their game really wrong.(They'd just start a new one)
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A way for players to earn Free Crystal is much needed. Even it's 1 Crystal daily or come through grinding Dungeon / Level up , A method to Free2Play is an appropriate future run.
Vote this up if you agree with me ! :D
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I love the Final Fantasy Theme with the battles. I like the auto attack, But the only thing that may make this better are Daily Quests and/or Chests Like I've said before :3
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I'd like to put in a request for a 'bulk sell' option from my inventory - maybe a toggle to switch into the 'mode', then check-mark every item to sell, then bam - sell them all. That will save some minor annoyance for inventory organization.
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(part 2) One of my largest concerns is the "you'll find out somehow" nature of the game. There's barely any explanation on anything. Example: "Just pick a class. Here's some stats. What does the class do? You'll find out." Finally.... there's popups that should be removed, like "upgrade your town!" and "click this to upgrade the skill you don't want!", and you should add some as well, like "are you sure you want to use your free skill reset?" (I lost mine because of an accidental click, right at the beginning of the game, and you can't even reset your account...) Other issues I have are adressed by other people. Anyway, this is not complaining about the game. It has great potential in my opinion. I'll definitely stick around to see if this games will get better.
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(pasrt 1) I really love this game. Unfortunately, for just about any plus side this game has, I can immediately counter it with a downside. A few examples: The combat system requires very little time and attention from the player... but you cannot control combat flow too much - So many times do I bring three healer friends that all heal when you're full, and refuse to heal when you're all about to die. Some more control of your allies, or at least smarter friends would be nice. I love the crafting system.... but you need ingredients that randomly spawn (or frequently don't spawn) in shops or from dungeons and can run behind dramatically in crafting options vs. your level. There's more of these paradoxes, but I'll leave it at this... you probably get my point.
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I've enjoyed my experience so far, and I agree that crystals seem a little expensive/unnecessary, especially with no way to earn them in-game. One observation - there is very little explanation of 'progression' for cost/benefit of choosing a class. When choosing 'fighter' (because I randomly selected to craft swords - it made sense) I all of a sudden was unable to use any of my excellent items! I am now weaker than I was at a lower level because there is no backwards-compatibility with the items. Just something to consider for future developments.
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Theres only one bug i have seen. Its when you join a tournament lets say the tournament is level 5-19 if you join at 19 and level up when your in the tournament and it hasnt started yet you still get to fight with those higher level weapons and powers.
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Hey your gamble feature in the hop doesnt work , If you know this already I aologize I havent the time to go through all of the messages right now
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I think this is a good game, and it has potential but the energy system must go! When I started playing, I didn't even see it! Later when I tried to do a forest level, it told me I didn't have enough! ARRRRRGH!
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I realise this is in beta, so it will probably change, but right from the start, it seems to have been made by a spanish person recently coming to america. The wording of stuff just seems kind of butchered.
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I can see this game being something a pour a lot of time into. Though it is still in Beta, I can see a vast amount of options, places to visit, and post game objectives that will prove to keep hardcore players interested. I have no complaints other than the energy system (which was stated to be leaving) and possibly the Party system; I can hardly hold onto money, let alone pay a fee every dungeon. Those aside, I am enjoying myself and can not wait to see what this game becomes.
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Energy systems are just one of those things that turns gamers off. And it's a shame, your game looks good. It has good presentation. It has an appeal to the Rpg fan sure. But what it lacks is a true reason to do more than grind your life away. It lacks a substantial challenge. It lacks that"Carrot" that keeps us going and feeling that sense of accomplishment upon completion. The energy system really needs to go, this is an RPG and all the energy system does is make me feel like you're more interested in getting my money, than allowing me to enjoy the game's experience. Which makes me not want to spend money on the game at all. And maybe an explanation on what the stats actually effect and how they change our gaming experience. That would be nice.
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With respect to the fact that this game is still in beta, even though i feel like i should really like it, i just don't. There is zero storyline, very little explanation as far as game play is concerned, and very little sense of accomplishment beyond grind, grind, grind, level up. These kinds of games need a hook, and this one just doesn't have it for me.
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I like REASONABLE energy if it means the devs don't have to make the game pay to win or pay to avoid grinding like mad.
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The game is great i feel like it is a bit easy even on Hell ect. whats kinda getting me is the whole energy system not a big fan of them.
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i have a suggestion maybe add a multiple characters so that we can try out the other classes i would really enjoy that cause as far as i can tell you can only have one character and i would like to give a go with other characters
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I liked the game. Fun and slow. Only real issue I had is that I had to go full screen just to see the entire thing. Cant wait til its done. Also, the popup seemed a bit much. Another thing would be an actual inv screen so I can equip a weapon or item that I just picked up instead of having to wait til mission is over. Thank you for your consideration and good job.
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If anyone else becomes faceless after choosing your class, simply enhance your helmet (changing it would likely work too I'd guess). If that still doesn't work... then... you will be the new slenderman
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I become level ten, getting more powerful and a little confident and now I choose to be a mage. Little do I realize that when I do this, my face falls off o_o. Why am I a no face I wonder? I'd ask but I have no mouth to speak the words! :O
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The energy goes by real fast. Maybe lower the cost of the dungeons. And be clear in when you level on how to do things and when you will be able to do things. I thought I would be able to buy a couple of craft at once. Turns out I can't do that until a lot later in the game. But then making it cost 50 kreds to unlock it is a bit steep. You have no instructions in game at all really. It is kind of annoying to know you do one thing thinking you can do another since you have the gold. So just say choose one and you can get another later on.
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The thing id love the most would be our own server. Game started yesterday and im 160000 on ranking while being 8th on kong -.-
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I like the game, except for the popups everytime something happens. This isnt facebook I dont want to notify my friends. Plus movement and combat is a bit choppy. And GET RID OF THE ENERGY SYSTEM! Fix those nocable issues early game and it'll do better.
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i get a white screen sometimes and that makes me have to refresh, usually it happens before a monster enconter but if i refresh i lose energy spent on that dungeon, also crystal on disenchant or random crystal drops would be good to keep it more fair, So far i like it a lot except for that bug that made me lose some time =/
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I think the game has a lot of great potential so far. However, things like more character appearance options, as well as the ability to choose male or female for your characters, would be nice too. It's really good so far, and I can't wait to see the final product.
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Unless I've discovered a very simple trick it may actually be too easy. So far I've managed to win nonstop with essentially no effort and noticed that actually using my skills has not been necessary (though I do anyway).
In regards to prices, I would like to see the ability to purchase things for less than 50 kreds or perhaps a way to earn a few crystals in game. That said, I don't see how it's an "expensive" RPG when I have not actually needed to purchase anything with real money in order to win so far (even on "hell" difficulty).