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The game idea is not new, but challenging. I'll consider this only a test of the developer's skills. Cons: Too laggy, played in low-q and it was still bad; Lacks information about size (it's a 20x20 jigsaw, 400 pieces), a congratulation screen and a timer; Many pieces have basically the same cut, blank puzzles (in the real world) should have very unique cuts so pieces don't fit the wrong places, ruining the gameplay. Pros: considering the lag and similarity of the pieces, the snap feature was the key to beat this game. Otherwise would just be a terrible experience. Tips for players: Use a pen tablet if you have one, it makes dragging much easier. Drag all the non-border pieces to a single spot in the middle while placing all border and corner pieces on their corresponding approximate areas. Start dragging the border pieces over each other util you have the complete border. Now drag it over the central pile of pieces and have some patience. Everything will snap to the correct place.
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I wasnt too keen on the first one but this one is really driving me insane! ( in a good way :p). You need to make it so that the pieces only connect when you release the mouse button otherwise you can jsut drag a piece around and it starts picking up pieces it connects to as it passes over them.
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This game fails. It's literally impossible to know where to put which pieces - some of them are identical in shape as well as colour. Those of you who manage to finish this (there's always someone, isn't there?), congratulations. How much of that time do you wish you hadn't spent on a puzzle now?