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Ummmm, cute little game. Only thing I am curious about is it was for a college assignment on how to make Flash games........ The college is aware that this upcoming fall (2020) that Flash is no longer going to be supported and that most browsers are already phasing it out and doing away with it..... (aka: what is the point of learning something that will be obsolete in 6 months)
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Hi, I have 2 suggestions for you : 1. Test your application with different resolution, for example i can't read everything in mine (1920*1080) 2. I don't know what button do. Ofc they produce income, but how many ?
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I'm going to assume you'll never read this, dev... but I'll leave my feedback here just the same... If your goal was a functional flash game for school then you definitely should have chosen something other than an idle or clicker game - the community here is pretty savage towards low quality or rushed idle/clicker games as you can tell by the other comments. ~~ Tooltips would have been amazing for this one, and knowing the price of each multiplier for the clicker before having that much would have been nice too. Balance is all out of whack and should have been accelerated, especially if it's for some teacher. Many say Flash is dead, but that's far from the truth. Plenty of developers still use it for a variety of reasons, but it's honestly one of the worst languages to be learning for school. HTML and JavaScript would be 100x better any way you slice it. ~~ That's about it for my review. I'll finish up here and then buzz off. Have a nice day.
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holy crap...the upgrades don't say how much they're worth and the game resets whenever you reopen the game after playing for a bit. Did you go out of your way to make a game that idle game lovers will detest?
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Hi, I have 2 suggestions for you :
1. Test your application with different resolution, for example i can't read everything in mine (1920*1080)
2. I don't know what button do. Ofc they produce income, but how many ?