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@SoulRuler13 - I wouldn't want to watch a walkthrough on Youtube, and I don't think you should either. But, that's your choice anyway, since you want to ruin the fun part of a game. Why can't you just figure it out yourself?
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Rbinnetje, re you being stuck on level 16. I'll start by giving you a small clue : two out of the three arrows are completly flat on the floor, where the platform with the hole is at. Try that and if you still need addtitional clues, comment again, and I'll give you more.
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Ehhh ... awesome, clever puzzle game until the last two levels -- creative design turned into maddening click-racing which just doesn't fit the style of the rest of the game. A little bit of flash lag made the last level completely impossible; even though I know what I'm supposed to do, I can't click fast enough, especially on a laptop. What a disappointing end to an otherwise great game.
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Wait a minute! Shouldn't the ball break if you have a big slide because it SO fragile and it supposed to have a hard fall.
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Great game but seriously need an undo button for when i accidentally press the clear button after making huge elaborate levels in sandbox. Especially since the clear button doesn't distinguish between the cursor and any off the tools
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The game is wonderful, but the last two levels are so stressful and frustrating. It's always best to leave when things are at their best - so better quit at level 48, its really not worth to 100% this one.
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you know skintay, the rest of us are people too...you could be nicer if you want something done. Just because you don't see our faces it doesn't mean we aren't real
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.. when I rearrange level 50 to give me enough time to get the bridge moved, the level times out before the ball reaches the end.
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I don't like the final two levels. Through the entire game it's all about logic, then suddenly it throws you a new game mechanic without explaining it to you and it becomes about how quickly you can click.
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Made it trough, by cheating (looking at walktrough) 6 times in total. Its a pretty good game, and I don't see how one would go about improving it. If anything, it was a bit long (many easy levels in the beginning) 4/5
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Quite a nice game, but a bit sloppy finishing: level 29 would not have worked without the (untold) trick of exchanging the brick for a cube to enable the half-size bridging. Putting the cubes in place in 3D is a bit tedious starting with level 30 and I remember having seen a level where putting the accelerator earlier does not give the ball enough momentum, while putting it later, does?!
Still, nice one.
3/5