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@sw1234
I concur. There ARE a lot. Comments get rated down by fans when the poster doesn't kiss the ass of the creator of the game enough. You need to sugar-coat your comments to ge trated up. Voicing your opinion of a game that you dislike apparently is a big mistake. At least, that's what they think. Fools. This will probably be marked down, too, for simply telling the truth. So if you're immature enough, rate this down, but if you're mature, then don't rate it at all and save your time.
And for about the game, I sorta dislike it how the ball breaks for falling down have a block. Conveyor belts would look better and make more sense than arrows.
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Wait a minute! Shouldn't the ball break if you have a big slide because it SO fragile and it supposed to have a hard fall.
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I know that some people may like to race against the time to get a good score, but I don't. I really think that games like these shouldn't have a timer. These kind of games should only rely on logic and deduction, not speed (and I'm talking about all levels, not just level 49 like bluesman is).
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Rbinnetje, re you being stuck on level 16. I'll start by giving you a small clue : two out of the three arrows are completly flat on the floor, where the platform with the hole is at. Try that and if you still need addtitional clues, comment again, and I'll give you more.
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Quite a nice game, but a bit sloppy finishing: level 29 would not have worked without the (untold) trick of exchanging the brick for a cube to enable the half-size bridging. Putting the cubes in place in 3D is a bit tedious starting with level 30 and I remember having seen a level where putting the accelerator earlier does not give the ball enough momentum, while putting it later, does?!
Still, nice one.
3/5
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It's a bit easy, but it has a great base for a good game. Maybe in #3 there could be a larger playing field and some more puzzles.
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@SoulRuler13 - I wouldn't want to watch a walkthrough on Youtube, and I don't think you should either. But, that's your choice anyway, since you want to ruin the fun part of a game. Why can't you just figure it out yourself?