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... As some person in my main room pointed out, this is already the third game in the series and STILL the basic requirements aren't here? 1) Hotkeys for rotating stuff (like arrow keys, wasd). 2) Make it possible to move pieces after you've placed them; not erase them, and then place again. 3) More hotkeys in general: Space to start level; R to restart level (i.e. Clear)...
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It takes more time to load a level than to solve it. The construction/deconstruction animation is really unnecessary.
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I'm missing some, imo essential, hotkeys. Space to start. Arrow keys/WASD to rotate a tile. Besides from that amazing game.
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You were able to transform an already pretty good game in a true masterpiece with this 3rd episode; and so many levels!!! Definite 5/5 and favourited.
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--->walkthrough: http://www.candyflame.com/isoball3/solutions/<--- (this is the one from the main menu, rate up so people who dont pay attention, like me, see it!)
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There are definitely a few bugs here. I've been ignoring the fact that it usually won't let you put anything in under a bridge or above an energy bridge; that just means you need to delete the component getting in the way, put in the new component, then put the old piece back. However, during an attempt to use the fact that you can modify what you've built while the ball is moving, the game froze up (also freezing the rest of Firefox) and when it unfroze I had infinite energy bridge blocks. That was definitely not right.
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This is an Enjoying game for all u can make ur brain bigger for this cause Puzzle = More better brain so keep play this
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I have always needed a bridge one and a half blocks high for the ball to go under it. If you want the ball to go farther, you need to minimize the amount of time it's on flat land, as that slows the ball considerably.
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@xGnomeslicex Not true. If friction were negligible, the ball would never stop. Some levels you must spread apart the speed boosts to ensure that you get the most out of the friction and not make the ball go too fast.
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The rules aren't quite consistent. Generally, the ball fits under a bridge raised by one full block or more, but for no apparent reason this doesn't apply to level 25. It bounced off the bridge that it fit under and forced me to raise it more.
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Level 22. I've been staring at it for 29 minutes. The ball. Just doesn't. Have enough. Momentum. I feel so very, very stupid right now. Well done.
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For those who think 16 is impossible (and future ones too, because I felt exactly the same way as you!) later on ORDER of placement matters as much as where you place it.
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Like the game overall, but the physics need work. For example, level 22 should work no matter what configuration of ramps you use on the downslope, because the initial potential energy is the same, unless the ball has a substantially high coefficient of friction with the ground, which doesn't really make sense. It should travel the same distance either way. In any case, this is still a very well done game. Had fun with it.
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If you need to gain a little speed, you can go up one steep ramp and then down two shallow ramps and you will gain enough speed to go an extra square or two.
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I really don't like the way the ball slows down. It isn't natural at all (unless it's a sticky ball? but I see no evidence of that) But most damningly, it means i never, ever know if a solution will work until I roll the ball and see if it goes far enough. I was stuck for ages on lvl 22, because I didn't realize that two shallow ramps add more speed than one steep ramp. How does that make any sense??
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Wow, i clicked on Start and the Ball broke so i click it after modifying it a little bit and the ball is just constantly smashing, bad bug.
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I don't like how you have to click on an object to rotate the objects, or press its number. Could there be a faster way like using the arrow keys or pressing A or D?