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A good game, but needs to be more user friendly. I find the whole erasing and building bridges seems really counter intuitive...4/5
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avatar for b4boyz
b4boyz
Jul. 01, 2010
Under rating threshold (hideshow) Also - why the hell have you made a time limit? People like to enjoy thinking up different methods to solving a puzzle. Putting up a time limit gives you hardly any time to think at all! I haven't seen any other game like this with a time limit..... Anybody think this too?!??!
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OK, but between the time limit (which I never actually hit) and the checkpoint, it's a 3. I had to replay the first 3 levels several times because I kept hitting main menu instead of next.
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1. Time limit is irritating.
2. Checkpoint thing is annoying.
3. The fact you have to use all the blocks is pointless.
Overall I found the game a bit boring and didn't enjoy it very much. Sorryyy ):
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I don't have much of a problem with the time limit as much as the checkpoint thing. I hate it. I put some time into solving a level and then I get stumped by the next one so.. I go back to the beginning of the checkpoint. Baaaad. The worst thing for me is the Piece Bonus. Sometimes we have more pieces than needed and have to guess where to put them to get a perfect score. Where do you want me to put this unnecessary block!? Aside from all the pain in the ass things I like the concept and it could be a whole lot of fun if it wasn't so anal about everything.
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This game will probably never pass 3/5 due to fore mentioned time limit and horrible level select, it probably would actually work if there were added checkpoints (stupid time limit >.<) it also would be nice if there were more types of arenas with lava ect. but... maybe there is I just can,t get that far cause I cant think 100 volts of brainpower per minute :(
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The above mentioned level select problems coupled with the time limit make this game sort of irritating. I give 4.5 for a great idea.
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Ugh wtf = 1. thanks for the time limit, loser
2. WHY must i start over every time i click menu
3. perfecting is hard and nearly useless
4. if you run out of time, you ALSO have to start over
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Furthermore - I blocked off where the ball comes from and hit the button, what happens? Whoosh! The ball appears on top of my stack of cubes. Now that's unrealistic.
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Also - why the hell have you made a time limit? People like to enjoy thinking up different methods to solving a puzzle. Putting up a time limit gives you hardly any time to think at all! I haven't seen any other game like this with a time limit..... Anybody think this too?!??!
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There should be pieces that point upwards that can only be attached to bridges. Then the ball could leap over a chasm and land on a slope. The ball is also a bit too fragile for my liking. The physics mean the ball breaks if there's a small gap between platforms. That and make it a bit more exciting - more colourful. Also needs a good level select.... 4/5.
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7 is easy guys.. just take advantage of the fact that bridges can be built off the tops of slopes. So if you build a block, then put a slope on top of it, and then join the bridge to the top of the slope, you've gained a free block (in terms of height).
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I'd like to know how to beat 7 as well... doesn't seem like there are enough blocks to get it down from that height...
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fun little game. could use some better bevelling (less tacky) effects.. more in line with the cool pixely isometric look. for anyone having problems, i find working backwards from the hole helps..
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It would be a lot better if you could select the next level and all you replayed. Its annoying to replay levels just because the last one you played is tough. Its just a waste of time.
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you should eliminate the whole "checkpoint" thing. i don't want to replay 3 levels just because i gave up on the 4th or ran out of time