Under rating threshold (hideshow)
I really don't know what to think of this. On one hand, it mostly consists of memorizing the correct set of spawns every level (essentially mimicking the developer), on one hand it's actually pretty fun. I'd give this a 4/5 if it weren't for the fact that not using cheats is rage-inducing.
I think of it primarily as a puzzle game to figure out how you need to spawn the ships, and secondarily a skill game to actually execute deployment instead of just placing them and pressing Go. In most puzzle games there's one or a small number of solutions and figuring out one that works is an expected aspect of the game. But if this approach of going for a puzzle/action hybrid didn't end up as appealing as a pure puzzle game or turned out too rage-y then that's a fair critique. Thanks for the feedback, and gratz on finishing!