Under rating threshold (hideshow)
34 is easy, don't bother being percise just button mash is the corect direction and you will get it in under 10 trys.
Under rating threshold (hideshow)
Hay guys appreciate the feedback, I've made the white blocks take approximately 2x longer to disappear so you don't need such precise timing.
Under rating threshold (hideshow)
This was a very well done and interesting game. Levels tend to get hard at the end of it (expected), but they don't take out the fun. Level 34 was interesting, I had fun when playing it. It's not impossible, as some people stated. Great work dude! 5/5
Under rating threshold (hideshow)
Fun game, but as Galador said, level 34 is not fun. The arrow doesn't move fast enough. No matter how fast I react, it seems that it just won't make it.
Under rating threshold (hideshow)
Agreed with Galador. It's not a test of skill or dexterity, but a test of patience and luck. In fact, that pretty much sums up the entire game. Most of the solutions cannot be deduced at by looking at the level, so you just have to keep bumping your way through until you stumble upon them. The gameplay is deeply unsatisfying in that the only way to beat the game is through trial-and-error. That's lousy design. 2/5, only because the visuals and music are half-decent.
Under rating threshold (hideshow)
Half, if not more, of the levels are based on complete luck and tons of timing. Plus, like has been said, this genre has been done too many times to count. With nothing new to offer besides the luck and timing aspects, this game doesn't entertain for very long. 1/5
Under rating threshold (hideshow)
You try to add 'twists' with all of these various blocks, but all it does is overcomplicate the game and make it totally unenjoyable. Especially the green blocks. Sorry, but this game was terribly executed.
Under rating threshold (hideshow)
The flashing ggreen blocks turn a puzzle challenge into timing guesswork. Unfortunately the basic concept tends to be unchallenging by itself. You rarely have more than one or two options.
Under rating threshold (hideshow)
Have to agree, a bit too much guesswork for a puzzle and the green flashing blocks make for a lot of annoying timing aspects that I don't find fun.
Under rating threshold (hideshow)
Level 34 is just shy of impossible; you need to add another split second or two onto the white block timer. When you are button mashing and still missing it, the timer is too short.
Under rating threshold (hideshow)
Yeah, I don't like how much it's based on timing and hoping you get it right. It's not really a puzzle or thinking game. 3/5
Under rating threshold (hideshow)
Breezed through the game till level 32 in which I lost interest. Path games aren't really my favorite but this one ain't bad. 4/5