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Comments for The Horde 2.0 (BETA)

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iRichard_2008

Apr. 06, 2009

Under rating threshold (show) It's polished and (almost) bug-free but where is the fun ? What is the added value compared to a standard TD ? a suggestion : adapt the updagre tooltip for the generator to says that it only upgrade range.

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soph93

Apr. 06, 2009

Under rating threshold (show) need: more strange towers upgrade something that isnt a tower, such as a mouse power with cooldown, add enemy health bar, add velocity boos button ( such a x3 speed)

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Thanks for the heads up on spelling. Balancing the damage/hitpoints is something I'll get to later, I want to get all the bugs and new features sorted out first. Gaminic - be patient. This will be a top notch game when it's finished. Protector's great but The Horde isn't using tiny little maps with only a dozen buildable spaces. I've got some ideas about how to spice it up considerably though.

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Kyrator

Apr. 06, 2009

Under rating threshold (show) oh and its mercenary not mercanery

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Kyrator

Apr. 06, 2009

Under rating threshold (show) wow all i need is a maxed arrow tower with poison and a generator tower and a maxed ice cannon and well scout tower

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Kyrator

Apr. 06, 2009

Under rating threshold (show) i don't think blizzard will do sht about a flash game that pretty much advertising plus they have better things to do

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Gaminic

Apr. 06, 2009

Under rating threshold (show) Game offers very little in planning and control... You're just hoping your towers will do enough damage. Compared to top-notch TD games (like Protector), which require you to do a LOT of planning and maximise positioning and upgrades, this game offers very little in gameplay.

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blitzreaper

Apr. 06, 2009

Under rating threshold (show) Hehe Fun Game

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) That's not one word.... can you tell me exactly what you did that led to the glitches? Or at least elaborate on what the glitches are?

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jaco10

Apr. 06, 2009

Under rating threshold (show) u got the pictures from warcraft :/

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lothel

Apr. 06, 2009

Under rating threshold (show) one word.... shit keeping glitching and also i justed died in the flipping begginging!

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Ok that's fixed.

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Arhimann

Apr. 06, 2009

Under rating threshold (show) It's possible to stack towers on the same tile...

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groceryfiend

Apr. 06, 2009

Under rating threshold (show) on easy beat all waves and it didn't open the second level. on medium. beat all waves and it didn't take me back to the map

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) I put that (back) in an hour or so ago. The most notable way to see it is if you keep a tower selected while it's upgrading.

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jacksonas

Apr. 06, 2009

Under rating threshold (show) SKYROS IS A GREEK ISLAND!!!

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groceryfiend

Apr. 06, 2009

Under rating threshold (show) would be cool to see ranges get bigger with upgrades. also, maybe level one costs whatever, but it costs a little more everytime you upgrade whatever tower.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) It probably needs to be clearer but imbueing only does a fraction of what the full towers do.

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LostEwok

Apr. 06, 2009

Under rating threshold (show) where's the point in ice towers when you can ice imbue cannons?

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Okay. Pressing escape won't make the map scroll around and break the game. The generators are placing / upgrading properly and affecting towers properly. mykael and Jade_E - thanks for your suggestions and bugs. There's no zooming out now or planned since it already works computers pretty hard and zooming out will add a lot of processing. It actually only renders what is on the screen so at any given time only that tiny area you're looking at is what's drawn. sinboy - needs to be finished before it should get badges. :P oldgamer - yeah that's on my todo list.

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oldgamer72

Apr. 06, 2009

Under rating threshold (show) needs life bar

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sinboy

Apr. 06, 2009

Under rating threshold (show) Needs badges

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Jade_E

Apr. 06, 2009

Under rating threshold (show) OK, I need to go to sleep, last one for now. While a tower is selected, you can mouseover to see the range for towers built after the selected one, but not for towers built before the selected one.

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mykael

Apr. 06, 2009

Under rating threshold (show) How can I zoom out a bit?

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mykael

Apr. 06, 2009

Under rating threshold (show) Bug - unable to reach second map. High Helm in Red, other place in Yellow. Play through 20 Level 1 waves on High Helm - back to world map, but place in Yellow still not unlocked.

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mykael

Apr. 06, 2009

Under rating threshold (show) Bug - generator towers don't affect towers placed after the generator was build.

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Jade_E

Apr. 06, 2009

Under rating threshold (show) Here's my observations now. The map jumps around bit if you move it by clicking the minimap during the initial zoom in. The total kills counter doesn't reset [Update: It doesn't reset if you win, or quit, but it does if you lose]. If you're dragging the view on the minimap and the mouse goes off the edge, the map will not be dragging when you move back on, but will still move to the last spot when you release the mouse. You can't switch the targeting mode on a tower while it's being upgraded. When the enemies enter the map, the area to click to view them is perfectly aligned with their graphic. As soon as they make the first right turn, their clickable area moves up above their graphic, and stays there across the second horizontal stretch.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Thanks for that wildwombat. I can reproduce the bug which means I'll be able to get it fixed. There's a speed button in the game menu (click menu top right when playing).

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wildwombat

Apr. 06, 2009

Under rating threshold (show) needs a speed setting as it is very slow. If you push escape (trying to cancel building a tower???) the screen shakes and it is then stuck scrolling left.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) Balance will be the last thing I work on, there's a lot of little things to fix and a lot of stuff to add, trying to find the right balance would just be a big distraction right now.

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Jade_E

Apr. 06, 2009

Under rating threshold (show) Great work so far. Looking forward to seeing the next level. I beat level one on all 3 difficulties without losing a life, just by spamming cannon towers (with the exception of an initial arrow tower on hard), but I don't know if you want us to worry about tower balance in this build. I agree with a lot of the suggestions so far (upgrade indicators, staggering the enemies so you can see them all, and range increases in particular).

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Creep666

Apr. 06, 2009

Under rating threshold (show) one of two maps working . but a nice one

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) I'm pretty sure there's a bug changing levels. I'm just fixing up the generator bonuses bug and then I'll check it out.

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Talostastic

Apr. 06, 2009

Under rating threshold (show) For some reason, even though I beat it with 50 lives left, it won't let me past level 1.

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5minutesoff

Apr. 06, 2009

Under rating threshold (show) While you contribute your worthless opinion plenty of others have provided valuable feedback and suggestions on how to improve it. That's what beta testing is about. Now go tell your mommy you learnt a new word.

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TheFrog58

Apr. 06, 2009

Under rating threshold (show) people put the word beta after everything when they know their game sucks. dont' post it if it sucks

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5minutesoff

Apr. 05, 2009

Under rating threshold (show) WASD is a bit of a problem, some of those keys are already being used for the menu buttons. Confirm window's a good idea pete.

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Foxtrotter

Apr. 05, 2009

Under rating threshold (show) good game, maybe check your Damage percentage stacking for the Generator towers. I had one tower in range of three generator towers, and it only showed 20% bonus damage. Good overall.

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crash42

Apr. 05, 2009

Under rating threshold (show) anyone had much luck with the hard setting?

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justin481844

Apr. 05, 2009

Under rating threshold (show) it kinda goes slow for the monster to come to my towers, can you have a fast forward but other then that, 5/5

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iivvoo

Apr. 05, 2009

Under rating threshold (show) needs WASD control of the map/view area

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SuicidalChicken

Apr. 05, 2009

Under rating threshold (show) You need a speed up button, but this is a great start to what looks like it is going to be a decent Tower Defense game

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) A confirm window would be nice for right after the sell button, which I accidentally hit while trying to quickly adjust the targeting. A graphical approach to the upgrade levels (like filled bars or something) might be an improvement. The maps seem rather large for the nature of the challenges and practical number of towers one might use. The sell values are questionable. I don't know that I got ANYTHING back from a sold poison tower. The level didn't end in any way when I finished the last wave; maybe because some of my towers were upgrading. Don't know. Also, I could only play one map though your description states that two maps are complete.

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v3xx

Apr. 05, 2009

Under rating threshold (show) i dont know if it's just me but it keeps scrolling to the left. so i cant build or see anything. other than that this game is bad ass. the ability to add elements to the basic towers is pretty sweet.

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sanandraes

Apr. 05, 2009

Under rating threshold (show) I did not see taht sorry =/

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) Buff tower doesn't need targeting preferences. Also buff tower doesn't indicate how MUCH it actually adds...which makes deciding if it's a good value very difficult. Would like to see some small indication of which way the creeps travel BEFORE the first level starts. Creeps are mega slow...after a few levels (especially when saving up for something) it would be nice to speed things along a little...as an option.

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petesahooligan

Apr. 05, 2009

Under rating threshold (show) Great take. Love the theme, love the graphical attention. Few suggestions: Would like to be able to see the advantages of any particular upgrade more specifically in the rollover info panes. Wonder why the second upgrade is the same price as the first tier (in Easy). Would like to see my upgrade progress speed up when I advance the next way (space bar); as it is I must wait if I want my towers to be upgraded by the time they reach. (More comments as I play further.)

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sanandraes

Apr. 05, 2009

Under rating threshold (show) this is amazing! maybe a game speed changer, kind of like a fast forward?

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julzriza_1821

Apr. 05, 2009

Under rating threshold (show) nice game 5/5

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Sniper3432

Apr. 05, 2009

Under rating threshold (show) nice game 4/5

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