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The game is great, but I wish the bandit camp spawn/respawn rates were a little more lenient. "Oh you just took out a lvl 3 camp here, well have a lvl 6 two spaces to the left."
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There appears to be a bug where after you purchase a bundle with Kreds, your quest progress is deleted, and you can't continue. This happened to me on one of the tutorial quests, and now I am at a loss as to what I should be doing next.
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Oh, sorry, I see it now. Negative my comment if you please, I won't care, but I like this game, thank you very much, 6Waves, for introducing this game to us.
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Adding onto razbone's suggestion of more than one upgrade, perhaps there could be some kind of special "Workshop" building? It could be very expensive and times-taking to build, but would allow for a second upgrade to be worked on at the same time. As long as it's something that can be done by all players, and not something you have to pay crowns to unlock.
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Also another suggestion I have is maybe make the Jobs/Quests more organized. Like Expeditions (Attacks on certain camps or exploring foggy areas), Resources (Have so much of this type of resource, build this many production buildings etc.) and Kingdom quests.
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i have another suggestion. We should be able to upgrade an ability that lets us upgrade more than one farm/lumber mill etc at a time. Very frustrating if we can only do 1 at higher level
When you have more knights and joined a conquest, you have lots of things to do when upgrading.
We may make some change on that in 2.0 version, still in discussing
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i think maybe we should have ways to prevent barbarian from spawning near our farms or whatever. Like garrisoning troops there to automatically fight them off or something
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My only complaint would be the build/upgrade system. I'd like to suggest maybe make it so you can build one building and upgrade one building at the same time
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Is there any plan to make this available for Mobile as well? I would love to see this game available to play on my phone. Would be on this non-stop at work :-)
we did, search throne of swords in app store or google play, but the mobile version plays in an other server, and now on mobile is a old version 1.7 ( you are playing 1.8 on kongregate ), we will upgrate mobile version to 1.8 soon.
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i think there is problem with how battle outcomes are calculated. If enemy has 10 calv and 10 infantry and i send 50+ swordsmen with 20+ archers and 20+ halberdmen, how do i lose??
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built 85 archers, they are not registering for me to add to any armies even if remove all units in a army, and not registering as having been built for a quest.
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When playing on Chrome and when I refresh my browser it gets stuck on Waiting login... the only way for me to solve this is to play from another browser and when it happenes again, switch back
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I'd like to see the Barbarians go on respawn timers instead of instant respawn. Right now, it can feel a little annoying to constantly have so many on my map, especially when they respawn over and over on top of my resources.
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This is really good, the UI is very smooth and I havent encountered anything that could hinder the gameplay, except the time waiting but thats standard for games like this.
Cause now all UI design compatible to mobile version, and there's no hover on cellphone.
We will make changes in 2.0 version to make the webversion's controll feels better.
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I agree with Mindflyer, it's cool that you always have something to hit, but there are just too many camps, and you have to fight for 2 hours to upgrade your mine or else, so it's just annoying.
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y dont you guys make other units were u can fight them just like the barberians and if you like them you can by them from that outpost if not add an icon were you can distroy it so another one can pop up with diifrent kind of units (units ex: egyptian, arcadian, romans, spartans) pref spartans :P
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Nice game but some bugs amke it quite boring to use:
1/ I have a wide 19'' screen, I need to scroll vertically naytime I want to do something 2/if anoher game is loaded in antoher tab (yes I play several kong gams in the same time), the game won't load
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first thing first the gmeneeds to be fixed. but i poise to all of you comlainingabout barabarian spwn rate. It is fine. when u get to hih level u start to wishthey spawned faer so u can farmthem fo items faster
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Battle calculator has to be fixed.... It is just WRONG!
246 Swordsman, 97 Halbertman and 24 Archers vs 13 Archers & 6 Barbarians = DEFEAT, with 2 enemy Archers survival..... SO WRONG!
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Benjamin... you can send more than one at once. just click attack on the same OP and send another one right behind them.
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and also a search function for friends list would be great i got lots of friends now i think it takes a min for me to scroll down to the last friend on the list
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i had an issue using a 5minute speed up on a warehouse that had 4 min remaining i tried it 3 times and it didnt work but it did consume the hourglasses
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Also maybe make it possible to buy equipment so we don't just have to find it. Lets say 100k for lvl 1, 300k for lvl 5, 500k for lvl 10, 800k for lvl 15 and 1m for lvl 20? Then additional costs per rarity level, maybe like 50k-100k per rarity lvl of item?
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Finally managed to get rid of the tavern bug, everything is working fine so far. Yes, it's a great game, not greedy like many of similiar games. I have to play a little more to see if it get's 5 stars, but I think it's at least 4/5 now.
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Bugged like hell during the tutorial, can't go on. Got one tavern and another unfinished one, impossible to get a knight, spend all the crowns. 1/5