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It was ok. It would have been a lot better with weaker enemies that didn't need special to destroy, having to earn specials, and other stuff. It just seemed rush, but graphics and sound were good. 3/5
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Wow, this was a pretty bad game. in order to kill most enemies you need to use ur special. The idea of bossees is stupid as it takes a good 20 seconds of pounding the weak enemies to kill em. 1/5
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Very reminiscent of the style of legendary wings: Large, clumsy characters with a base weapon far to weak to be useful against even the simply grunt enemies. Dying once (and losing the rare powerups) is so cripping the game might as well have ended. Balance by either making the character harder to hit (some opt to have a "gem" worn on the character or other small central point that is the only part included in collision detection) or by allowing the character enough firepower to keep from ending up against an impossible swarm.
And as other have mentioned already, defense and agility are useless when characters are killed in a single hit and too large and slow to dodge swarms of enemy fire.
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looks nice, but have to agree with the others about most things. also don't like the 'Whirlwind' everytime you hit the key. SOrry (hate leaving negative comments!!)
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Dear God that was dreadful. I mean really you get two power-ups which you loose immediately. The prospect of a learning curve is lost by jumping straight away to super-bastard-hard mode.
Thank you and good night.
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The characters need a more powerful weapon. The lowliest enemy needs far too many hits to be brought down, so the screens get soon filled with enemies unless you get power-ups quickly.
How does "defense" work? I tried with two different characters and both were killed with a single hit (losing all power-ups).