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Comments for Four Fighters

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dasddfad

May. 28, 2014

Under rating threshold (show) very bad game need upgrades and better grapics

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(0)

9spaceking

Mar. 12, 2014

Under rating threshold (show) even with defence I can only reach the 2cd "boss". Make the game more balanced!!

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(1)

gm122

Mar. 03, 2012

Under rating threshold (show)

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(-3)

tony200397

Feb. 10, 2012

Under rating threshold (show) only the title imagine is good to see

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(2)

sysy

Sep. 21, 2009

Under rating threshold (show) might be good if there was some balance.. did the author actually play the game once?

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(0)

ipdddd

Sep. 01, 2008

Under rating threshold (show) fun but the enemies are too strong

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(0)

wrlock70773

Aug. 31, 2008

Under rating threshold (show) It was ok. It would have been a lot better with weaker enemies that didn't need special to destroy, having to earn specials, and other stuff. It just seemed rush, but graphics and sound were good. 3/5

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(1)

Cretear

Jun. 01, 2008

Under rating threshold (show) Wow, this was a pretty bad game. in order to kill most enemies you need to use ur special. The idea of bossees is stupid as it takes a good 20 seconds of pounding the weak enemies to kill em. 1/5

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(2)

avalon1189

May. 17, 2008

Under rating threshold (show) agree with dnevill, should have at least placed a life bar and the only thing useful is attack in this game...

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(0)

paquiderme

May. 16, 2008

Under rating threshold (show) I agree, dude.

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(0)

dnevill

Jan. 31, 2008

Under rating threshold (show) Very reminiscent of the style of legendary wings: Large, clumsy characters with a base weapon far to weak to be useful against even the simply grunt enemies. Dying once (and losing the rare powerups) is so cripping the game might as well have ended. Balance by either making the character harder to hit (some opt to have a "gem" worn on the character or other small central point that is the only part included in collision detection) or by allowing the character enough firepower to keep from ending up against an impossible swarm. And as other have mentioned already, defense and agility are useless when characters are killed in a single hit and too large and slow to dodge swarms of enemy fire.

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(4)

Kaowlzu

Jan. 31, 2008

Under rating threshold (show) interesting, but a failure also, if u die and pause the game, u lose ur shield while still in the pause o.O

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(0)

goronhead

Jan. 30, 2008

Under rating threshold (show) could've been good, but isn't. 2/5

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(1)

clairebear

Jan. 30, 2008

Under rating threshold (show) looks nice, but have to agree with the others about most things. also don't like the 'Whirlwind' everytime you hit the key. SOrry (hate leaving negative comments!!)

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(0)

HerrSerker

Jan. 30, 2008

Under rating threshold (show) It's all about ballance, dude

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(0)

Drangen

Jan. 30, 2008

Under rating threshold (show) Dear God that was dreadful. I mean really you get two power-ups which you loose immediately. The prospect of a learning curve is lost by jumping straight away to super-bastard-hard mode. Thank you and good night.

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(0)

Marauder

Jan. 30, 2008

Under rating threshold (show) The characters need a more powerful weapon. The lowliest enemy needs far too many hits to be brought down, so the screens get soon filled with enemies unless you get power-ups quickly. How does "defense" work? I tried with two different characters and both were killed with a single hit (losing all power-ups).

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(0)

Pobelt

Jan. 29, 2008

Under rating threshold (show) The only part that was half-fun was dodging everything. 2/5.

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(0)

bear123

Jan. 29, 2008

Under rating threshold (show) it reminds me of ALL those classic side scrolling shooters 5/5

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(0)

bear123

Jan. 29, 2008

Under rating threshold (show) AWESOME

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(0)

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