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Okay, wtf? The danger indicator for Ghost Town Relic was in the middle, but when I went, I see 3 apes wailing on me doing 40 dmg each and killed me within seconds. Jesus, like wtf? Really? Is that supposed to happen? And when I finally grinded enough mutant bees, and reached level 10, i went and got treatment...but I had to pay? Seriously? It said I got free treatment if I'm at level 10 or lower? And I'm level 10? So really, why do I have to spend the last 214 coins I have on something that I shouldn't really have to pay for?
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Also, you could change the Equipment to Inventory because its pretty much the same thing...except Inventory isn't solely for armor pieces or weapons. And switch the hot key to I/V, so its right next to the attack buttons. This will help for using things that aren't on your skill bar or what ever. And make the map M, so it makes sense.
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Oh yea, and the depth perception and shadows could use work...like on the blacksmiths oven, the shadow is on the right portion of it. So the house should have a humongous shadow on the right side. And the way you laid out the tarot cards (or what ever kind of cards they are) on the magicians table causes bad depth perception...because the cards are laid out in a straight line, while the table is not. And the left side of the table is strangely straight, while the right side is crooked. What kind of table is that?! And I'll assume your supposed to sit on that slab sticking out of the table...but where the leg spaces should be, theres a connection of it to the table...so you can't sit facing the magician at all...
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Oh yea, and killing enemies to have them turn red and float off the screen...is a bad idea...it causes excessive lag for me...and its not a real great death animation. Make a switch to turn it off for instant death, or change the animation a little.
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You can't make customized armor...on high quality it moves slow and has lapses...on low quality the words become unreadable and I process faster, but it has huge lapses...grinding is inevitable...lots of things in this could use improvement.
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i like the menu details. but the grinding is... annoying... i luve rpgs, but flash isn't too good for rpgs that require grinding...
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no, a sai is a pointed stabbing sword, thast has to stabbing/disarming curved blades neaar the hilt, said to be a descndant/mix of a sword and a pitchfork.
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whats with the "spears"? they have a name...its called a "sai" ..think its japanese...or is it Chinese? can never remember
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ok for all of you who dont know how to open the door in the second hardest place just pull the first swich down and the door will open
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Potential, but talking with the mouse while controlling the character with the keyboard is not all that effective in my opinion. Combat is miserable. Little polishing may be a good game.
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This is pretty good base for a game it must not be finished yet since there are quite a few armor/accessory slots and no equipment to put in them
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It's nice to see a game with potential, but there really are a lot of bugs in the control scheme as well as the attack/hit registration on enemies. Hopefully you can fix the problems with this, and if you do, I would expect it to be a much better publicly recieved game overall!