Eukarion Tales 2

Eukarion Tales 2

by Ageofgames
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Eukarion Tales 2

Rating:
3.7
Released: June 14, 2011
Last updated: June 14, 2011
Developer: Ageofgames

Tags for Eukarion Tales 2

Description

I was traveling to complete the training as a knight of the Absolute, but the voice of the sacred tree sounded in my mind. It showed me a vision of an elf who fought against Kaos. Maybe I could have ignored the call, but I did not. I left the main trail and found myself in a dark forest...

*Genre:* Hack'n'Slash RPG.

*Trailer:* http://bit.ly/mJgvoP

*WARNING:* This game is quite heavy, a decent CPU is recommended.

*Save the game on the AoG Server:*
If you are a registered user on AoG, you can save your progresses in this game on our server. Using this type of savegame you will be able to continue your adventure from any computer connected to the internet. Go to AoG to load this type of savegames.

How to Play

Mouse controls.
In-game instructions.
*Game Guide:* http://bit.ly/jJGV2R
*Maps:* http://bit.ly/lcmrPG

Comments

0/1000
JMCrooks avatar

JMCrooks

Jun. 16, 2011

180
2

"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".

sirspikey avatar

sirspikey

Jun. 14, 2011

217
10

super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page

weichin avatar

weichin

Jun. 14, 2011

208
13

Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.

burningwings136 avatar

burningwings136

Jun. 15, 2011

174
12

Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?

sirspikey avatar

sirspikey

Jun. 14, 2011

254
20

the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.

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