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May I suggest for a future update: Make it so that the Underpass and Greedy Tunnel Square Men never go outside the maze?
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Get them going fast enough, and on a 10-level the Underpass square man and I think the Greedy Tunnel Pass square man will go off the board entirely for a second, as if there are pills offscreen.
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Still feels like the blue square man needs some touches to his AI. He acts like a stupid square man and doesn't prioritize monsters as well as he ought to. I see him do a lot of endless loops catching nothing time to time, not even any pills.
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Turns out, the best way to rip the band-aid off the manual achievements is to wait until about the mid-hundreds of levels as the pills count for so much more then. only 500K to max
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from what I've seen so far, all you really need is underpass and anti-monster, yeah the others are NICE but that's pretty much it. If you ever do a threequel (not saying you will) you should make sure to balance the playing field
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A great incremental game, but let down by the achievement for manually collecting pills. Encouraging active play can work sometimes, but in this game it merely adds a pointless grind.
I personally think it should cap out at about 10k manually collected pills, since after a few resets it's all automatic anyway.
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I like me some pacman so finding an auto pacman was nice. I have it running in the background as I read some code books on fire protection.
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For those who are complaining about not being able to tab out: if you drag the tab down from the bar, it becomes a new window, as long as the tab is focused on that window, the game continues playing
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Would love if we could enable auto-upgrade on a per-squareman basis, I'd like to not have to upgrade the stupid square man when I can upgrade the others
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critisism- when theres blocks worth less value between blocks of higher value, all it is is a waste of money and time because youll go over them the same number of times as the higher value ones
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Good game but I turned on automatic movement for the manual square man and I ended up getting my square men in a infinite loop
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this is 1 of the few idle games i would like to slow down. I want to see my guys move, but they are so damn quick now that they are just flashes at this point.
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I would like the addition of more square man or at least one more monster hunter square man instead of relying on rockets or anti-monster square man. otherwise, I really love this game and just wish there were more features, upgrades, and square men
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Gotta say, one of my only issues thus far with this game is that level 69 is completely normal just like every other level.
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Love this game! ^^ Very relaxing to watch, especially at later levels when everything is moving fast. I will say, it'd be nice to have tool tips on what the buffs do. I've figured out 3 of them (the unicorn = speed, ring = more money, and the flower = vulnerable ghosts), but being able to hover over them to learn what they do would be a good quality of life update.
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How do I make my game save the progress? I always have to restart my progress if I leave the game and then come back.
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I 100% your game, but I only started playing less than a week ago. I love it, loved the first version, but this is very... easy
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I bought the "Manual Square Man Can Catch Monsters In Manual Mode" upgrade. Manual Square Man still cannot catch monsters in manual mode.
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@ My previous comment - I think unicorns stop spawning naturally at max speed, but the powerup spawner man can still spawn them.
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HouseAttack - It doesn't stop spawning unicorns! I just got one when all 8 of my men were at 1500 speed. It seems to just be VERY rare, I only got it after maybe 200 levels. Also it doesn't seem to increase the speed.