HMS Lightning [BETA2]

HMS Lightning [BETA2]

by Arowx
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HMS Lightning [BETA2]

Rating:
2.3
Released: September 02, 2011
Last updated: September 16, 2011
Developer: Arowx

Tags for HMS Lightning [BETA2]

Description

Whilst diving the wreck of HMS Lightning in the Bahamas you find an old chest that opens when you touch it releasing a parchment...

How to Play

FPS Controls - WASD, Mouse and LMB
Destroy the Towers.

Developer Updates

Sep 2, 2011 10:07am

BETA v0.2 – Added Intro, Menu, Music and Sound Effects
v0.21 – Added Explosions and fixed hammer bug
v0.22 – Added Crosshair for aiming
v0.23 – Scoring, Health and Speed up
v0.24 – Think Scoring Should now work!

  • Please let me know how it plays for you *

Comments

0/1000
Arowx avatar

Arowx

Sep. 09, 2011

2
0

Fixed the Unity bug, so Score, Health, Tower Counter and Win/Lose states coming soon!

freedomcaged avatar

freedomcaged

Sep. 03, 2011

4
1

A very attentive developer and a rather nice game (considering the time strain for it,) what more could a gamer ask for? Thank you Arowx for responding to any issues as they arise, rather than just leaving your game to suffer in an online limbo of subparness (is that a word, what are the rules of combineing a prefix and a suffix...). Anyways, well-done, I look forward to future upgrades.

me_amor007 avatar

me_amor007

Sep. 14, 2011

1
0

I want more levels and upgrades would be nice,
- extra hammer
- throw further/harder
right now its fun to play but its to short and there is no goal other than kick the towers to death

me_amor007 avatar

me_amor007

Sep. 13, 2011

1
0

ok nice game but i miss a minimap and PLEASE LOCK THE MOUSE. oh and am I supposed to be Jesus? humans cant walk on water u know

Angryhobo avatar

Angryhobo

Sep. 10, 2011

1
0

Coming back things look MUCH better. The menu screen is great, the text is more readable at the slower pace, no gun bugs, and the game runs smoother.. Another suggestion: When walking up a hill or sometimes on land/sea if a player has a certain angle while they walk the hill (or texture) seems to act as a wall and a person walks beside it/into it. The angle is somewhere in between looking up and down. Again, great improvements and the next update sounds promising. Nice work!

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