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Too much variance in drop on maps. I got 0 skulls in the 1million map a couple of times. Thats so insanely unfair. Its a good game otherwise but that single issue, at the end as well, is just so disgustingly shitty that I cant rate anything but 1 star. Instead of 30mill you get 14k instead.
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This game has been brilliant, I am a proud of this, Anyways, I have a computer basics problem on this game: This game Lagged until going on other mines, Please fix this basic problem, I completely have to finish this without lagging, And another reason why the game lags, It's because of the Three Dimension Blocks, I consider that the lag is removed, and this game, well created, Keep it up!
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what if there was a bonus that allowed for free mine removals by doing certain things and/or decrease the cost to disarm them
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@Uzumachi, ATMIST's advice may be a bit confising at first, fisrt, find the mine, (and anyothers around it) uncover them with the pick (best to do this fast in a 3X3 are only) then, in the center of the cluster, us the boom stick (equipe the pick then place it over center, then hit space).
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I see mine #6, "Motherload", has an insane entry cost of $20,000,000. I'd have never gotten there, though, without a max pick, and 'disarming mines' by exposing 6-9 of them and boomsticking them.
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boom stick is pretty useless as there is almost never a place one can use it safely. It has improved some in playability. how do you get to mine #6? it just says ??? Crystal mine only dropping 1 skull and 99% bombs, can't make the entrance fee back, there is no physical way to clear min #5 in 2 mins, not enough time for detector/diffuser to recharge (it's max upgraded). Unless it's just based on luck then I have no chance of reaching 100 mil with out heinous grinding on diamond mine which yeilds about 500-800 k on most runs; there is no way I would be able to do it in less then 100 days. you've made it to a 3/5 in my book but I really can't go high with the current situation.
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should have a 3rd upgrade option for all three tools
1- pick: increased chance the rock will produce minerals
2- gloves: area pickup with space
3- mine detector: aoe disarm (2x2, 3x3 to match blast pick at max upgrade)
Thanks for the feedback FalconWolfe, a limited number of clicks per mineshaft could be an interesting way to add extra strategy to the game. We will definitely consider it.
Hi rinky999, you gain a bonus for destroying mines and using your boomstick. It's possible to earn $100M from mine #6 in one day by clearing all mines and collecting all crystal skulls in 2 minutes.
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Update for me is terrible ,because after 10 day (this time i get all upgrade in 10 days) ,and get 1-6mln gold per day then this is boooring. Earlier game was great i can play in this 20-30 times per day. Now it is boooring. So for me game rate is drop from 5 to 3
If you wanted thats design of this game add mooore upgrade
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The fact that no matter how well you do on day 1 you can never get mine #2 is a bit rough now that I know the mine = -30 sec I am able to avoid that issue. but having multiple time limits, limit per round + 10 turn total, reduces the fun. Would love to see this idea extended into some sort of IDLE/RPG type game
Hi jamessmets, thanks for the awesome feedback. During our beta testing we noticed that some players had issues with the boomstick being on the same button while others did not. We will consider changing the button to the space bar for the next release.
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Wait... Are there different currency displays that depend on region of the player, or is it zł the only currency of the game?
Hi trollol333, it seems you have found a bug that we missed during development. We will look into resolving this currency symbol issue in our next update. Thanks for the help.
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For now the 10 limit is a deal breaker for me i look forward to see what updates you come up with from some of the excellent suggestions I've seen in other comments .. aside from the 10 day thing though a very nice game
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Ok just got a field that was 75% bombs, which kept igniting other bombs, during which the hand tool would not function. 2/5 needs work.
Hi abyssoft, thanks for the feedback. When a mine detonates you lose 30 seconds from your clock. After the timer hits zero you cannot pick up any ores. Our next update will include some kind of graphic that shows the time being reduced when a mine detonates.
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Before reading the instructions I could not figure out how to change tools. I kept wanting to click on the tool to equip it. Interesting concept but never getting very far due to the limitation of being so heavily luck based got to the third mine but all I ever get is the silver. (when it comes to luck if there was no bad luck I'd have none at all.)
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this game has no right to have a day limit to how many rounds you can play. instead when its game over... you start the damn thing over again. isn't that fun? WASTE OF TIME AND WASTE OF MY BREAK
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i think 2.7 is a good rating right now. I understand why it is a ten day limit, however, it would be great if there was an unlimited mode to really play with the game and dig in to the upgrades and not feel rushed.
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Yeah, digging the concept... but the notion of playing for score giving the game replay value is misplaced.
To keep this concept, but also improve the game, might I suggest a system similar to Frantic Frigates? Where each playthrough awards experience, and that experience levels you (and provides money at the start of a new game)... so while you lose your upgrades and start fresh each playthrough... you also make progress?
That kind of thing would push players to keep trying to get further into the game.
Hi primeoffense, thanks for the awesome feedback. This kind of mechanism would require us to rethink some aspects of the upgrade system but it would definitely add a lot of replay value.
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Ladydead you don't need 10 days ,i get all upgrades in 7 or 8 days. In next after this i only try to get most bonus. But i don't know how to get to the last mine :(
Thanks for the feedback Ladydead! We were hoping the 10 day limit would encourage players to replay the game and try to beat their score. This way it would be more similar to games like minesweeper or solitaire.