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Comments for Minewall

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JerdisS

Jun. 09, 2018

Under rating threshold (show) When you reset, it says "Confrim" instead of "Confirm".

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(0)

Smurf123

Mar. 19, 2018

Under rating threshold (show) Should have mentioned the 3 retries, its a mitigating factor but its not enough.

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(0)

Smurf123

Mar. 19, 2018

Under rating threshold (show) Too much variance in drop on maps. I got 0 skulls in the 1million map a couple of times. Thats so insanely unfair. Its a good game otherwise but that single issue, at the end as well, is just so disgustingly shitty that I cant rate anything but 1 star. Instead of 30mill you get 14k instead.

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(0)

lisaisbackaidan2

Aug. 24, 2017

Under rating threshold (show) h

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(-1)

lisaisbackaidan2

Aug. 24, 2017

Under rating threshold (show) i wish there was a way to switch tools without usinG numBers it is Bad

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(1)

warwolfkillsn

Jun. 25, 2017

Under rating threshold (show) This is fun!

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(2)

Stormfly1

May. 22, 2015

Under rating threshold (show) Dev! please help me when i click on a mine it won't deactivate! ply thumbs up so dev can see this and help me!

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(0)

bits360

Apr. 11, 2015

Under rating threshold (show) 10 day limit! Wow Instant 1/5

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(2)

OnePiece88

Apr. 04, 2015

Under rating threshold (show) It would be great if you could add alternate hotkeys or allow us to click on the icon to switch tools.

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(2)

supermonky3424

Nov. 21, 2014

Under rating threshold (show) motherload mine insnt worth it

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(1)

Draghon45

Oct. 27, 2014

Under rating threshold (show) thıs a hurt gold

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(1)

RafaelAndMussy

Oct. 04, 2014

Under rating threshold (show) This game has been brilliant, I am a proud of this, Anyways, I have a computer basics problem on this game: This game Lagged until going on other mines, Please fix this basic problem, I completely have to finish this without lagging, And another reason why the game lags, It's because of the Three Dimension Blocks, I consider that the lag is removed, and this game, well created, Keep it up!

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(1)

Rauel

Jul. 28, 2014

Under rating threshold (show) To think I almost missed this game because I mistook it for an idle game. Great job, simple yet addictive and fun.

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(0)

marcokillerim_am

Jun. 29, 2014

Under rating threshold (show) what if there was a bonus that allowed for free mine removals by doing certain things and/or decrease the cost to disarm them

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(0)

megaultraninja

Jun. 24, 2014

Under rating threshold (show) diamond mine on day 17 lagged SO BADLY

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(1)

Kimhojung

Jun. 15, 2014

Under rating threshold (show) gold mine too laggy.

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(-2)

Spyro_Drag

Jun. 10, 2014

Under rating threshold (show) @Uzumachi, ATMIST's advice may be a bit confising at first, fisrt, find the mine, (and anyothers around it) uncover them with the pick (best to do this fast in a 3X3 are only) then, in the center of the cluster, us the boom stick (equipe the pick then place it over center, then hit space).

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(3)

CluelessWonder

Jun. 07, 2014

Under rating threshold (show) I see mine #6, "Motherload", has an insane entry cost of $20,000,000. I'd have never gotten there, though, without a max pick, and 'disarming mines' by exposing 6-9 of them and boomsticking them.

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(1)

abyssoft

Jun. 07, 2014

Under rating threshold (show) boom stick is pretty useless as there is almost never a place one can use it safely. It has improved some in playability. how do you get to mine #6? it just says ??? Crystal mine only dropping 1 skull and 99% bombs, can't make the entrance fee back, there is no physical way to clear min #5 in 2 mins, not enough time for detector/diffuser to recharge (it's max upgraded). Unless it's just based on luck then I have no chance of reaching 100 mil with out heinous grinding on diamond mine which yeilds about 500-800 k on most runs; there is no way I would be able to do it in less then 100 days. you've made it to a 3/5 in my book but I really can't go high with the current situation.

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(1)

Developer response from Atmist

Mines can be destroyed by using the boomstick. First you reveal the mines using your pick axe then you use the boomstick before they detonate.

Ladydead

Jun. 06, 2014

Under rating threshold (show) With the changes, I'm loving it so far. Haven't gotten too far but I'll be coming back to it now. ^^

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(2)

Uzumachi

Jun. 05, 2014

Under rating threshold (show) What should i do when i find a mine, and it is red cross on the ground.

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(1)

Developer response from Atmist

Hi Uzumachi, you can use your mine detector to disable it or destroy it using the boomstick ability of the pick axe.

runedj159

Jun. 05, 2014

Under rating threshold (show) should have a 3rd upgrade option for all three tools 1- pick: increased chance the rock will produce minerals 2- gloves: area pickup with space 3- mine detector: aoe disarm (2x2, 3x3 to match blast pick at max upgrade)

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(2)

Developer response from Atmist

Thanks for the feedback runedj159, having additional upgrades that make the mining process less tedious is a great idea.

FalconWolfe

Jun. 04, 2014

Under rating threshold (show) Enjoyable but very low replay value, unfortunately. Maybe a strategy mode that is not timed but uses turns?

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(1)

Developer response from Atmist

Thanks for the feedback FalconWolfe, a limited number of clicks per mineshaft could be an interesting way to add extra strategy to the game. We will definitely consider it.

rinky999

Jun. 04, 2014

Under rating threshold (show) Okayish game. What's the point of Mine #6 if it gives so little money that I can't even recoup the entrance fee?

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(1)

Developer response from Atmist

Hi rinky999, you gain a bonus for destroying mines and using your boomstick. It's possible to earn $100M from mine #6 in one day by clearing all mines and collecting all crystal skulls in 2 minutes.

Shedra

Jun. 03, 2014

Under rating threshold (show) Update for me is terrible ,because after 10 day (this time i get all upgrade in 10 days) ,and get 1-6mln gold per day then this is boooring. Earlier game was great i can play in this 20-30 times per day. Now it is boooring. So for me game rate is drop from 5 to 3 If you wanted thats design of this game add mooore upgrade

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(1)

InGodWeTrust

Jun. 03, 2014

Under rating threshold (show) Bring that update soon pweez!

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(2)

Developer response from Atmist

Will do InGodWeTrust, will do.

abyssoft

Jun. 03, 2014

Under rating threshold (show) The fact that no matter how well you do on day 1 you can never get mine #2 is a bit rough now that I know the mine = -30 sec I am able to avoid that issue. but having multiple time limits, limit per round + 10 turn total, reduces the fun. Would love to see this idea extended into some sort of IDLE/RPG type game

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(2)

jamessmets

Jun. 03, 2014

Under rating threshold (show) can the boomstick NOT be the same button as the pick please

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(2)

Developer response from Atmist

Hi jamessmets, thanks for the awesome feedback. During our beta testing we noticed that some players had issues with the boomstick being on the same button while others did not. We will consider changing the button to the space bar for the next release.

Micha09

Jun. 03, 2014

Under rating threshold (show) Nice Game. 4/5 Please make an endless mode --> 5/5.

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(2)

Developer response from Atmist

Hi Micha09, thanks for the awesome feedback. We will definitely be looking at resolving that 10 day limit soon.

paladari

Jun. 03, 2014

Under rating threshold (show) love the game hate the 10 day limit. it needs an unlimited mode i need to make it to final mine!!!!

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(25)

rawrzor

Jun. 03, 2014

Under rating threshold (show) Needs a free play mode, I hate games that force you to stop after X number of turns.

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(2)

Goggi2005

Jun. 03, 2014

Under rating threshold (show) Why only 10 days?

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(2)

trollol333

Jun. 02, 2014

Under rating threshold (show) Wait... Are there different currency displays that depend on region of the player, or is it zł the only currency of the game?

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(1)

Developer response from Atmist

Hi trollol333, it seems you have found a bug that we missed during development. We will look into resolving this currency symbol issue in our next update. Thanks for the help.

SteliosS10

Jun. 02, 2014

Under rating threshold (show) walkthrough here: http://youtu.be/lmgU41OLbWU

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(1)

goku90504

Jun. 02, 2014

Under rating threshold (show) For now the 10 limit is a deal breaker for me i look forward to see what updates you come up with from some of the excellent suggestions I've seen in other comments .. aside from the 10 day thing though a very nice game

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(20)

abyssoft

Jun. 02, 2014

Under rating threshold (show) Ok just got a field that was 75% bombs, which kept igniting other bombs, during which the hand tool would not function. 2/5 needs work.

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(1)

Developer response from Atmist

Hi abyssoft, thanks for the feedback. When a mine detonates you lose 30 seconds from your clock. After the timer hits zero you cannot pick up any ores. Our next update will include some kind of graphic that shows the time being reduced when a mine detonates.

abyssoft

Jun. 02, 2014

Under rating threshold (show) Before reading the instructions I could not figure out how to change tools. I kept wanting to click on the tool to equip it. Interesting concept but never getting very far due to the limitation of being so heavily luck based got to the third mine but all I ever get is the silver. (when it comes to luck if there was no bad luck I'd have none at all.)

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(1)

SCethan

Jun. 02, 2014

Under rating threshold (show)

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(-3)

chucknorris321

Jun. 02, 2014

Under rating threshold (show) i think 2.7 is a good rating right now. I understand why it is a ten day limit, however, it would be great if there was an unlimited mode to really play with the game and dig in to the upgrades and not feel rushed.

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(20)

Developer response from Atmist

Hi chucknorris321, thanks for the feedback. We will definitely be looking into making the 10 day limit not as harsh in our first update of the game.

lucario888

Jun. 02, 2014

Under rating threshold (show) what? this game deserves more than a 2.7

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(4)

primeoffense

Jun. 02, 2014

Under rating threshold (show) Yeah, digging the concept... but the notion of playing for score giving the game replay value is misplaced. To keep this concept, but also improve the game, might I suggest a system similar to Frantic Frigates? Where each playthrough awards experience, and that experience levels you (and provides money at the start of a new game)... so while you lose your upgrades and start fresh each playthrough... you also make progress? That kind of thing would push players to keep trying to get further into the game.

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(39)

Developer response from Atmist

Hi primeoffense, thanks for the awesome feedback. This kind of mechanism would require us to rethink some aspects of the upgrade system but it would definitely add a lot of replay value.

Shedra

Jun. 02, 2014

Under rating threshold (show) Ladydead you don't need 10 days ,i get all upgrades in 7 or 8 days. In next after this i only try to get most bonus. But i don't know how to get to the last mine :(

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(1)

Shedra

Jun. 02, 2014

Under rating threshold (show) Very good game but i cannot open entrance to the last mine.

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(2)

Ladydead

Jun. 02, 2014

Under rating threshold (show) Loved the game until the ten day limit hit and I lost all my upgrades.

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(36)

Developer response from Atmist

Thanks for the feedback Ladydead! We were hoping the 10 day limit would encourage players to replay the game and try to beat their score. This way it would be more similar to games like minesweeper or solitaire.

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